PC (Microsoft Windows) · Xbox One
3.48 from 927 ratings
3819 members have it in their collection · 85 playing now · 1796 backlogged · 508 wish listed
How long? Main story 11h · with extras 13h · 100% 16h (from 58 logged playthroughs)
Review deepdoop 4/5 · Apr 10, 2016
8.5/10
I wasn't sure what I'd feel towards the idea of having a show within the game, because even though it's optional, it is important to the narrative as a whole. In a game that focuses so much on story, it would seem counterproductive to avoid that. Luckily, I started to get really into the show because it was a …
8.5/10
I wasn't sure what I'd feel towards the idea of having a show within the game, because even though it's optional, it is important to the narrative as a whole. In a game that focuses so much on story, it would seem counterproductive to avoid that. Luckily, I started to get really into the show because it was a competent thriller with good actors that didn't phone it in because it's a video game. The same can be said for the voice acting in the game sections. Good stuff.
I think the time travel story was fine, and always interesting, but I would have rated this game a little higher if I was invested in the characters. With Max Payne, I was all in and his path of revenge was glorious. Here, the plot moves at a brisk pace but nobody is really that deep.
I have a lot of faith in Remedy. Some have criticized the shooting but I think it's satisfying and they didn't get bogged down in having a million guns; they kept it simple. The cover system is really not that intrusive but he didn't always take cover when I wanted. A minor gripe, and another one is that it seems like when you're firing at an enemy you can hit them over and over and they become bullet sponge-y. I understand distance makes it harder to hit them but it was weird to me because few games feel like that, and it indicated that I was hitting them. I guess it encourages you to get closer.
But the powers are fun! They're not totally original but they're like a melting pot of other games, so I have no issues there at all. There are upgrades but it's a pretty simple system.
Visually, it's pretty astounding. The models are wonderful, but what I'm talking about is the artistic design of the environments when everything starts glitching. There's a lot of creativity there and colour, so even exploring normal environments is intriguing when everything starts becoming manipulated by time.
So Quantum Break didn't advance the shooter mechanically, but was an interesting experiment. I don't want every game to employ the same strategy and multimedia approach, but it worked for me here.
Edit: Load times were fucking terrible at times though.