Gunvalkyrie box art

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Gunvalkyrie

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Gunvalkyrie

Mar 18, 2002

Main game

2.91 average rating based on 32 ratings

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Gunvalkyrie is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Originally developed for the Sega Dreamcast, its visual style was very similar to the final Xbox version. The Dreamcast version's distinguishing feature was that during the game's development, GunValkyrie utilized a unique control scheme using both a light gun and a controller. This control scheme was dropped when development shifted to the Xbox version. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve … More
Gunvalkyrie is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Originally developed for the Sega Dreamcast, its visual style was very similar to the final Xbox version. The Dreamcast version's distinguishing feature was that during the game's development, GunValkyrie utilized a unique control scheme using both a light gun and a controller. This control scheme was dropped when development shifted to the Xbox version. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating the disappearance of several colonies, with only giant mutated insect creatures left behind. These insects comprise the bulk of the enemies you face along the way. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick-turns. Clicking in the left stick while pointing in a direction causes the character to boost. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Face buttons are used to select weapons, and the right trigger fires the selected weapon. The game comprises ten levels, the story unfolding via text between levels, or the occasional in-game cutscene. At the beginning of most levels, excluding boss battles, you have the choice of picking either Kelly or Saburouta. Kelly's primary weapon is fast but weaker, and she's overall faster and more maneuverable. Saburouta is slower, has more limited maneuverability in the air, and carries a stronger primary weapon, the Matchlock Cannon. Basically the two characters make up the two difficulty settings, with Kelly being the "Normal", and Saburouta being the "Advanced" setting. The real difference being that Kelly's style allowed several lock-on targets, while Saburouta's weapon splashed and was aimed at specific targets. Because of this, Kelly's gameplay is more frantic and requires less direct focus, while Saburota required specific aiming and direct attacks to be effective. Kelly is also the only character to upgrade her gearskin. The artistic style of the game is similar to the steampunk subgenre of fiction, but the game's designers prefer to call it "elec-punk," described as a step even further, with the harnessing of electricity for imaginative new uses. The game's stages are divided into indoor mechanical looking levels, with lots of gears and ornate metalwork, and outdoor stages, set in very organic looking valley's, craters, and other fantastic otherworldly locations. Less
Developers
Smilebit
Publishers
Sega
Platforms
Dreamcast, Xbox
Genres
Adventure, Shooter
Themes
Action, Fantasy, Historical, Science fiction
Release Dates
Mar 18, 2002 (North_America)
Xbox
Mar 21, 2002 (Japan)
Xbox
May 17, 2002 (Europe)
Xbox
TBD Cancelled (Worldwide)
Dreamcast
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User Stats
102
In Collection
44
Wish Listed
2
Playing
40
Backlogged
How Long Is Gunvalkyrie?
No playthrough data yet
PyramidHeadcrab
PyramidHeadcrab gave Aug 3, 2024
PyramidHeadcrab gave Aug 3, 2024
Secret Dreamcast Game
This review is for the Xbox version

There's so much cool going on with this game, but man... Is it ever boring. XD This presentation values are great, very much feels like a Dreamcast game. The core mechanics seem like they are very strong as well, and I think a better game could build upon them.

But first and foremost, the music fucking sucks. It's really short samples that sound like stock music, endlessly droning on while you hear the "beep beep" of your lock-on system and the cacophony of gunfire.

The controls are pretty bad too. Like. They're very much "of the era," but also very frustrating. Your movement is tank controls, in a 3D action game. But the game also demands some degree of accuracy in aiming. It uses that snap-back aiming system, like where it snaps back to centre when you release the right stick. This worked in Metroid Prime, for example, because you had a fixed lock-on system... There is no such thing here. So you are constantly fighting the camera controls when an enemy is out of your view. If an enemy gets behind you, you have to slowly turn your character with tank controls to return fire.

And this all …

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There's so much cool going on with this game, but man... Is it ever boring. XD This presentation values are great, very much feels like a Dreamcast game. The core mechanics seem like they are very strong as well, and I think a better game could build upon them.

But first and foremost, the music fucking sucks. It's really short samples that sound like stock music, endlessly droning on while you hear the "beep beep" of your lock-on system and the cacophony of gunfire.

The controls are pretty bad too. Like. They're very much "of the era," but also very frustrating. Your movement is tank controls, in a 3D action game. But the game also demands some degree of accuracy in aiming. It uses that snap-back aiming system, like where it snaps back to centre when you release the right stick. This worked in Metroid Prime, for example, because you had a fixed lock-on system... There is no such thing here. So you are constantly fighting the camera controls when an enemy is out of your view. If an enemy gets behind you, you have to slowly turn your character with tank controls to return fire.

And this all completely falls apart when fast, flying enemies are introduced.

I really, really love the jetpack system here though. You press LT to jump, and keep hitting LT to further rocket boost in the air. You click the left stick to air-dash, which you can control directionally and use as evasion tech. But anything that uses thrusters works on a meter, so it has to be used smartly. I really, really like this system. A lot. And I would love to know if any other games have expanded upon it.

Ultimately, GunValkyrie is a great little experiment. But it's not a good game. I think it's one game devs should look at and be like, "Hey, that's something we can build upon." But actually playing it is a miserable experience, and one I can only recommend to people OBSESSED with Dreamcast era games and people interested in playing with the mechanics.

Oh, and as an aside, this game looks AMAZING on Series X. Someone must really love this game, because the upscaling job here is some of the best I've seen for an Xbox game.

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DirtyMidnighter
DirtyMidnighter gave Apr 17, 2020
DirtyMidnighter gave Apr 17, 2020
Starship Boobers
This review is for the Xbox version

This game has perhaps the most bizarre control scheme of any action game I've ever played. The thing is, once I got the hang of it, it became its own challenging and rewarding system to grapple with. This might be the first game I played where I lost to the final boss many, many times before achieving victory. I still remember that euphoric feeling very well, and I think this game may have planted the seed of my taste for punishing games that demand patience and awareness in order to succeed.

orosius
orosius gave Mar 18, 2017
orosius gave Mar 18, 2017
A gem that was not found

A game dismissed by many fans of the original Xbox, and overshadowed maybe by Panzer Dragoon Orta (released a few months later by the same studio). It didn't have the best graphics, nor the best story, nor the best characters. Well, maybe it did have an interesting story and characters, but the game just didn't pay that much attention to them, which is a pity. I would have loved to know more about both the story and a couple of characters. What shines in this game, though, is the gameplay. Few games have so complex controls, but when you know how to fly, turn in the air, hover, glide on the ground, jump side-ways, etc, etc. the reward is immense pleasure. Back in the day I remember many fellow gamers saying they dropped the game because of its difficulty. Well, yeah, the game can be very difficult and frustrating, if you haven't mastered the controls. Moving on, the game aesthetics and music are quite original, so much so that I often found myself hovering in the air just to look at the landscape whilst listening to the game's music after having cleared a level. If you ever have the chance …

Read More

A game dismissed by many fans of the original Xbox, and overshadowed maybe by Panzer Dragoon Orta (released a few months later by the same studio). It didn't have the best graphics, nor the best story, nor the best characters. Well, maybe it did have an interesting story and characters, but the game just didn't pay that much attention to them, which is a pity. I would have loved to know more about both the story and a couple of characters. What shines in this game, though, is the gameplay. Few games have so complex controls, but when you know how to fly, turn in the air, hover, glide on the ground, jump side-ways, etc, etc. the reward is immense pleasure. Back in the day I remember many fellow gamers saying they dropped the game because of its difficulty. Well, yeah, the game can be very difficult and frustrating, if you haven't mastered the controls. Moving on, the game aesthetics and music are quite original, so much so that I often found myself hovering in the air just to look at the landscape whilst listening to the game's music after having cleared a level. If you ever have the chance to play this game, give it a try. It is unique in many aspects.

Read Less
orosius
orosius updated their status Mar 17, 2017
orosius updated their status Mar 17, 2017

A game dismissed by many fans of the original Xbox, and overshadowed maybe by Panzer Dragoon Orta (released a few months later by the same studio). It didn't have the best graphics, nor the best story, nor the best characters. Well, maybe it did have an interesting story and characters, but the game just didn't pay that much attention to them, which is a pity. I would have loved to know more about both the story and a couple of characters. What shines in this game, though, is the gameplay. Few games have so complex controls, but when you know how to fly, turn in the air, hover, glide on the ground, jump side-ways, etc, etc. the reward is immense pleasure. Back in the day I remember many fellow gamers saying they dropped the game because of its difficulty. Well, yeah, the game can be very difficult and frustrating, if you haven't mastered the controls. Moving on, the game aesthetics and music are quite original, so much so that I often found myself hovering in the air just to look at the landscape whilst listening to the game's music after having cleared a level. If you ever have the chance …

Read More

A game dismissed by many fans of the original Xbox, and overshadowed maybe by Panzer Dragoon Orta (released a few months later by the same studio). It didn't have the best graphics, nor the best story, nor the best characters. Well, maybe it did have an interesting story and characters, but the game just didn't pay that much attention to them, which is a pity. I would have loved to know more about both the story and a couple of characters. What shines in this game, though, is the gameplay. Few games have so complex controls, but when you know how to fly, turn in the air, hover, glide on the ground, jump side-ways, etc, etc. the reward is immense pleasure. Back in the day I remember many fellow gamers saying they dropped the game because of its difficulty. Well, yeah, the game can be very difficult and frustrating, if you haven't mastered the controls. Moving on, the game aesthetics and music are quite original, so much so that I often found myself hovering in the air just to look at the landscape whilst listening to the game's music after having cleared a level. If you ever have the chance to play this game, give it a try. It is unique in many aspects.

Read Less