Ninja Gaiden: Ragebound (2025)

The Game Kitchen

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.84 from 82 ratings

203 members have it in their collection · 11 playing now · 58 backlogged · 59 wish listed

How long? Main story 7h · with extras 8h (from 8 logged playthroughs)

A brand-new side-scrolling entry to the NINJA GAIDEN series from the team behind Blasphemous, NINJA GAIDEN: Ragebound redefines the classic platformer saga in a spectacular, thrilling and challenging ninja adventure.
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Release dates

  • Jul 31, 2025 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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Rating distribution

5 stars
17
4 stars
36
3 stars
28
2 stars
1
1 star
0
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Community All Reviews Statuses

Volt2742

Status Volt2742 Feb 8, 2026

IDK, this game was fine, but I feel like there just wasn't enough depth. I felt like it was both too easy because it was really hard to actually get killed by enemies, but also was a little aggravating with some of the enemy placements. The bosses were pretty decent, better than I thought they would be for this kind …

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IDK, this game was fine, but I feel like there just wasn't enough depth. I felt like it was both too easy because it was really hard to actually get killed by enemies, but also was a little aggravating with some of the enemy placements. The bosses were pretty decent, better than I thought they would be for this kind of game. The platforming and stuff was fine, I felt it was a little clunky. I do wish they had more interactions between the main two characters, especially given how they are literally fused together. The actual "combat" was very mind numbing, even with all the different secondary weapon options. I did also play the secret levels, and I did like them much more than the main story, but those levels don't have bosses, so they felt a little hollow. Overall, it was fine, but not something that great, and I am pretty surprised at the high rating it has on here and on review sites. Solid 6/10.

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shinespark

Status shinespark Jan 3, 2026

Started out pretty high on Ragebound, but ultimately I think its central gimmicks (Guillotine Boost and Hypercharge) flatten out the game's level design and make it feel too repetitive.

With ninjutsu still on the brain though, I thought I'd make a subjective list of my Favorite Ninja Games of all Time!

  • Best All-Around Ninja Game - Nikujin. Its lightning-quick flow …
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Started out pretty high on Ragebound, but ultimately I think its central gimmicks (Guillotine Boost and Hypercharge) flatten out the game's level design and make it feel too repetitive.

With ninjutsu still on the brain though, I thought I'd make a subjective list of my Favorite Ninja Games of all Time!

  • Best All-Around Ninja Game - Nikujin. Its lightning-quick flow between sword slashes and wallruns is still unmatched, and the skullcracker high jump is still the coolest one-hit KO move to ever do it.

  • Best Ninja Stealth - Dishonored 2. Weaving through patrol routes completely unseen, across rooftops and interstices without a sound, made me feel like the sneakiest saboteur.
  • Best Ninja Teamwork - Shadow Tactics: Blades of the Shogun. This one's all about concocting elaborate chain reactions with your whole crew. Yuki whistles to draw the mooks away from the samurai, who Takuma staggers with his rifle fire, buying Hayato a fleeting opportunity for the perfect backstab.
  • Best Ninja Grappling Hook - Ninja Five-O. Tricky to learn, incredibly fluid in practice. Swinging up and around a chandelier and whirling death onto unsuspecting minions below never gets old.
  • Best Ninja Slicing - Cyber Shadow. Dash slashing in midair resets your double jump, which resets your dash slash! You never need to touch the ground if you can keep finding fools to bisect.
  • Best Ninja Aggression - Sekiro: Shadows Die Twice. More than any other, Sekiro is a game that rewards constant offensive pressure. Press forward, hold your partner close, and dance until one of you is dead.
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PyramidHeadcrab

Status PyramidHeadcrab Jan 2, 2026

Kind of a strange thing to consider, but I think in my older years, I am simply not interested in or perhaps not able to keep up with fast action games. I'm really gravitating much more heavily to slower-paced, narrative-heavy games... Survival horror, action-adventure, that kind of stuff.

I think perhaps I'll experiment with the accessibility settings, but I completed …

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Kind of a strange thing to consider, but I think in my older years, I am simply not interested in or perhaps not able to keep up with fast action games. I'm really gravitating much more heavily to slower-paced, narrative-heavy games... Survival horror, action-adventure, that kind of stuff.

I think perhaps I'll experiment with the accessibility settings, but I completed the pirate cave level last night, and it was just difficult to the point of being annoying. I didn't finish it and think, "That was a good challenge to overcome," I just felt, "Well that always annoying, glad it's over with." I just don't feel like getting angry with games and "locking in" anymore, I just don't find it fun.

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BMO

Status BMO Dec 31, 2025

Kenji: Are you dead now though?

Kumori: I don’t want to think about it right now.

🤣

BMO

Status BMO Dec 31, 2025

The second character is helping me to come around in this game. Not sure how I feel about her immediate corporeal death and that the game thematically went with making a Lacanian Hommelette 🤔🤣

BMO

Status BMO Dec 31, 2025

I vastly prefer the way Shinobi: Art of Vengence deals with armour breaking so far. Having tools in your skill set for armour breaking is vastly more enjoyable than waiting around for the inevitable mob that will show up to give you a hyper attack to defeat the armoured foe. The latter is a real drag on momentum.

BMO

Status BMO Dec 31, 2025

Oh fun, ranked levels out of the gate. At least Shinobi saved that for the post game for the sickos who want high scores. Nothing is more enjoyable than being told you played the game wrong and didn’t kill X demons the way the devs wanted instead of letting you live your life. I appreciate that people enjoy high scores …

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Oh fun, ranked levels out of the gate. At least Shinobi saved that for the post game for the sickos who want high scores. Nothing is more enjoyable than being told you played the game wrong and didn’t kill X demons the way the devs wanted instead of letting you live your life. I appreciate that people enjoy high scores and ranks, but this is why I like games like Hollow Knight and Silksong. In those games I’m never told I’m doing it wrong, I’m left to my own devices to do things how I see fit. I’m never reminded that I could have pogoed off five more enemies for an S rank.

Each is a separate pleasure but this is why I relish the way Team Cherry builds everything into the mechanics of the game, and encourages you to experiment through gameplay, rather than putting up a screen to tell you all the ways you could have approached the game other than the way you did.

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BMO

Status BMO Dec 31, 2025

So does this continue the tradition of Game Kitchen creating ominous bosses that end up being very simple to defeat?

So far, it seems yes.

BMO

Status BMO Dec 31, 2025

Things I like so far:

You can deflect enemy projectiles which makes combat against multiple enemies breezier when there is a projectile based enemy in the mix.

Thinks I don’t like so far:

Projectiles pass through solid objects like walls.

Too many collectables right out the gate and all of them are just the boring old search for secret passage …

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Things I like so far:

You can deflect enemy projectiles which makes combat against multiple enemies breezier when there is a projectile based enemy in the mix.

Thinks I don’t like so far:

Projectiles pass through solid objects like walls.

Too many collectables right out the gate and all of them are just the boring old search for secret passage ways with hidden items in them. I’m not going to go back because I missed one unless the level is super entertaining (which unfortunately none are so far).

Challenges: please devs make your games fun instead of hitting us up with arbitrary challenges to create busy work. If I want to kill five enemies with lunge attacks, design your game to make that a fun activity and not some milestone to achieve at random.

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PyramidHeadcrab

Status PyramidHeadcrab Dec 29, 2025

So I guess "a man and a woman merging into a single form" is just going to be a theme for 2025, this is the THIRD PIECE OF MEDIA I've experienced this year where that happens.

And I'm here for it, it's super Jungian.

But real talk though, this game freaking rules. I was kinda thinking, "Eh, I don't think …

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So I guess "a man and a woman merging into a single form" is just going to be a theme for 2025, this is the THIRD PIECE OF MEDIA I've experienced this year where that happens.

And I'm here for it, it's super Jungian.

But real talk though, this game freaking rules. I was kinda thinking, "Eh, I don't think I really like action games these days, they just don't grab me." Nah, I just wasn't playing the right ones.

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SIGINT

Status SIGINT Aug 19, 2025

As a Blasphemous fan, this has ended up disappointing me, but it’s closer to my enjoyment of a couple of the original Ninja Gaiden NES games. I think it puts its best foot forward with fun early boss fights and the introduction of two fun and different-feeling characters. Combining the two characters for the bulk of the game feels like …

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As a Blasphemous fan, this has ended up disappointing me, but it’s closer to my enjoyment of a couple of the original Ninja Gaiden NES games. I think it puts its best foot forward with fun early boss fights and the introduction of two fun and different-feeling characters. Combining the two characters for the bulk of the game feels like a real missed opportunity to give them distinct feeling levels of their own, and is just not as elegantly done as Blasphemous II’s switching styles. The levels are mostly not that fun for me outside bosses and some fast-paced platforming bits that don’t rely on the ability to jump off of enemies and projectiles. The combat and movement feels snappy, moving away from the simplicity and intended limitations of the original games, which is basically the driving reason why bosses are more fun and levels are less interesting (yet also less frustrating). Because of the fast combat, bosses do feel like they require an awful lot of mashing the attack button to maximize damage output, which gave me some strain in a couple sittings. I think this is okay and worth checking out if it looks interesting, but I’m a little eh about it compared to my initial impression.

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SIGINT

Status SIGINT Aug 13, 2025

I’m having to play this pretty slow since it’s flaring up some pain that I sometimes get in games with a lot of repetitive inputs. Plus it’s good but not SO good that I simply can’t put it down—non-game stuff has taken priority. I’ll hopefully finish it next week, though, then I guess my next game will probably need to …

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I’m having to play this pretty slow since it’s flaring up some pain that I sometimes get in games with a lot of repetitive inputs. Plus it’s good but not SO good that I simply can’t put it down—non-game stuff has taken priority. I’ll hopefully finish it next week, though, then I guess my next game will probably need to be something a little more comfortable...

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ArthasFordragon

Status ArthasFordragon Aug 9, 2025

A little DOnkey Kong Bananza collecting, and now some Ninja Gaiden Ragebound, and then probably try some other games I haven't played yet like Baldur's Gate 3. What a good day for games, especially since it's hotter than Satan's crack outside.

May your games be righteous!!

ArthasFordragon

Status ArthasFordragon Jul 31, 2025

Ooooo this just came out! So stoked. It looks awesome. Today is going to be a great day! And it's on sale on release, lol. Very inexpensive game and so much value. Doubt I'll be able to put this one down when I start, just like Donkey Kong Bananza recently!

shinespark

Status shinespark Jun 4, 2025

I had a great time with Blasphemous 2, but this looks like a big step up for the The Game Kitchen! Love the lightning quick pace and the exaggerated hitstop on all the special moves.