The Bazaar (2025)

Tempo Games

Android · Mac · PC (Microsoft Windows) · iOS

3.64 from 11 ratings

34 members have it in their collection · 1 playing now · 9 backlogged · 7 wish listed

The Bazaar is the first Hero Builder, developed by Tempo. Set in a vibrant, ever-changing galactic marketplace, players assume a role from a roster of unique heroes, trading and upgrading otherworldly items & skills to assemble them into a plethora of combinations used to outplay and defeat opponents.
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Details

Developers
Tempo Games
Publishers
Tempo Games
Genres
Card & Board Game, Strategy
Themes
Fantasy
Event
OTK Games Expo 2024
Steam
View on Steam

Release dates

  • Mar 05, 2025 (Beta) (Worldwide) Mac, PC (Microsoft Windows)
  • Aug 13, 2025 (Full Release) (Worldwide) Mac, PC (Microsoft Windows)
  • TBD (Full Release) (Worldwide) Android, iOS

Related

Expansions

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Featured in lists

2025 Favorites by SIGINT · 10 games · 0

Rating distribution

5 stars
2
4 stars
5
3 stars
2
2 stars
2
1 star
0
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Community All Reviews Statuses

SIGINT

Status SIGINT Sep 3, 2025

I reviewed this game just a little over two months ago, but it's undergone some major changes - the more I read about it, I'm glad I played it when I did even though the game has resolved some of the issues I had. Now costing $40 instead of its prior freemium model + $20 per new character I think, …

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I reviewed this game just a little over two months ago, but it's undergone some major changes - the more I read about it, I'm glad I played it when I did even though the game has resolved some of the issues I had. Now costing $40 instead of its prior freemium model + $20 per new character I think, which all has some pretty significant implications across different aspects of the game, it seems to be having some growing pains based on posts I read online which are making returning to it not sound very appetizing. Unlike an auto-battler peer like TFT that has totally distinct sets with a limited number of reprints, it is continually adding more stuff on top of the game and seemingly struggling to keep it all balanced. Players are also understandably pretty frustrated at how much stuff costs—the game does have high production values, but I would sacrifice that to keep it free if there were a more sustainable model for them. I'm not sure if or when I'll go back if the eventually-released iPad version is going to cost money. Just interesting thinking for example about if this survives to make it onto an end of year GOTY top 10 for me, I'd be recommending something very different from what I actually played.

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