Polyball box art

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Polyball

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Polyball

Jun 4, 2015

Main game

2.09 average rating based on 11 ratings

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Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.
Release Dates
Jun 04, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Dec 31, 2016 (North_America)
PC (Microsoft Windows)
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User Stats
782
In Collection
3
Wish Listed
2
Playing
585
Backlogged
How Long Is Polyball?
No playthrough data yet
anarchistica
anarchistica gave Dec 23, 2021
anarchistica gave Dec 23, 2021
Bad camera = bad 3D platformer

You're a ball. You roll around a bit picking up grey thingies and then you fall into the water or an abyss either because you lost control, because the controls didn't respond properly or because you didn't see it due to the camera angle. Then you have to start over. No, thanks.

LauraMFrench
LauraMFrench gave Apr 20, 2020 (edited)
LauraMFrench gave Apr 20, 2020 (edited)
Awesome stages spoiled by faulty camera

Ugh. This game has a lot of potential, but unfortunately, there are issues that make some of the stages nearly unplayable. I wanted to try and finish all of the stages at least once before I wrote a review, but when I realized I was only on the third tier of stages (I think there are like six tiers) and not getting any closer to finishing the stage I was in after dying about a thousand times, I decided to just get the review over with.

Positives first: the stages really are cool. There are interesting terrains and obstacles that play in well with the whole physics rolly-ball speed platformer thing (idk if there's a real name for this genre but that's what I'm going to call it lol).

The scenery is good-looking (not that you're going to be staring at it long since the whole point is to go through as fast as you can, but still an eye-pleasing backdrop) and I like that you can customize your rolly-ball in a lot of different ways. First I made it shiny and pink, then I made it a pale fleshy color kind of like my own skin color and made …

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Ugh. This game has a lot of potential, but unfortunately, there are issues that make some of the stages nearly unplayable. I wanted to try and finish all of the stages at least once before I wrote a review, but when I realized I was only on the third tier of stages (I think there are like six tiers) and not getting any closer to finishing the stage I was in after dying about a thousand times, I decided to just get the review over with.

Positives first: the stages really are cool. There are interesting terrains and obstacles that play in well with the whole physics rolly-ball speed platformer thing (idk if there's a real name for this genre but that's what I'm going to call it lol).

The scenery is good-looking (not that you're going to be staring at it long since the whole point is to go through as fast as you can, but still an eye-pleasing backdrop) and I like that you can customize your rolly-ball in a lot of different ways. First I made it shiny and pink, then I made it a pale fleshy color kind of like my own skin color and made the insides red so it would be a little more fun when I died and the ball broke open lol.

There was a free (or maybe I unlocked it idk) skin that is shaped like a person and I was wondering how that was going to work as a rolly-ball, but let me tell you I was DYING laughing when I tried it and it just flopped around and wasn't useful as a ball at all. I mean I guess it wasn't that funny but sometimes you're just having a boring day and run into that one unexpected ridiculous thing that makes you lose it.

As for the negatives, I'll start with a small one, since I'm already on the topic of skins: in the help section thing it says that most skins don't change the gameplay at all and are just aesthetic but I just bought a basic golf ball skin (using shards i.e. the point things you collect in the stages) and I swear it was a lot slower than the default ball and didn't jump as high. Maybe I was imagining it but I was having trouble getting through even the first part of one of the stages and then when I switched back to the default it seemed I was back to normal. It wasn't clear that there were any physics differences with the golf ball skin before I used up shards on it (not that I care that much but just a note).

Another small one that might be my imagination is that it seemed like there were a lot of times I tried to jump and just didn't jump (and subsequently fell to my death). Maybe I wasn't timing my jumps right, but idk, it seemed to happen a lot and was very frustrating.

But the absolute biggest flaw in this game that basically prevents it from being a good game is that the camera sucks. You have three options - manually control the camera, have the camera follow the ball or don't do anything with the camera at all (just have it point in one direction) and all of those options suck, and using each of those options as needed (which is the only way I got as far in the stages as I did) is not practical.

Ideally using the follow option would work in most cases, but once you get to the trickier stages where you're balancing by the skin of your rolly-ball teeth to not fall into a pit of lava doom, you really need that camera to stick it through with you, but instead it will jump around annoyingly and illogically and totally ruin everything. A physics-based, speed-centered game like this really needs a good camera in order for you to pull all the sick rolly-ball parkour tricks the stages are set up for, and this is where this game really drops the ball (no pun intended).

Also, what's even more frustrating is the day after I first started playing this and was already going to give up and not even write a review, they made an update saying they fixed the camera issues ... well maybe they fixed some camera issue, but not the camera issue. Apparently there was a mishap with what the settings were defaulted to (that's what I got from what was written in the update) but I don't think the update helped me at all because I'd already tried playing around with the settings to make the camera situation bearable to no avail. I really hope they do figure out what to do with the camera in the future because like I said it has a lot of potential, but right now it's just ridiculously frustrating when you get to the later more awesome-looking stages only to have it spoiled by the camera screwing you over exactly when you need it most.

This game is free to own on Steam thru April 30 so idk, drop it in your library if you feel like it and maybe it'll improve over time. But if you try to get through all the stages now there'll just be a lot of controller-slamming every time the camera pulls a weird switcheroo on you right when you feel like you're about to succeed.

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