Review Hoskky 4/5 · Oct 28, 2022
Slippery, punchy eel!
Writing this review belatedly so the game isn't as fresh in my mind but I think I can make do.
I can understand some of the other players' frustration with the mindless mobbing, but I found that I didn't mind during active combat (ie times when I chose to enter combat) : sometimes, the easy way is not the fun …
Writing this review belatedly so the game isn't as fresh in my mind but I think I can make do.
I can understand some of the other players' frustration with the mindless mobbing, but I found that I didn't mind during active combat (ie times when I chose to enter combat) : sometimes, the easy way is not the fun way. You have to make the choice of not settling yourself in a corner and repeatedly pressing the hit button. You have to decide to jump around, bouncing and slashing at enemies in the flashiest manner. And after 20 hours of it, I feel I can safely say that moving around in Sundered feels very, very good, and I haven't encountered another game that feels quite like it. Everything in this game is fast paced and dynamic, from the running, to the jumping, to the recovery period of falling from great heights. As an example, the physics of the game take the speed at which you move when calculating your floating speed when you launch yourself from a platform.
At times, Sundered feels almost like a bullet hell, and weirdly enough for me who doesn't usually enjoy bullet hells, I absolutely love it. There are zones where enemies spawn infinitely, which means having to weave between enemies and their projectiles and to pick your battles to get to the other end safely. And it's fun to feel like a slippery, punchy eel that could get swarmed at the wrong movement. The tension does wane a bit toward the end of the game where you have more health than you know what to do with.
The abilities you're given in the embrace the darkness route are pretty versatile and can often be used for combat as well as for movement, sometimes in unexpected ways; there were a couple of times when I reached places that weren't supposed to be reached until much later. One thing I'm on the fence about is that the new abilities you gain change the way you move, and this in an unreversible way. On one hand, it renews the gameplay and makes the areas you've already explored feel a little different. On the other hand, there were moves that I was frustrated to see go. Maybe a toggle à la Sharp Shadow Hollow Knight is needed for Sundered 2? (I'm waiting for it)
The plot? Didn't pay too much attention to it. The graphics? BEAUTIFUL animations, which is I think at least 50% of why moving around felt so good. The music? I can't remember, it's been a couple of months but... not bad I think?
Anyway. Good game. Just try it, see how it feels.


