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The Gunk

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The Gunk

Dec 16, 2021

Main game

3.07 average rating based on 181 ratings

5
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The Gunk is an adventure game that stars Rani, one part of our duo of gritty space haulers, struggling to make a buck as they chance upon an untouched planet brimming with life. They came in search of valuable resources, and it looks like they've hit the jackpot...
Release Dates
Dec 16, 2021 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
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User Stats
1201
In Collection
71
Wish Listed
14
Playing
746
Backlogged
How Long Is The Gunk?
Main story: 4.8 hours
Main + extras: 5.8 hours
100% completion: 5.7 hours
Total completions: 31
V1CGaming
V1CGaming gave May 30, 2023
V1CGaming gave May 30, 2023
A short, sharp 3D action-adventure in a gorgeous world.

The Gunk is a satisfying puzzle-adventure game where two down-on-their-luck space scrappers must help save an alien planet from a destructive black goo. The combat in The Gunk does feel frustratingly under baked, but solid story pacing and excellent puzzle challenges help overshadow the struggle. It's astonishingly immersive and good-natured fable, and I relished returning to it whenever I was away. It may not be long, it may not do anything groundbreaking, but The Gunk radiated good feelings whenever I picked up the pad. Short as it may be, my time with The Gunk has been wonderful.

JackEmmerich
JackEmmerich gave Nov 25, 2022
JackEmmerich gave Nov 25, 2022
A good puzzle platformer

This is a 3D platform game with quite an interesting story. You play as Rani, a treasure hunter, who arrives on an alien planet with her partner Beck, after discovering an energy signal emanating from it. Upon arrival you find a substance covering a large part of the planet which you baptize as Gunk. Clearing it brings the area's ecosystem back to life and releases a burst of energy, spurring you to continue searching for the source of this mystery. Throughout almost 5 hours of the campaign, you improve your tools to be able to progress around the planet, jumping from one place to another and rescuing a society that was thought to be lost. I love platform games and I played the entire campaign in one day. It can be somewhat repetitive and it does not have many enemies that will give you battle, but the mechanics are well implemented and the campaign does not lengthen its stay. I think it's worth giving it a try.

BMO
BMO gave Jan 1, 2022
BMO gave Jan 1, 2022
Drunk on The Gunk

I thoroughly enjoyed The Gunk. From a gameplay standpoint it’s a very enjoyable puzzle platformer that is not unlike a stripped down Ratchet & Clank mixed with Luigi’s Mansion. The Ratchet & Clank comparison is a bit thin because there really is very little combat but there’s something about solving puzzles using gadgets all while 3D platforming that leads me to that feeling. And sucking up the gunk is very reminiscent of the vacuum mechanics in Luigi’s Mansion. The Gunk doesn’t bring a lot that is new to the table but it was all very fun. It’s a short game that can easily be completed in 4-5 hours, and that’s always a welcome sweet spot for me. The game has a fairly simplistic story with themes of environmental clean up, responsibility to one’s self, the people in our lives and the planet we live on, friendship, love and trust and teamwork. The voice acting is superb and the characters Rani and Becks are one of the game’s highlights.

There are a few issues with the game currently. Occasionally clearing gunk doesn’t trigger the restoration mechanic and I had to reload and repeat the process to get it …

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I thoroughly enjoyed The Gunk. From a gameplay standpoint it’s a very enjoyable puzzle platformer that is not unlike a stripped down Ratchet & Clank mixed with Luigi’s Mansion. The Ratchet & Clank comparison is a bit thin because there really is very little combat but there’s something about solving puzzles using gadgets all while 3D platforming that leads me to that feeling. And sucking up the gunk is very reminiscent of the vacuum mechanics in Luigi’s Mansion. The Gunk doesn’t bring a lot that is new to the table but it was all very fun. It’s a short game that can easily be completed in 4-5 hours, and that’s always a welcome sweet spot for me. The game has a fairly simplistic story with themes of environmental clean up, responsibility to one’s self, the people in our lives and the planet we live on, friendship, love and trust and teamwork. The voice acting is superb and the characters Rani and Becks are one of the game’s highlights.

There are a few issues with the game currently. Occasionally clearing gunk doesn’t trigger the restoration mechanic and I had to reload and repeat the process to get it to work. And on one occasion the game spawned an invisible enemy that prevented me from progressing given I couldn’t see it to kill it. Reloading fixed the problem. These annoyances are minor but are present toward the latter half of the game. The game also has frequent loading points toward the end with load screens sometimes as often as every 30-60 seconds. There are reasons for this that crop up later in the game when you have to return to certain areas and new tasks stretch the time out between load screen triggers. It’s another minor problem on the Series X|S but I can imagine it would be very annoying on the Xbox One.

Despite these limited issues I really think Image & Form did an amazing job with their first 3D game. It’s a wonder how seamlessly they move between genres and I’d say that this feels like one of their finest games to date. It has heart and fun gameplay and lasts just long enough to enjoy without bloat. I had a great time and am really looking forward to what they do next.

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tylerisrandom
tylerisrandom gave Dec 16, 2024
tylerisrandom gave Dec 16, 2024
Gunkadelic

The protagonist Rani enters a small, rocky outcrop with a large, amorphous blob of gunk in its center

The Gunk is a lovely 3D puzzle platformer with Luigi's Mansion-esque vacuum mechanics and Metroid Prime-esque object scanning. In many respects, it punches above its weight... but in just as many, it falls a little short.

What I liked:

  • The art direction! The character designs are unique. The world is vibrant and full of contrast. The textures and materials lend everything a believable, lived-in atmosphere.
  • The puzzles! Plenty of "ah-ha" moments. Lighting and level layouts hint at solutions without holding your hand.
  • The story! Great art direction, a reasonable amount of conflict, and a satisfying resolution.
  • The controls! Most indie platformers lose me here, but I felt in control of Rani's movements, even during uncommon tasks like vacuuming.

What I thought could be improved:

  • The scanning! It's an alien world, so you'd think you'd be scanning every dang thing, but after the first couple of chapters, new objects slow to a crawl. I completed my encyclopedia, but I want more flora, fauna and lore! (I also wish the scan result paused the game like it does in Metroid Prime instead of covering a third of the screen.)
  • The combat! There isn't a lot of it, but what's here …
Read More

The protagonist Rani enters a small, rocky outcrop with a large, amorphous blob of gunk in its center

The Gunk is a lovely 3D puzzle platformer with Luigi's Mansion-esque vacuum mechanics and Metroid Prime-esque object scanning. In many respects, it punches above its weight... but in just as many, it falls a little short.

What I liked:

  • The art direction! The character designs are unique. The world is vibrant and full of contrast. The textures and materials lend everything a believable, lived-in atmosphere.
  • The puzzles! Plenty of "ah-ha" moments. Lighting and level layouts hint at solutions without holding your hand.
  • The story! Great art direction, a reasonable amount of conflict, and a satisfying resolution.
  • The controls! Most indie platformers lose me here, but I felt in control of Rani's movements, even during uncommon tasks like vacuuming.

What I thought could be improved:

  • The scanning! It's an alien world, so you'd think you'd be scanning every dang thing, but after the first couple of chapters, new objects slow to a crawl. I completed my encyclopedia, but I want more flora, fauna and lore! (I also wish the scan result paused the game like it does in Metroid Prime instead of covering a third of the screen.)
  • The combat! There isn't a lot of it, but what's here still grew pretty tedious. I unlocked all but one upgrade, but it remained my least favorite aspect of the game.
  • The score! Don't get me wrong, it's beautiful, it just felt a little out of place on occasion. I'd be engaged in a puzzle at my own pace, and the orchestra would swell on a loop as if waiting for some dramatic moment to happen. It was a little distracting.
  • The bugs! I had to restart three times during my 6-hour playthrough. I'd assume I was missing something, look up a walkthrough, and realize an event wasn't triggering or a platform wasn't rendering.

Rani stands mid-air above a hole in the ground, scanning to see a lift platform should be beneath her (but did not render)

Above: What am I standing on? 😅

Complaints aside, if you like 3D story-driven platformers, The Gunk is worth your time. I'm interested to see what Image & Form cook up next!

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hevanlyy
hevanlyy gave Jan 19, 2022
hevanlyy gave Jan 19, 2022
hevanlyy's review of The Gunk

I actually found that vacuuming up gunk was very relaxing. It wasn't too tricky, which I think is important because again, I think this was supposed just to be a pleasant experience.

Spectre3353
Spectre3353 gave Dec 26, 2021
Spectre3353 gave Dec 26, 2021
not bad, not great

I've been a big fan of the SteamWorld games so I was excited to see Image & Form take a stab at something new. Not only was this a new IP but it was their first foray into 3D and this style of game. The Gunk is best described as a throwback third-person adventure game like you might have found around the XBox 360 and PS3 era. The challenge is light. the path is extremely linear and you're only going to get about 4 hours of content unless you decide to replay it a second time.

The Good:

  • It looks and runs great a majority of the time. Running on an i7-10700 and RTX 3070 with maxed settings, the environments are beautiful and kept me at a high, smooth framerate in all but one specific section (I'm looking at you giant-elevator-in-the-garden).
  • It feels good. Moving around the world and sucking up gunk feels smooth and responsive. Perhaps the only gripe I can find here is that Rani's jump feels a little too weighty and may cause you to fall short on some leaps. Fortunately the penalty for death is... nothing. You simply respawn from where you fell and can try …
Read More

I've been a big fan of the SteamWorld games so I was excited to see Image & Form take a stab at something new. Not only was this a new IP but it was their first foray into 3D and this style of game. The Gunk is best described as a throwback third-person adventure game like you might have found around the XBox 360 and PS3 era. The challenge is light. the path is extremely linear and you're only going to get about 4 hours of content unless you decide to replay it a second time.

The Good:

  • It looks and runs great a majority of the time. Running on an i7-10700 and RTX 3070 with maxed settings, the environments are beautiful and kept me at a high, smooth framerate in all but one specific section (I'm looking at you giant-elevator-in-the-garden).
  • It feels good. Moving around the world and sucking up gunk feels smooth and responsive. Perhaps the only gripe I can find here is that Rani's jump feels a little too weighty and may cause you to fall short on some leaps. Fortunately the penalty for death is... nothing. You simply respawn from where you fell and can try again.

The Bad:

  • Very short. I beat The Gunk in about 4 hours and got 82% of the achievements without really trying. There seems to be basically no extra depth in terms of special collectables or secret areas. There are barely even any branching paths as you run through the game.
  • Lacking in challenge. While the later game does have some more interesting puzzles and enemies that require more than point & shoot, it's still mostly lacking in the need for any real precision or effort. The only time I ever died was either from falling off a cliff or walking the wrong way during a confusing story sequence. Even when that does happen, you are spawned back to moments before you died, with no penalty whatsoever.
  • Dialogue and characters are rough. In the SteamWorld games, silliness and dad jokes and simplistic characters are part of the cartoony charm. In The Gunk, where effort was clearly made to make more realistic personalities and a sense of relationship history, things don't quite mesh. The voice acting is way over the top to the point of being childish and obnoxious.
  • Story is complete nonsense. I'm not sure what else to say here. It's just bad.

Overall:

It's tough to recommend pulling the trigger on The Gunk at the full price of $25. It provides a pretty short experience and doesn't do anything particularly novel or well. For those on PC Game Pass it's a much more reasonable ask to install it and devote a few hours to a solid if unexceptional experience.

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oneweak7words
oneweak7words gave Dec 18, 2021
oneweak7words gave Dec 18, 2021
Colorful Exploration Adventure with Avatar feels

Pros:

  • Beautiful game. Art design was on point. Music and VA excellent.
  • Controls (movement, aim, shoot, scan, skip, etc) are not perfect but pretty close. Responsive and intuitive.
  • Fast travel points were well spaced, and should cater to a wide range of play styles.
  • Nice story
  • The equipment upgrade system is good, where upgrades are useful but not required (with one exception) and the material cost is forgiving, never feeling too grindy.

Cons:

  • Most of what dropped this game from a solid 4 stars to 3 is minor bugs and optimization complaints. Hopefully they are ironed out during the coming months:
  • Loading times on XB1 are pretty awful, especially in the last third of the campaign. A minute of loading, 2 minutes of gameplay traveling across a small space to hear a few voice lines, then another minute of loading, rinse and repeat.
  • Colors overlays often appeared on edges, or even occasionally covering the right half or the whole screen, depending on the direction the character faces or moves, clearly not in a way that was intended, and making for great difficulty navigating a couple of platforming areas.
  • The final chapter, reaching the dome, was bugged on a couple of …
Read More

Pros:

  • Beautiful game. Art design was on point. Music and VA excellent.
  • Controls (movement, aim, shoot, scan, skip, etc) are not perfect but pretty close. Responsive and intuitive.
  • Fast travel points were well spaced, and should cater to a wide range of play styles.
  • Nice story
  • The equipment upgrade system is good, where upgrades are useful but not required (with one exception) and the material cost is forgiving, never feeling too grindy.

Cons:

  • Most of what dropped this game from a solid 4 stars to 3 is minor bugs and optimization complaints. Hopefully they are ironed out during the coming months:
  • Loading times on XB1 are pretty awful, especially in the last third of the campaign. A minute of loading, 2 minutes of gameplay traveling across a small space to hear a few voice lines, then another minute of loading, rinse and repeat.
  • Colors overlays often appeared on edges, or even occasionally covering the right half or the whole screen, depending on the direction the character faces or moves, clearly not in a way that was intended, and making for great difficulty navigating a couple of platforming areas.
  • The final chapter, reaching the dome, was bugged on a couple of floors where a section of gunk couldn't be fully sucked up without some very creative acrobatics. Again the intended progression of tasks here was obvious, this was not a case of a misunderstood puzzle. It is bugged.
  • Gosh it would have been nice to have a map. A number of times, I paused the game and when returning 15 or 20 minutes later, I can't remember which path I came in from, which path I had already visited, and which path I needed to see next. Much of the world looks the same, which would be fine, if there were another way to distinguish paths, such as a map... even as is it would have been much more tolerable if testing a path didn't require another minute of loading time each direction.
  • Wish there was more puzzle to it. There were so many opportunities for puzzles and very little implementation. The necessary steps to advance through an area are usually obvious within a few seconds of entering, making the actual doing of many of the tasks feel like busy work. This is especially true of the swing bridges. I don't like having to go back and forth so many times. There is no challenge, it feels like filler.
  • Some more challenge to the enemy encounters would be nice. It's an adventure exploration game first and foremost but it has some enemies and miniboss style fights so an option for increased difficulty seems appropriate.
  • Collectibles would be nice. There are a few places off the beaten path which are clearly meant to be bonuses but they only reward more of the same materials that are already found in abundance throughout the campaign. Having those special spots hold collectibles instead would give more of a sense of accomplishment and make the platforming run-around feel more worthwhile.
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Geilo2003
Geilo2003 gave Jan 4, 2022
Geilo2003 gave Jan 4, 2022
Ein entspanntes Metroid-Vania für Putzfetischsten

Dieses Spiel ist perfekt für Leute, die nach der Arbeit runterkommen müssen. Dieses Metroid-Vania-artige Spiel schickt dich auf einen Planeten, der voller Gunk (=Schmiere) ist. Unsere Aufgabe ist es den Planeten zu säubern und zu retten. Dieser Gunk kann sich natürlich auch wehren mit 3 verschieden Monstern, die uns angreifen. Falls wir aber mal sterben, sind die Checkpoints sehr sozial gesetzt (meistens wird man direkt an Ort und Stelle wiederbelebt). Das Spiel verfügt über keine Karte. Dies ist aber kein Problem, dank dem doch sehr linearen und erinnerungswürdigen Bereichen und Leveln. Die Story dreht sich um zwei Mädchen, die auf dem Planeten landen, der voller Gunk ist. Am Anfang wollen sie nur Geld verdienen. Nach weiteren Spielstunden geht die Story in eine andere, größere Sache über, die das Schicksal, des kompletten Planeten betrifft. Kleinere Reibereien zwischen den Hauptfiguren treten immer wieder auf, ist aber eher nebensächlich. Der Endboss ist zwar fordernd, dennoch ziemlich leicht zu besiegen. Das Gameplay kann auf Dauer sehr repetitiv werden, wenn man sich aber mehrere Tage dafür Zeit lässt und es immer wieder spielt, geht das auch in Ordnung. Zum Abschluss kann man sagen, dass das Studio, was auch die Steamworld spiele macht, einen guten Job …

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Dieses Spiel ist perfekt für Leute, die nach der Arbeit runterkommen müssen. Dieses Metroid-Vania-artige Spiel schickt dich auf einen Planeten, der voller Gunk (=Schmiere) ist. Unsere Aufgabe ist es den Planeten zu säubern und zu retten. Dieser Gunk kann sich natürlich auch wehren mit 3 verschieden Monstern, die uns angreifen. Falls wir aber mal sterben, sind die Checkpoints sehr sozial gesetzt (meistens wird man direkt an Ort und Stelle wiederbelebt). Das Spiel verfügt über keine Karte. Dies ist aber kein Problem, dank dem doch sehr linearen und erinnerungswürdigen Bereichen und Leveln. Die Story dreht sich um zwei Mädchen, die auf dem Planeten landen, der voller Gunk ist. Am Anfang wollen sie nur Geld verdienen. Nach weiteren Spielstunden geht die Story in eine andere, größere Sache über, die das Schicksal, des kompletten Planeten betrifft. Kleinere Reibereien zwischen den Hauptfiguren treten immer wieder auf, ist aber eher nebensächlich. Der Endboss ist zwar fordernd, dennoch ziemlich leicht zu besiegen. Das Gameplay kann auf Dauer sehr repetitiv werden, wenn man sich aber mehrere Tage dafür Zeit lässt und es immer wieder spielt, geht das auch in Ordnung. Zum Abschluss kann man sagen, dass das Studio, was auch die Steamworld spiele macht, einen guten Job gemacht hat und mutig war, was neues auszuprobieren, was nichts mit der Steamworld Reihe zu tun hat.

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chickens26
chickens26 gave Apr 20, 2025
chickens26 gave Apr 20, 2025
Decent Charming game

This is a decent sci-fi 3D platformer with a pretty good artstyle/gimmick and storyline. The game is only around 4 hours long, but you have to consider that you can find it for about $5 on a steam sale, and for that, I think it's great.

The gameplay is never really challenging, nor gets too complex, but that isn't necessarily a bad thing. Not all games need to be challenging or huge open-world games. It has a really nice, gorgeous art style of this alien world, and exploring it is the best part of the game. The characters are charming, and the storyline, while simple, is enjoyable.

The gameplay mechanism of "sucking up the gunk" is very satisfying. The platforming itself is just okay, not that satisfying. Overall, just a decent and short indie game that was worth the 4 hours, not overstaying its welcome.

TsunaUwu
TsunaUwu gave Dec 8, 2022
TsunaUwu gave Dec 8, 2022
Great visuals and world enviroment

Exploration game with awesome landscapes and an interesting story. Has a lot of simple puzzles but with great mechanics and it does not feel repetitive at all. Also the combat is fun and the visual designs and art is super nice and cute.

It's "short" so I definetly recommend it.

davidh212
davidh212 gave May 18, 2022
davidh212 gave May 18, 2022
A Game About Sucking that Doesn't Suck

The Gunk is a very, very short game with not much gameplay variety or variation. The things that elevate it above many other short little action/adventure indie titles are:

I ADORE the art style. This is often half the battle with me. I have trouble liking games when I don’t enjoy how they look. Celeste is an unfortunate victim of this. The game feels great to play and I love the challenge but I honestly just think it’s just kind of ugly....so I never played much of it.

While there isn’t much depth to what you’re doing gameplay-wise, what little you are doing (running, jumping, sucking and scanning mostly) always FEELS great. The controls are absolutely on point. The jump is tight and satisfying, the sprint feels good, climbing up ledges feels good, sucking up gunk and collectibles feels good and all the collectibles have satisfying sounds and animations. There’s an attention to detail here when it comes to controls, animation, and sound design that makes just the base-level interaction you have with the game feel good at all times. Something I wish more indie games paid attention to. All games SHOULD, ideally, feel good to play. Even a simple …

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The Gunk is a very, very short game with not much gameplay variety or variation. The things that elevate it above many other short little action/adventure indie titles are:

I ADORE the art style. This is often half the battle with me. I have trouble liking games when I don’t enjoy how they look. Celeste is an unfortunate victim of this. The game feels great to play and I love the challenge but I honestly just think it’s just kind of ugly....so I never played much of it.

While there isn’t much depth to what you’re doing gameplay-wise, what little you are doing (running, jumping, sucking and scanning mostly) always FEELS great. The controls are absolutely on point. The jump is tight and satisfying, the sprint feels good, climbing up ledges feels good, sucking up gunk and collectibles feels good and all the collectibles have satisfying sounds and animations. There’s an attention to detail here when it comes to controls, animation, and sound design that makes just the base-level interaction you have with the game feel good at all times. Something I wish more indie games paid attention to. All games SHOULD, ideally, feel good to play. Even a simple game where you’re not doing very much. Hell, even a game focused on story where the gameplay isn’t the main draw SHOULD feel good to play.

It rarely takes control away from me. The serviceable environmentally-conscious story is mostly told through comms chats between your character and her girlfriend back at base camp. Occasionally the game will show a brief cutscene of a door opening up, or an area returning to verdancy, but that’s about it until near the end of the game where more cutscenes than I’d like DO start to show up.

In summary, it’s a good game. Is it worth the 25 dollar asking price on steam? Almost certainly not. But on gamepass, where I played it, it’s an easy slam dunk that I think most people would at least mildly enjoy for the short 4-5 hours it lasts.

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fakawat
fakawat gave Feb 17, 2022
fakawat gave Feb 17, 2022
fakawat's review of The Gunk

This was a nice little palette cleanser, it's from the same people that do the steamworld games which I'm a fan of. It's their first foray into 3D and while I think it looks nice it shows in the animation. The voice acting is good though so it carries it. It's a 3rd person adventure game I guess some fun exploration and light puzzle solving, there's a sort of vacuum mechanic, kinda like Luigi's Mansion 3 meets power washer simulator that I found very satisfying. Pretty short maybe 6-7 hours which was about perfect doesn't overstay it's welcome, just a fun world to hang out in for a little while.

cwknight
cwknight gave Jan 21, 2022
cwknight gave Jan 21, 2022
Great graphics and pretty fun

The lighting effects and graphics are really nice, and the gameplay is mostly fun, though the game does get a bit repetitive and there are a couple of sticky spots where puzzle solutions are a little obtuse. But on the whole this was a fun experience and I recommend for a weekend or two of vacuum gameplay.

anarchistica
anarchistica gave Apr 13, 2026
anarchistica gave Apr 13, 2026
The definition of OK
This review is for the PC (Microsoft Windows) version
  • Playtime: Almost 2 hours.

  • Played: 2026

  • Context: I got this in a bundle and it looked pretty.

Review

In The Gunk you walk/jump around an alien world, gather/clean stuff with your vacuum-arm, solve fairly simple puzzles, enjoy a bit of story and admire the nice visuals. Everything is is perfectly doable even if you aren't good at 3D traversal, puzzles, combat, etc. But nothing about all of this is particularly new, interesting, engaging, or otherwise noteworthy. Basically, it's a perfectly OK game.

maeday
maeday updated their status May 11, 2023
maeday updated their status May 11, 2023

This is pretty neat. Nothing super challenging, but definitely full of the same level of heart and artistry that was always present in their Steamworld series. These guys have a good chance of becoming one of my top tier developers honestly, they're already really high up on the list as it is.

TheGrey
TheGrey updated their status Jan 12, 2023
TheGrey updated their status Jan 12, 2023

I'm a sucker for games with bioluminescent mushrooms and super colorful fauna, and this is one of the best looking games I've ever played. You run around on an alien world sucking up "gunk with your vacuum cleaner like. The gunk is also fabulously animated, like boiling tar floating around in the air. Great voice acting and a coherent story. The gameplay isn't groundbreaking, but the game is still a lot of fun.

Played on Gamepass

Geilo2003
Geilo2003 updated their status Jan 4, 2022
Geilo2003 updated their status Jan 4, 2022

The Gunk gerade abgeschlossen. Hab euch die Review unten verlinkt. Als nächstes werde ich sehr wahrscheinlich mit Lego City Undercover weitermachen, da dass Spiel ganz oben ist in meinem Backlog. Hab dafür damals ca. 10 Euro ausgegeben, habs aber erst ne Stunde gespielt. Ich weiß noch nicht, ob ich es auf 100% mache, da es doch sehr groß ist. Viel Spaß mit der The Gunk Review.

Link zur Review

Geilo2003
Geilo2003 updated their status Jan 4, 2022
Geilo2003 updated their status Jan 4, 2022

Einfach ein perfektes Spiel zum Entspannen. Die Chance, dass man durch Gegner stirbt, ist nahezu nicht vorhanden. Wenn man mal stirbt, wird man direkt wieder ins Spiel geworfen und genau da abgesetzt, wo man grad gestorben ist oder 2 Meter zurück. Das Metroid Mania mäßige ist gut gelöst und lass euch nicht davon abschrecken, dass das Spiel keine Karte hat. Das Spiel hat so viele Orte, woran man sich erinnern kann. Ich hab erst ungefähr 2/3 des Spiels gesehen, dennoch denke ich nicht, das sich noch viel ändern wird. Das Gameplay kann auf Dauer ein bisschen Repetitiv werden. Dennoch perfekt für zwischendurch.

BMO
BMO updated their status Dec 30, 2021
BMO updated their status Dec 30, 2021

Really enjoying this so far, and I’m impressed with how seamlessly Image & Form moves between genres and how easily they appear to have moved from 2D to 3D.

Gangreen
Gangreen updated their status Dec 24, 2021
Gangreen updated their status Dec 24, 2021

A nice, relaxing, chill game. Really liked the character interactions and the focus on puzzles over combat.

oneweak7words
oneweak7words updated their status Dec 18, 2021
oneweak7words updated their status Dec 18, 2021

Pros:

  • Beautiful game. Art design was on point. Music and VA excellent.
  • Controls (movement, aim, shoot, scan, skip, etc) are not perfect but pretty close. Responsive and intuitive.
  • Fast travel points were well spaced, and should cater to a wide range of play styles.
  • Nice story
  • The equipment upgrade system is good, where upgrades are useful but not required (with one exception) and the material cost is forgiving, never feeling too grindy.

Cons:

  • Most of what dropped this game from a solid 4 stars to 3 is minor bugs and optimization complaints. Hopefully they are ironed out during the coming months:
  • Loading times on XB1 are pretty awful, especially in the last third of the campaign. A minute of loading, 2 minutes of gameplay traveling across a small space to hear a few voice lines, then another minute of loading, rinse and repeat.
  • Colors overlays often appeared on edges, or even occasionally covering the right half or the whole screen, depending on the direction the character faces or moves, clearly not in a way that was intended, and making for great difficulty navigating a couple of platforming areas.
  • The final chapter, reaching the dome, was bugged on a couple of …
Read More

Pros:

  • Beautiful game. Art design was on point. Music and VA excellent.
  • Controls (movement, aim, shoot, scan, skip, etc) are not perfect but pretty close. Responsive and intuitive.
  • Fast travel points were well spaced, and should cater to a wide range of play styles.
  • Nice story
  • The equipment upgrade system is good, where upgrades are useful but not required (with one exception) and the material cost is forgiving, never feeling too grindy.

Cons:

  • Most of what dropped this game from a solid 4 stars to 3 is minor bugs and optimization complaints. Hopefully they are ironed out during the coming months:
  • Loading times on XB1 are pretty awful, especially in the last third of the campaign. A minute of loading, 2 minutes of gameplay traveling across a small space to hear a few voice lines, then another minute of loading, rinse and repeat.
  • Colors overlays often appeared on edges, or even occasionally covering the right half or the whole screen, depending on the direction the character faces or moves, clearly not in a way that was intended, and making for great difficulty navigating a couple of platforming areas.
  • The final chapter, reaching the dome, was bugged on a couple of floors where a section of gunk couldn't be fully sucked up without some very creative acrobatics. Again the intended progression of tasks here was obvious, this was not a case of a misunderstood puzzle. It is bugged.
  • Gosh it would have been nice to have a map. A number of times, I paused the game and when returning 15 or 20 minutes later, I can't remember which path I came in from, which path I had already visited, and which path I needed to see next. Much of the world looks the same, which would be fine, if there were another way to distinguish paths, such as a map... even as is it would have been much more tolerable if testing a path didn't require another minute of loading time each direction.
  • Wish there was more puzzle to it. There were so many opportunities for puzzles and very little implementation. The necessary steps to advance through an area are usually obvious within a few seconds of entering, making the actual doing of many of the tasks feel like busy work. This is especially true of the swing bridges. I don't like having to go back and forth so many times. There is no challenge, it feels like filler.
  • Some more challenge to the enemy encounters would be nice. It's an adventure exploration game first and foremost but it has some enemies and miniboss style fights so an option for increased difficulty seems appropriate.
  • Collectibles would be nice. There are a few places off the beaten path which are clearly meant to be bonuses but they only reward more of the same materials that are already found in abundance throughout the campaign. Having those special spots hold collectibles instead would give more of a sense of accomplishment and make the platforming run-around feel more worthwhile.
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BMO
BMO updated their status Dec 16, 2021
BMO updated their status Dec 16, 2021

Noo Microsoft, I don't have time for all your games. Please just give me a moment to breathe!

BMO
BMO updated their status Feb 12, 2021
BMO updated their status Feb 12, 2021

I am also stoked that I will be able to play The Gunk when it is released. I like the work that Image & Form Games does and The Gunk is their first foray into 3D, so I am excited to see how their design style translates.