Main game
2.23 average rating based on 43 ratings
I rarely don't finish games, but this is a game that I will not finish. It was awful, controls terrible, not really a story in sight. Just no.
City Of Brass is basically a FPS without a save function or proper balance. Just imagine Quake but you have to start all over again every time you die. And there are basically no health packs. Also half the time your weapon doesn't fire for some reason. And the other half of the time you're breaking vases for loot. Plus there's little variation in weapons and enemies. And the levels aren't carefully designed but randomly generated.
There are no permanent upgrades and only 4 classes (3 of which have to be unlocked). It gets boring really fast. It doesn't help that movement doesn't feel as smooth as you'd wish. If you slide you just grind to a halt and very slowly get up. And sometimes you don't slide for some reason and end up hurt/dead. It's almost as frustrating as the fact that sometimes you just can't attack for no reason at all. Clicking just doesn't work. There's no stamina bar or anything, it's just broken i think.
They made some level elements, a handful of enemies, a bunch of samey weapons and some power-ups. Their formula randomly generates levels from those elements. That's it. They want €16 for that. …
City Of Brass is basically a FPS without a save function or proper balance. Just imagine Quake but you have to start all over again every time you die. And there are basically no health packs. Also half the time your weapon doesn't fire for some reason. And the other half of the time you're breaking vases for loot. Plus there's little variation in weapons and enemies. And the levels aren't carefully designed but randomly generated.
There are no permanent upgrades and only 4 classes (3 of which have to be unlocked). It gets boring really fast. It doesn't help that movement doesn't feel as smooth as you'd wish. If you slide you just grind to a halt and very slowly get up. And sometimes you don't slide for some reason and end up hurt/dead. It's almost as frustrating as the fact that sometimes you just can't attack for no reason at all. Clicking just doesn't work. There's no stamina bar or anything, it's just broken i think.
They made some level elements, a handful of enemies, a bunch of samey weapons and some power-ups. Their formula randomly generates levels from those elements. That's it. They want €16 for that. Lmao.
Has the basics of a first-person shooter/slasher, but with no plot and somewhat clunky movement controls, I couldn't be bothered with sticking with it to adapt to the the randomized layout and advance at all.
Poor controls, repetitive levels even for a rogue-like, and just not engaging. Graphics are fine, nothing superb.
Finally bought this for 2 dollars on Xbox and man...it's clunky, it's clearly developed by a small team, it's nowhere near polished in a lot of ways...but there's just something about it that I can't dislike. It's nice to just have something I can play mindlessly sometimes. Plus I really dig the setting of stuff like this. Yeah it's kinda shallow as hell, but who cares. If I have any real complaints, it's that everything feels just a bit too...slow? I really wish my character moved faster, or the enemies reacted sooner. Everything feels like it's just a bit too slow. Otherwise though, totally enjoyable little arcade kinda game with beautiful visuals.
Started playing this game today: City of Brass on PC!
This is free in the Epic store this week:
https://store.epicgames.com/en-US/p/city-of-brass
Feel free to read my review as to why this isn't worth your time.
the good thing is the Arabian themed music and one foe that is very interesting, a statue that moves to stab you when you are not facing it - it made me thrilled. Besides that, it is an uninspired game that doesn't even take the Arabian mythology to show us, but only uses the desert and castle as a place to run killing repetitive monsters. From people that worked in Bioshock, this game should be more creative.
Don't buy this turd. If you want physics based first person combat get Dark Messiah instead
Randomly generated levels in action games are never a good idea. The level design is not going to be as good as something made by any talented developer and all the stages end up as the same blurr with nothing to give them any distinction, this game's levels are no exception, but at least it has a really cool Arabian theme with lots of skeletons in colorful outfits wielding scimitars. If you ever played Dark Messiah of Might and Magic, this might remind you of the combat (but with no magic spells, no ranged weapons, less melee options, virtually no sneaking, no 'use' items, no skill tree,). You've got a single melee attack, the ability to kick enemies into the dungeon's traps (of which there are many), some physics objects to pick up and throw. That's it. The only new thing brought to the table is a whip which can stun enemies or pull them towards, another way to send them into traps, hardly a good compensation.
If the fact that the combat is dumbed down compared to Dark Messiah, a game that came …
Don't buy this turd. If you want physics based first person combat get Dark Messiah instead
Randomly generated levels in action games are never a good idea. The level design is not going to be as good as something made by any talented developer and all the stages end up as the same blurr with nothing to give them any distinction, this game's levels are no exception, but at least it has a really cool Arabian theme with lots of skeletons in colorful outfits wielding scimitars. If you ever played Dark Messiah of Might and Magic, this might remind you of the combat (but with no magic spells, no ranged weapons, less melee options, virtually no sneaking, no 'use' items, no skill tree,). You've got a single melee attack, the ability to kick enemies into the dungeon's traps (of which there are many), some physics objects to pick up and throw. That's it. The only new thing brought to the table is a whip which can stun enemies or pull them towards, another way to send them into traps, hardly a good compensation.
If the fact that the combat is dumbed down compared to Dark Messiah, a game that came out 11 years earlier didn't dissuade you than the tedious effort it takes to pick up gold will. There's gold lying around in pretty much every room, which requires you to spend so much time running back and forth between the rooms corners to grab them all you will actually spend more time looting than you will in combat. It's the most time-consuming and tedious looting I have ever experienced in an action game.