Review Beyond_Creation_22 4/5 · Mar 31, 2026
Running Free
Running is probably my favorite form of exercise. There is really nothing else like it. Feeling my feet hit the pavement as the world slows down and the noise washes away. It's therapeutic, especially when I'm not listening to music. I like to take in the sites and the sounds when I run. I love hearing the wind cut through …
Running is probably my favorite form of exercise. There is really nothing else like it. Feeling my feet hit the pavement as the world slows down and the noise washes away. It's therapeutic, especially when I'm not listening to music. I like to take in the sites and the sounds when I run. I love hearing the wind cut through the trees or the sound of a car driving by. It's one of my favorite things to do that oddly makes me relax. Reading another person's review can be relaxing as well. I love seeing why someone loves a game and why it might be their favorite game. Having finished Rated AC’s review for Mirrors Edge, I knew I needed to play this game. I wanted to see what they saw. I wanted to feel the ground of The City beneath my feet. I wanted to hear the sounds of the concrete jungle.
Stepping into Faith’s shoes and seeing The City all these years later was incredible. This game still looks sleek and has a clear design presence that other games would love to have. It's very clearly a high tech surveillance state but it isn't grimy like other cyberpunk adventures. The city is actually relatively clean. Saturated colors add a splash of personality to the game that always just adds that extra bit of personality to rooms as you move through them. I'm sure Mirrors Edge is not the first to do this but I am struggling to think of other games off the top of my head.
Faith herself is really quite a standout character as well. I am going to borrow from AC here and state how she wasn't advertised like other games were at the time. That generation belonged to the military fps shooter. Where it was normally, and mostly to this day, a white man with a gun on the cover. Faith does standout among the titles of that generation. I remember when I first gave the game a try I bounced off of it because it wasn't a drab shooter. I remember thinking that the gun play wasn't good. Even though I thought those things on my initial playthrough, I always remembered Faith Connors as a cool heroine.
Something I would not have noticed if I was playing this game without reading the review is the key subtleties to Faith as a character. Jules de Jongh brings more to her role than I thought. I like how I got to pay attention to how she speaks to people this time around. It made for an astonishing revelation and one that I would not have spotted if I didn't read a review by someone who was clearly passionate for the game and everything about it. I think it is safe to say that I really agree with AC and how they view Faith Connors. That review has made me realize how much I can miss from certain characters in the games that I play.
So how does Faith feel in play? Honestly pretty good for the most part. I'll start with the gripes before going into showering praise. Sometimes it just felt like I was a centimeter away from making the correct ledge grab. It's one of those things that builds up over time. Thankfully the checkpoints are very good so this does alleviate some of that pain. I also want to say that Mirrors Edge is old and for being an older game, it still handles incredibly well. I think once I learned to settle in and treat Faith like a human acting and reacting in movement, the game responded to me in kind. Jumps became easier and mistakes for the most part were few and farther between. After all, Mirrors Edge captured the feeling of running on the streets for me. It gave me that euphoric and therapeutic feeling while I was running from rooftop to rooftop.
There are really only a handful of times that I felt the friction of the game against me and that was when it put me in rooms that I felt like I had to fight my way out of. For example, one of the rooms in chapter 5 or 6 where there are two guards on scaffolding above you. There is a door you need to get to but anytime I tried to just go around them they would either just straight up kill me with gunfire or shoot an explosive barrel and that would be it. It made me change my strategy but by doing so, more issues arose. Anytime I went to disarm the guard I would either die during the animation or die before I could reach them. What made this feel even worse was when I would use the slow down button, see the red flash to disarm and have the game act like I didn't do it. Taking the hit from the guard, only to have Faith do the disarm animation and die during it. To me this is where Mirrors Edge was at its absolute worst. I didn't like feeling like I had to shoot my way out of rooms and to the game's credit there are a lot of times you can just run and move around guards and it feels great. I'm curious if there are no kill runs of this game.
Something else I think I would have missed and taken for granted in the game is the music. Music was done by an artist named Solar Fields and damn did I really appreciate their work on this game. I don't run and listen to music. My friends think I'm crazy but I tend to do this weird thing where I break down that a song is like 4 minutes and if a run takes me 40 minutes to complete, then that means in 10 songs I'll be done. It sucks the life out of a run for me. I know I'll be done with the run when I'm back home and hopping in the shower. I bring all that up to say that electronic music might be what I try on a run in future. The rhythmic repetition thrumming in my ears made me feel like this was what Faith was listening to as I scampered across The City. It was really awesome stuff. I have been flirting more with electronic music and as a genre it is pretty cool but it isn't what I always listen to. Who knows if that will ever change in future.
I think that leads me to the story and overall I don't think it landed as much for me in regards to the characters. There is a small cast and by the end it felt like things wrapped up about as well as I thought they would. I feel like I'm sounding a bit dismissive but basically you are part of an organization called The Runners who work to deliver contraband throughout the city. Essentially they are couriers who deliver information to their clients without interference or censorship from the surveillance state. While I didn't feel too much for the characters outside of Faith and Merc, the story I think has some good and interesting things to say. For starters, whether by accident or on purpose, Mirrors Edge is an ACAB game. Your only opposition is the police who are portrayed as trigger happy lunatics who are open firing on an unarmed person. Right now in Minnesota ICE agents are there and have killed at least two citizens who were both unarmed. Fuck ICE. This game shows police for what they are and that is violent oppressors of the state. They are not here to solve crimes, seek the truth or help a community. They are only here to terrorize and instill fear into a community to keep them in line.
Mirrors Edge also seems to get the idea of people forming networks making change. Not just individuals. Yes Faith Connors does some individualist things for her sister but you aren't the reason that things are changing in the city. Something that was in the beginning of the narrative that I really liked was all of the buzz and circumstance surrounding a mayoral election. In the US, we just had that happen with the NYC mayoral race. It was something that felt like national news and even became a bit of a meme after Mamdani won. I don't know what the future holds about it but if seeing his victory or the people of Chicago and Minneapolis fight off ICE for their fellow citizens has given me anything, it's hope. Hope that people are beginning to talk and be active in communities. Hope that things will change for the better. I think Mirrors Edge understands that and like Xenoblade Chronicles 3, knows that the key to doing this is through community.
Mirrors Edge was a bit of a surprise for me this year. I don't think I would have ever given this game another real shot until I read that review. That's the power of this site and why it can be cool. Playing games that people love and trying to see what they see. I may not be as in love with Mirrors Edge as my friend is but they definitely got me to sit down, lay back and enjoy something that was ultimately unique. I am going to reiterate what they have said in their review. It sucks to see a game like this be owned by EA who at the time of writing is being bought by the Saudi Public Investment Fund. It has been very disheartening to see things I like become compromised in a way by this. I know there are more examples but I haven't watched WWE ever since they accepted money for their shows, shows which force women into less revealing ring attire. It feels like being spit in the face to see Mirrors Edge be acquired by the thing it was fighting against. Part of me wants to try to be optimistic but that would be naive. It isn't a good thing. Playing this game and reading a passionate review sparked passion in me. I haven't been able to run for years now with hip, knee and back injuries keeping me away from it for a long time. Now I'm making sure to spend the winter in the gym so when the spring hits I can literally take off running and feel the ground beneath my feet again.



