Axiom Verge 2 (2021)

Thomas Happ Games

Linux · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.40 from 113 ratings

660 members have it in their collection · 15 playing now · 375 backlogged · 129 wish listed

How long? Main story 12h · with extras 12h · 100% 20h (from 16 logged playthroughs)

You may have played Axiom Verge, or heard it referenced as a benchmark for indie “metroidvania” adventures. Axiom Verge 2 is part of the same story as Axiom Verge 1 but is a completely new game: new characters, new powers, new enemies, and a new world. You can play it before or after the original.
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Release dates

  • Aug 11, 2021 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5
  • Aug 11, 2022 (Worldwide) Linux
  • Jul 11, 2023 (North_America) Xbox One
  • Jul 11, 2023 (Full Release) (Worldwide) Xbox Series X|S

Related

Bundled in

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Featured in lists

GOTY 2021 by LarsFrukt · 36 games · 0
Most Anticipated 2021 by BMO · 48 games · 0
Favourites of 2021 by BMO · 15 games · 0

Rating distribution

5 stars
16
4 stars
42
3 stars
34
2 stars
13
1 star
8
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Community All Reviews Statuses

krymsun00

Status krymsun00 Apr 29, 2024

I played this without playing the first one, because I don't have the first one. It's decent enough for a metroidvania, not that I've played a whole lot of them. The story... was mixed. There are a lot of things going in the lore and I didn't follow all of it, but by doing the main quest and reading any …

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I played this without playing the first one, because I don't have the first one. It's decent enough for a metroidvania, not that I've played a whole lot of them. The story... was mixed. There are a lot of things going in the lore and I didn't follow all of it, but by doing the main quest and reading any lore items I did find laying around I at least got the gist of what was going on and what I was doing.

More importantly, this is the first game I played on my Playstation Portal. I managed to get through about 4 movies and some anime while I played this, which is wonderful because I love multitasking that way. I won't do it for games that require a lot of reading or a ton of focus, but it's perfect for platformers, turn-based RPGS, etc.

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TheBeautifulEric

Status TheBeautifulEric Jan 7, 2024 Completed

I honestly don't remember the first game very well, so I can't directly compare the sequel to the first game too much. I'm pretty sure the first game felt more like a Metroid game with the main weapon being a projectile, while the second game has more of a focus on melee combat. In Axiom Verge 2, I liked the …

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I honestly don't remember the first game very well, so I can't directly compare the sequel to the first game too much. I'm pretty sure the first game felt more like a Metroid game with the main weapon being a projectile, while the second game has more of a focus on melee combat. In Axiom Verge 2, I liked the story and the fast travel system. I wish the map (the menu, not the level design) was better. There's only one color for manual map marking and the zoom levels aren't great. I think having more save points would have been made it more convenient to get around. I kind of wish items were marked on the map automatically like in Metroid, but this game makes the player mark all items by themselves manually. If you happen to walk by an item and not notice it initially, it's a pain in the butt when you're trying to backtrack to get all of the items. All in all, this was a fun game.

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Gangreen

Status Gangreen Jan 29, 2023

A Metroidvania with some fantastic promise. I like the setup, I like the weapons/items... but I just despise the aesthetic. It just feels like a cheap, cop-out these days. I know the 8-bit graphics play into the game's presentation with the glitchy elements but I am just so done with it. In particular the map's low res design makes it …

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A Metroidvania with some fantastic promise. I like the setup, I like the weapons/items... but I just despise the aesthetic. It just feels like a cheap, cop-out these days. I know the 8-bit graphics play into the game's presentation with the glitchy elements but I am just so done with it. In particular the map's low res design makes it very hard to understand what I am looking at.

I really think the bare minimum should be Super Metroid style graphics.

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Inc

Status Inc Jan 27, 2023

I gave up on Axion Verge 2 after getting stuck early on and distracted by Xenoblade Chronicles 3. But I'm back and after a bunch of exploring, I found the power up i needed to proceed.

The first game had confusing parts where i got lost too but it was satisfying to beat. I'm hoping this sequel is the same …

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I gave up on Axion Verge 2 after getting stuck early on and distracted by Xenoblade Chronicles 3. But I'm back and after a bunch of exploring, I found the power up i needed to proceed.

The first game had confusing parts where i got lost too but it was satisfying to beat. I'm hoping this sequel is the same and doesn't become so frustrating it's not worth playing.

Excited now I'm getting somewhere again.

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Inc

Status Inc Aug 11, 2022

So I just picked up Axiom Verge 2 on sale on the eShop. Is it part of Nintendo's multiplayer sale? If so, what a weird choice!

Anyway, enjoyed the original alot and I've heard good things about the sequel. I'm currently playing Ghost of Tsushima, followed by Xenoblade Chronicles 3, so Axiom Verge 2 will be a good game to …

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So I just picked up Axiom Verge 2 on sale on the eShop. Is it part of Nintendo's multiplayer sale? If so, what a weird choice!

Anyway, enjoyed the original alot and I've heard good things about the sequel. I'm currently playing Ghost of Tsushima, followed by Xenoblade Chronicles 3, so Axiom Verge 2 will be a good game to play on the side.

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BMO

Status BMO Oct 24, 2021

Superb, but not surprising for the best Metroidvania of 2021. Loved every second of it and I look forward to attempting a speed run.

BMO

Status BMO Oct 14, 2021

Something I love about this game: there really are no intrusive loading screens in the game. Arguably when you rematerialize after death there is a bit of a loading time, and there is some time spent in an animation when traveling via elevator, but that is infrequent and very minimal. Having grown accustomed to instant or quick load times on …

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Something I love about this game: there really are no intrusive loading screens in the game. Arguably when you rematerialize after death there is a bit of a loading time, and there is some time spent in an animation when traveling via elevator, but that is infrequent and very minimal. Having grown accustomed to instant or quick load times on the PS5 and Series S, I find load times on the Switch quite painful. It's great when you then play a game like Axiom Verge and find yourself with no loading downtime due to the design of the game. It makes it hard for me not to love a game like that all the more.

On a side note, what a hypothetical Switch Pro needs more than a processor boost is faster storage. It could do wonders for even some of Nintendo's own games.

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BMO

Status BMO Oct 13, 2021

I have a dilemma. I really badly want to be playing Axiom Verge 2 every minute I am free. But I also really badly want to be playing Yakuza: Like a Dragon every minute I am free. There is no happy medium, I'm sad I am not playing one if I am playing the other, and vice versa.

BMO

Status BMO Oct 11, 2021

Loving this so far. I like the changes that Happ made in the sequel. I appreciate the turn to melee, the decreased emphasis on a necessity for combat in general and the hacking tool. I enjoy how he has managed to reference the first game while drastically overhauling the gameplay. I also take back what I said about the music …

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Loving this so far. I like the changes that Happ made in the sequel. I appreciate the turn to melee, the decreased emphasis on a necessity for combat in general and the hacking tool. I enjoy how he has managed to reference the first game while drastically overhauling the gameplay. I also take back what I said about the music in my very first comment I posted about the game a little while back. It’s definitely got it’s hooks in me now.

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BMO

Status BMO Oct 10, 2021

Away from home for a few days for the holiday and without a wifi connection that’s sufficient enough to stream games from my Xbox/xCloud to continue playing Yakuza: Like a Dragon, so I think I’m going to finally dig into Axiom Verge on my Switch.

While y’all are plying Metroid Dread I’ll be “slumming” it with the other Metroidvania …

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Away from home for a few days for the holiday and without a wifi connection that’s sufficient enough to stream games from my Xbox/xCloud to continue playing Yakuza: Like a Dragon, so I think I’m going to finally dig into Axiom Verge on my Switch.

While y’all are plying Metroid Dread I’ll be “slumming” it with the other Metroidvania that came out this year.

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SuperFieroStatus

Status SuperFieroStatus Aug 23, 2021

Beat this yesterday. Had a great time with it, and it makes me want to go back and play the first one to see any connections between them.

gedrickdelfuego

Status gedrickdelfuego Aug 18, 2021

I love this game so much. I cannot get enough of the atmosphere that comes from both of these games. One thing I really enjoy about Axiom Verge 2 is how Thomas Happ managed to keep the feel of the game exactly the same, while completely overhauling the weapon system and making it less about fancy guns, and more about …

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I love this game so much. I cannot get enough of the atmosphere that comes from both of these games. One thing I really enjoy about Axiom Verge 2 is how Thomas Happ managed to keep the feel of the game exactly the same, while completely overhauling the weapon system and making it less about fancy guns, and more about interesting items that allow you to traverse the map differently. Exploration has always been a focus of the genre as well as this series in particular and the abilities you find are immediately useful.

When you stumble upon weapon after weapon in Axiom Verge, what you need to figure out is, "what do I need this gun for? What are it's strengths and weaknesses?" You also spend time switching between weapons all the time, and you stare at a weapon wheel for more time that I would like. In Axiom Verge 2, once you find an item and it gives you the description, I get all kinds of excited because you know exactly how much easier traversing the world will be. When I first got the slingshot for "Bug mode", I was ecstatic. The hover ability was an absolutely game changer. Finding upgrades is the pinnacle of the endorphin rush that is the Metroidvania genre and Axiom Verge 2 makes you feel handsomely rewarded each and every time.

I just got the item that lets you leave The Breach from any point whatsoever (and not just through the exit portals), which is a HUGE perk, because now you can freely move in between the Breach and the Overworld. Think Legend of Zelda: A Link to the Past when you get the Magic Mirror. In fact, it's exactly the same concept - you can "drop" yourself in strategic locations in the Light World by positioning yourself in the Dark World and using the Mirror. Very cool indeed.

Overall I'd say Axiom Verge 2 shakes up the formula terrifically. It's worth saying that the huge overhaul to the weapons system I mentioned earlier, I personally believe was a nice change. While I loved the run-and-gun of the first, as there is a much higher focus on melee combat now, it essentially turns Axiom Verge 2 into a stealth game where running around enemies is the best option 99% of the time. While you have a Boomerang weapon for ranged attacks, I personally find it rather useless, and enemies fire projectiles quite often, meaning you are perpetually at a disadvantage, and evasion is the better strategy. Due to this rather sizable change, there is also a lack of boss battles - don't get me wrong, they exist, but they aren't really a focus like in the first game. Again, the exploration is so damn good, that this doesn't even matter to me.

Whether I play Axiom Verge 2 for 15 minutes or over an hour, I have a blast ripping around the map, exploring every nook and cranny, and finding upgrades, notes, and new items is just as riveting 7 hours into the game as it was at the beginning.

In a genre that is criminally overdone at this point, Axiom Verge 2 somehow manages to keep the ominous tone of the first game, albeit far less gritty, and with a whole new personality that makes it a blast to play through. A highlight of the first game was the soundtrack, and the quality of the second is excellent. While the first title saw the player exploring underground labyrinths and an extremely dark tone and soundtrack, the followup is much lighter, as you are outside the majority of the time. The music reflects this beautifully and the soundtrack is more mysterious and less ominous.

Listen for yourself:

https://open.spotify.com/album/53ObkDGcJh5q3z6q9ddxXt?si=77d625653f03448f

https://open.spotify.com/album/2R8t36OwDeDnCCGhUEcC9N?si=GetInn2IRkWgPjla20xPKQ

If you have yet to play the first, I highly recommend playing it first, not because of an interconnected story (there is none), but because having the first as a base allows the improvements and changes of the followup really shine through. Without that comparison, Axiom Verge 2 may not come through as strong, although if you can only play one, either game is a great decision.

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SuperFieroStatus

Status SuperFieroStatus Aug 17, 2021

Started this yesterday. Love the ancient middle eastern flavor. Music is great, too. Not a huge fan of the focus on melee combat instead of ranged. I'm finding it more difficult than the original, though I think it mitigates it in some ways, like keeping enemy damage taken persistent through deaths. So far feeling positive about it.