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Sons of the Forest

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Sons of the Forest

Feb 22, 2024

Main game

3.48 average rating based on 185 ratings

5
26
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Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Release Dates
Feb 23, 2023 Early Access (Worldwide)
PC (Microsoft Windows)
Feb 22, 2024 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
899
In Collection
174
Wish Listed
28
Playing
260
Backlogged
How Long Is Sons of the Forest?
Main + extras: 31.8 hours
Total completions: 9
Hacksaw
Hacksaw gave Apr 3, 2025
Hacksaw gave Apr 3, 2025
Appearances can be deceiving
This review is for the PC (Microsoft Windows) version

On the surface, Sons of the Forest takes everything from its predecessor and does it better. It looks better. It feels better. It has more weapons, more locations, a bigger island, more story, more secrets, more more more. But I found it to be a vastly disappointing experience compared to the first game.

More and bigger isn't always better, I guess.

I'll knock out the good first: base building is much better. It's expanded, more intuitive, and the possibilities are thus greatly increased. It also looks gorgeous in terms of sheer graphics. I appreciate the expanded crafting and the animations that come with crafting, eating, drinking, and so on. This lends itself to immersion. The sound design is superb. Traversing twigs and branches, leaves, wading through water, crunching atop snow - it's all wonderful to hear.

The "good" kind of stops there.

You're not a layperson stranded on an island with only the remnants of past Christian missionaries and suitcases of deceased airplane passengers to scavenge from anymore. This time, you're a paramilitary operative with a bunch of high tech gadgets and weapons to collect and use, including a handheld GPS that tells you where you are at all times, …

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On the surface, Sons of the Forest takes everything from its predecessor and does it better. It looks better. It feels better. It has more weapons, more locations, a bigger island, more story, more secrets, more more more. But I found it to be a vastly disappointing experience compared to the first game.

More and bigger isn't always better, I guess.

I'll knock out the good first: base building is much better. It's expanded, more intuitive, and the possibilities are thus greatly increased. It also looks gorgeous in terms of sheer graphics. I appreciate the expanded crafting and the animations that come with crafting, eating, drinking, and so on. This lends itself to immersion. The sound design is superb. Traversing twigs and branches, leaves, wading through water, crunching atop snow - it's all wonderful to hear.

The "good" kind of stops there.

You're not a layperson stranded on an island with only the remnants of past Christian missionaries and suitcases of deceased airplane passengers to scavenge from anymore. This time, you're a paramilitary operative with a bunch of high tech gadgets and weapons to collect and use, including a handheld GPS that tells you where you are at all times, and has just about all of the island revealed. There are dozens of other forward operating bases and rendezvous points your fallen comrades set up before your arrival, so you're sure to find whatever you need, whenever you need it. And there are a handful of extensive high tech underground bunkers complete with all the creature comforts of Western civilization for you to plunder, or even to make your own if you feel like it.

This all sounds cool on paper, but in practice, it's a very deflating experience. If you're coming to these games for the thrill of survival in such harsh and unforgiving conditions, you're probably not going to find it here. The focus is more on action. And your suspension of disbelief will be required throughout.

One of the coolest aspects of The Forest is how humbly grounded it felt. It didn't require a huge leap to imagine a vast cave system on this small remote island, and the underground lab, being a single facility built into a mountain system didn't seem too farfetched. Then you get to this second island and there are so many underground facilities with so much luxury and self-sufficiency that the reality of constructing such a system of facilities would be tantamount to the monumental efforts it would have taken to realize BioShock's Rapture. I simply don't buy it.

The 'tacticality' of the inventory and weaponry is a bit of a let down as well. Again, all of that stuff sounds cool on paper, but with a small stockpile of small combat arms and explosives, it's hard to feel scared or like you're ever really threatened. A more interesting implementation might have been having to scavenge parts and craft these weapons in a jury rigged fashion rather than them being found in pristine working order.

There are companions this time around. You never truly feel alone. This is an interesting idea and I didn't always dislike it. It's nice to have Kelvin go take care of collecting sticks while I get our base's stone foundation in place.

Virginia is simply weird, though. I understand that gaining her companionship is supposed to be somewhat like taming a wild animal, but I have multiple problems with this. Firstly, it's very buggy. There's no real clear indicator as to whether or not you're making progress and I'm not convinced that's by design. Secondly, it feels a bit like objectification. Virginia is a conventionally beautiful woman in a white leotard who approaches you in fear, occasionally pausing to dance for you, bolting away at any fast movements from the player and keeping her distance. She is much more like a wild animal than a person. And the idea that we as a male character are supposed to "tame" her rubs me the wrong way.

I wanted to love the island. It's too big. It doesn't have any character. It's very realistic, and that's not always a good thing. People often decry the suffocating blandness of open world games, when in truth, the real open world is quite repetitive and samey for large stretches of area. Developers have gotten very good at making open worlds realistic. But that's not fun, and this island isn't very fun either. The compactness of the first game's island, it's varied elevations and regions compressed into a manageable area, managed to feel engaging and realistic at the same time, deftly realized. This island looks and feels like it was plucked out of Google Earth which makes for a dazzling spectacle but it loses the ominous atmosphere of The Forest.

Which sort of leads me into my largest overall issue with Sons of the Forest: the vibe, the aesthetic, whatever you want to call it. I've ranted and raved in other reviews about how important that aspect of a game is, and how it can be the deciding factor on whether or not a game works. In The Forest, it was the strongest component of that game. Everything worked together to create a phenomenally creepy sense of dread and desperation. The woods felt simultaneously small and sprawling; nighttime felt oppressive and fraught with peril; the caves were organically labyrinthine, disorienting, and difficult. If you had a flashlight, you had to change its batteries often. If you didn't have a flashlight, you used a short-lived torch. If you didn't have that, you only had your trusty gas lighter, its weak yellow flame flickering and playing tricks with the light on the cave walls, even sometimes going out and leaving you in darkness as you eagerly attempt to reignite it. You had to memorize their layouts, as well as that of the island itself. All you had was a poorly drawn map and a compass. There were no creature comforts other than what you made yourself or the abandoned campsites you found sporadically dotted across the island.

In Sons of the Forest, you're on a beautiful forested island complete with scenic views, gorgeous beaches, majestic peaks, and breathtaking valleys. Beautiful, but not particularly foreboding or interesting for gameplay. The caves are relatively linear and tragically uninteresting in every possible way; gone are the claustrophobic passages, the drastic changes in vertical space, the sudden reveals of gaping chasms, the interconnectivity, the doubling back to recall which passage you just turned down, the tunnels that wind like a serpent. You have an electric lighter that gives off a consistent purple glow, providing a reliable light source that does nothing particularly interesting visually. Fully powered bunkers with comfortable mattresses, sound systems, 3D printing, and luxury bathrooms are never far away. And if you want to get lost, too bad - you never will be, thanks to your handheld GPS device that reveals all would-be secrets.

Then there are the enemies. The surface dwelling cannibals look very cool, and the different variations they come in are intimidating and difficult to fight at times. But the cave dwelling enemies, the mutants, are woefully uninspired and feel like they were lifted right out of Stranger Things or A Quiet Place. Rather than some precursor civilization, the story of The Forest's follow-up takes us into the realm of, well, other realms, alternate dimensions, spaceships, aliens. I don't know what to say about this other than I'm not sure if there's a world in which this would have ever worked for me, and it certainly doesn't here.

I wanted to love Sons of the Forest. For what I'm looking for - a thrilling experience of exploration, spelunking, revealing and stumbling upon secrets, all while feeling scared as hell while doing so - this game doesn't provide it. It does a lot of things exceptionally well and I hope the developers continue making games, because Sons of the Forest is not a bad game. It's simply different and I did not like it. And that's okay.

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UnTipoSerio
UnTipoSerio gave Dec 30, 2025
UnTipoSerio gave Dec 30, 2025
Pinchazo

Sons of the Forest es un juego profundamente irregular. Tiene una base prometedora, pero le falta profundidad, coherencia y mimo en demasiados apartados clave. Las mecánicas de supervivencia, construcción y crafteo cumplen de forma funcional, pero no ofrecen opciones realmente interesantes, y el combate sigue siendo tosco y dependiente de una IA errática que rompe la inmersión. Todo parece diseñado para salir al paso, no para destacar: hay muchas opciones en apariencia, pero pocas con verdadero impacto, lo que termina haciendo que el juego se vuelva predecible tras las primeras horas.

La historia, que debería ser uno de sus pilares, es su mayor decepción. El misterio inicial engancha y sostiene la experiencia durante bastante tiempo, pero la narrativa no está a la altura de ese planteamiento ni en contenido ni en forma. La información se presenta de manera fragmentada y poco clara, los eventos carecen de impacto dramático y el trasfondo nunca llega a construirse de forma sólida ni a tener efecto. En conjunto, Sons of the Forest acaba siendo un juego aprobado por lo mínimo: adictivo y sugerente en la superficie, pero vacío y poco memorable a fin de cuentas.

Atag
Atag updated their status Apr 5, 2024
Atag updated their status Apr 5, 2024

Join me as I turn Sons of the Forest from a cannibal survival horror game into a camping/ hiking sightseeing adventure with my partner.

Began the journey by jumping in an abandoned golf cart and racing through the woods to a cave we wanted to check out. We played thumping slavic beats out the radio as we bounced over rocks and logs. I had to babysit Kelvin in the back.

enter image description here

We entered the cave where cannibals once dwelled and explored with our flashlights illuminating the way, crouching through gaps and jumping over ledges. The only living creature we found was a shark in a lagoon. My partner informed me I didn't need to unload eight shots into the shark. I'm not sure what came over me and I hope the sharks family gets closure by eating me later in the game.

enter image description here

Found a rebreather after having a look around and used it to go on a little sightseeing tour of the underwater cave network which conveniently led us to the ocean outside right next to our tent. I really love the lighting in this game, notice how the flare lights up the cave and then reflects onto the rebreather as …

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Join me as I turn Sons of the Forest from a cannibal survival horror game into a camping/ hiking sightseeing adventure with my partner.

Began the journey by jumping in an abandoned golf cart and racing through the woods to a cave we wanted to check out. We played thumping slavic beats out the radio as we bounced over rocks and logs. I had to babysit Kelvin in the back.

enter image description here

We entered the cave where cannibals once dwelled and explored with our flashlights illuminating the way, crouching through gaps and jumping over ledges. The only living creature we found was a shark in a lagoon. My partner informed me I didn't need to unload eight shots into the shark. I'm not sure what came over me and I hope the sharks family gets closure by eating me later in the game.

enter image description here

Found a rebreather after having a look around and used it to go on a little sightseeing tour of the underwater cave network which conveniently led us to the ocean outside right next to our tent. I really love the lighting in this game, notice how the flare lights up the cave and then reflects onto the rebreather as I dive below the surface, fading away as I dive deeper - pretty neat!

enter image description here

Woke up the next morning, chopped some wood, made a fire to cook breakfast and then knocked up a couple of benches to enjoy the view. My partner then spent the next 5 minutes sitting next to me trying to make me laugh by turning her characters head to look at me at varying speeds.

enter image description here

I'm pooped after that. Thanks for coming along and hope you enjoyed the trip:)

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octavia
octavia updated their status Mar 22, 2024
octavia updated their status Mar 22, 2024

tell me why i actually got jumpscared multiple times

Atag
Atag updated their status Feb 23, 2024
Atag updated their status Feb 23, 2024

Booted the game up again to check out the 1.0 launch and was greeted by this sacred racoon on the bridge to my old cabin base

enter image description here

Poro
Poro updated their status Feb 23, 2024
Poro updated their status Feb 23, 2024

Today marks Sons of the Forest's actual release!

Can't wait to give it another go.

Atag
Atag updated their status Mar 5, 2023
Atag updated their status Mar 5, 2023

I'm a sucker for survival games and Sons of the Forest is out in early access on PC so i've been diving in.

It's definitely an improvement on the first game in terms of graphics and overall gameplay. There are a few bugs but nothing game braking yet. For me though I always play games like this, Green Hell, 7 Days to Die etc. as mainly survival builders and thankfully Sons of the Forest has a peaceful mode which means you can focus on the survival aspect!

enter image description here

I really enjoy games that let you head out into the wilderness and leave you to do whatever you want. I have a hatchet and a knife and that's all I need. The building is intuitive and lets you choose between blueprints or free style building which is excellent. Having a lot of fun cutting logs and laying them down slowly building my cabin up one layer at a time. Below you can see the roof supporting structures I had to build.

enter image description here

I'll include some pictures of what i've built so far, it's definitely a learning curve but part of the fun is just figuring it all out for yourself! It's currently winter …

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I'm a sucker for survival games and Sons of the Forest is out in early access on PC so i've been diving in.

It's definitely an improvement on the first game in terms of graphics and overall gameplay. There are a few bugs but nothing game braking yet. For me though I always play games like this, Green Hell, 7 Days to Die etc. as mainly survival builders and thankfully Sons of the Forest has a peaceful mode which means you can focus on the survival aspect!

enter image description here

I really enjoy games that let you head out into the wilderness and leave you to do whatever you want. I have a hatchet and a knife and that's all I need. The building is intuitive and lets you choose between blueprints or free style building which is excellent. Having a lot of fun cutting logs and laying them down slowly building my cabin up one layer at a time. Below you can see the roof supporting structures I had to build.

enter image description here

I'll include some pictures of what i've built so far, it's definitely a learning curve but part of the fun is just figuring it all out for yourself! It's currently winter so the lake froze which meant I could build a jetty out into the water and it'll stay there when spring comes around! One thing to note with building at the moment is when building A frame structures it's hard to fill in the triangle gaps when doing the wall because currently the game doesn't auto chop the logs to length which is odd because it does for other structures like frames...

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Anyway, I'm sure the story is good too but i'll likely never experience it, i'm just here to build and survive off the land! enter image description here

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