UnderRail (2013)

Stygian Software

PC (Microsoft Windows)

3.46 from 41 ratings

702 members have it in their collection · 6 playing now · 480 backlogged · 54 wish listed

How long? · with extras 36h (from 3 logged playthroughs)

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.
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Release dates

  • Sep 24, 2013 (Worldwide) PC (Microsoft Windows)

Related

DLC

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Rating distribution

5 stars
9
4 stars
9
3 stars
17
2 stars
4
1 star
2
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Community All Reviews Statuses

Vakil

Review Vakil 5/5 · Apr 24, 2021

Loved this game and the time I invested in it

I put more than twice as many hours into Underrail as I did into the Witcher 3. While the game certainly isn’t in the same class as CDPR’s epic masterpiece, it was usually a lot of fun. For those unfamiliar with the game, it’s a Fallout-inspired isometric RPG in a post apocalyptic world where all that remains of humanity lives …

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I put more than twice as many hours into Underrail as I did into the Witcher 3. While the game certainly isn’t in the same class as CDPR’s epic masterpiece, it was usually a lot of fun. For those unfamiliar with the game, it’s a Fallout-inspired isometric RPG in a post apocalyptic world where all that remains of humanity lives in a few caves and an old metro system. The sci-fi atmosphere that runs from hard sci-fi to science fantasy in places makes for a wonderful world to discover (and DOMINATE!!). I’m delighted to hear that there’s a stand alone sequel coming that will explore more of the word. The game, even on easy (what I played), was really difficult. In fact, the reason I put in so many hours is that you’re always facing seemingly insurmountable obstacles. The thing is, the game offers so much variation in how you approach combat that there always seems to be a way. Like the one-hit kill melee enemy and his gang I faced early on and only won because caltrops prevented him from reaching me. Or the gang that was far more powerful than me but I sniped them from two different doorways. Or the horde of natives I faced down by standing in a wedge spot where only one could face me at a time. The game is overall quite well designed. The crafting system is the best I’ve ever seen in a game. I’ve only done my one stealth crossbow/sniper rifle build so I don’t know how well-balanced combat is, but it always presented a difficult but not impossible challenge for me. The whole thing is designed around exploration and, for a game that has outdated pixel graphics, there's a lot of fascinating stuff to explore. The faction system lets you pick sides in a war of ideology about how Underrail should be governed, which was a nice feature. It’s also a game where choices you make early on have immense endgame consequences. Get the DLC and start it around level 17 or so, if you want my advice. Having those extra levels in the endgame were pretty important. I will say that by the time I reached the endgame stage, I was getting a bit tired of the game. It’s a bit too much of back and forth, back and forth, endless little busy tasks. Then I almost got trapped in a one area when my weapons surprised me by becoming degraded so badly I couldn’t fight and there was no way to exit. That was a lot less fun for me than the rest of the game and I really only kept going out of a desire to finish what I started. Still, killing tchortlings was fun and in the end I can’t take away a star because I had too much fun overall.

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Sixlem

Review Sixlem 5/5 · Sep 22, 2020

Good times under the rails

Full disclosure is that I haven't finished the game yet. I'm unable to bring myself to face the final encounter because the game is too good and I don't want it to end. I have been extremely close to the end. Close enough for me to feel that it's okay for me to write this review. I keep making new …

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Full disclosure is that I haven't finished the game yet. I'm unable to bring myself to face the final encounter because the game is too good and I don't want it to end. I have been extremely close to the end. Close enough for me to feel that it's okay for me to write this review. I keep making new characters and testing the limits because the character building, questing, atmosphere and lore of the game is top notch.

This is one of the few games that got past my negative knee-jerk reaction to turn based combat by being so wonderful that I started enjoying myself and enjoying the combat. It's amazing how many different ways there are to tackle any problems that you might face.

The oddity based XP system is a wonderful way to subvert any grinding, although I still cleared all of the map just to see if there was something hidden in that one room that I didn't check last time that I went past. There's always something interesting or deadly in the unexplored corners of the map and I was surprised multiple times by the sheer amount of content you could just accidentally breeze past.

Without reading a walkthrough or a guide I did have some trouble with some of the quests and I still haven't figured out a particular one in the expansion but instead of feeling demotivated or annoyed I feel even more intrigued. And the rush you get from figuring things out for yourself is one of the reasons I adore this game.

There are some nitpicky problems as there is with any game but I don't consider these to be worthy enough to mention or detrimental enough to keep you from playing it. Even if you despise turn based combat or text heavy games I advise you to give this one a try. The first 2 hours should give you enough of an understanding about the game to see if the rest of your time with it will be a worthwhile investment. I know it was for me.

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