Main game
3.63 average rating based on 30 ratings
Larry the giant skull describes this game better than I can:
IMMEASURABLE VIBES

I feel like I need to create a new shelf for a subset of games that this slots into. I'm talking about games that take slightly niche sports and create fantastical gameworlds around these sports. I'm talking about Rollerdrome (roller derby) and Wheel World (cycling) and now this game.
Skate Story is definitely the most fantastical of all, taking the protagonist through layers of hell as imagined by a surrealist skatepark designer. The game references Alice in Wonderland, Greek mythology, and the modern urban pave-scape along the way. There are humorous and memorable characters along the way, many of whom serve no purpose but to provide anti-lore drops. I say anti-lore because the game seems more interested in providing a sense of poetry and fun gameplay than in having the player understand anything about the wacky world our hero must get through.
The game itself is generally quite forgiving in its gameplay. There are a few challenges that are time-limited but those rarely posed a problem. In line with some of the other ways the lone dev who built this artistic masterpiece ignored perceived wisdom, the most difficult part of the game was a random timed obstacle course about 3/4 …
I feel like I need to create a new shelf for a subset of games that this slots into. I'm talking about games that take slightly niche sports and create fantastical gameworlds around these sports. I'm talking about Rollerdrome (roller derby) and Wheel World (cycling) and now this game.
Skate Story is definitely the most fantastical of all, taking the protagonist through layers of hell as imagined by a surrealist skatepark designer. The game references Alice in Wonderland, Greek mythology, and the modern urban pave-scape along the way. There are humorous and memorable characters along the way, many of whom serve no purpose but to provide anti-lore drops. I say anti-lore because the game seems more interested in providing a sense of poetry and fun gameplay than in having the player understand anything about the wacky world our hero must get through.
The game itself is generally quite forgiving in its gameplay. There are a few challenges that are time-limited but those rarely posed a problem. In line with some of the other ways the lone dev who built this artistic masterpiece ignored perceived wisdom, the most difficult part of the game was a random timed obstacle course about 3/4 of the way through the game. By comparison, the final boss was nothing.
I played this on my Steam Deck. I likely missed out on some of the beauty a larger screen and better graphics card would offer but it worked perfectly.
Definitely a recommend. Totally worth a try so long as you don't demand a truly difficult challenge.
Wow okay yeah this is great. Incredible vibes and gameplay and just loved the ending sequence.
Just felt so good slowly learning how to skate more and do more tricks, and it's just so fun to roll around doing some dumb stuff with the board. Also just love the visuals and the overall silliness of the story. It also kind of ends up feeling a bit emotional too which was nice.
I also love Blood Culture's Happy Birthday album so hearing songs from that was a really nice surprise, and fit the vibe a lot better than I expected.
There are some flaws of course, I feel like some of the ideas here weren't fully fleshed out such as the zones where you can kind of explore as they don't really feel all that enjoyable. Also some of the techniques seem kinda redundant such as being able to close sewer grates. The currency as a whole too seems kind of whatever since you get so much from the normal story and it ultimately isn't used for much. Idk not huge complains from my end but it just kinda highlights that there are some things lacking that imo would have elevated …
Wow okay yeah this is great. Incredible vibes and gameplay and just loved the ending sequence.
Just felt so good slowly learning how to skate more and do more tricks, and it's just so fun to roll around doing some dumb stuff with the board. Also just love the visuals and the overall silliness of the story. It also kind of ends up feeling a bit emotional too which was nice.
I also love Blood Culture's Happy Birthday album so hearing songs from that was a really nice surprise, and fit the vibe a lot better than I expected.
There are some flaws of course, I feel like some of the ideas here weren't fully fleshed out such as the zones where you can kind of explore as they don't really feel all that enjoyable. Also some of the techniques seem kinda redundant such as being able to close sewer grates. The currency as a whole too seems kind of whatever since you get so much from the normal story and it ultimately isn't used for much. Idk not huge complains from my end but it just kinda highlights that there are some things lacking that imo would have elevated this game even more if they were fully present and fleshed out.
That being said though this is still a great game that is just so fun to play and clearly made with so much passion. Probably like a 4.5 from me.
Lowkey wish this had an endless mode so I could just play it when I'm bored, since I'm not the type to want to go through the entire main story again. Just kinda wanna skate through the portal sequences with some music.
Skate Story is a really unique skateboarding game that's a visual and audio feast. The graphics are simple, yet beautiful. The soundtrack compliments and adapts with the gameplay in an almost psychedelic shoegaze.
The story has you as a skater basically made of a bunch of glass shards (visually looking like a mirrored mannequin) who signs a deal with the devil in the underworld to eat the moon to earn his freedom. Along the way you'll come across various characters within the underworld who all have their own goals or personalities. A pigeon in a coffee shop trying to write a novel, a large marshmallow blob looking individual running a laundromat, a rabbit who is constantly trying to guide you and teach you the ways of the underworld.
The skating here aligns more towards the realistic feel than the more arcade games like the Tony Hawk series. It's easy to pickup, but will take some time to master or string together a long combo. The steering always felt a little off to me in a way that I can't quite describe, but it was never enough to consider a hindrance to progressing. You can play with the sensitivity and a …
Skate Story is a really unique skateboarding game that's a visual and audio feast. The graphics are simple, yet beautiful. The soundtrack compliments and adapts with the gameplay in an almost psychedelic shoegaze.
The story has you as a skater basically made of a bunch of glass shards (visually looking like a mirrored mannequin) who signs a deal with the devil in the underworld to eat the moon to earn his freedom. Along the way you'll come across various characters within the underworld who all have their own goals or personalities. A pigeon in a coffee shop trying to write a novel, a large marshmallow blob looking individual running a laundromat, a rabbit who is constantly trying to guide you and teach you the ways of the underworld.
The skating here aligns more towards the realistic feel than the more arcade games like the Tony Hawk series. It's easy to pickup, but will take some time to master or string together a long combo. The steering always felt a little off to me in a way that I can't quite describe, but it was never enough to consider a hindrance to progressing. You can play with the sensitivity and a few other settings, but I struggled to get them nailed down.
It's relatively short, being able to be completed in under 10 hours. That time spent though was always intriguing wondering what the next objective was, or what kind of characters you'll come across next. As of this review, it was still on Playstation Plus, making it a no brainer if you have the service!
Article: Skate Story - Shooting For The Moon by Charles Harte
“I have always liked [Orpheus’ story of] going down through Hell,” Eng says, referencing the tragic Greek myth. In it, Orpheus travels to the underworld to lead his love Eurydice back to the surface world, but right before they make it home, he turns back and looks at her, breaking a deal he made with Hades to trust that she was behind him. It’s been adapted into fiction many times; Eng likes the song “Awful Sound (Oh, Eurydice)” by Arcade Fire, for example. He also says, “I think I was really inspired by Terry Cavanaugh’s game, Don’t Look Back, which is like a really short Flash game. I remember playing that when I was first starting developing games 10, 12 years ago, and then being like, ‘Wow, this is super awesome.’”
Structurally, Skate Story is based on the layers of Hell depicted in The Divine Comedy, Dante’s narrative poem from the 1300s. The Skater must make their way through several layers of Hell to reach the Devil and (hopefully) get their soul back. Eng actually went as far as reading an English version of the poem (translation done by …
Article: Skate Story - Shooting For The Moon by Charles Harte
“I have always liked [Orpheus’ story of] going down through Hell,” Eng says, referencing the tragic Greek myth. In it, Orpheus travels to the underworld to lead his love Eurydice back to the surface world, but right before they make it home, he turns back and looks at her, breaking a deal he made with Hades to trust that she was behind him. It’s been adapted into fiction many times; Eng likes the song “Awful Sound (Oh, Eurydice)” by Arcade Fire, for example. He also says, “I think I was really inspired by Terry Cavanaugh’s game, Don’t Look Back, which is like a really short Flash game. I remember playing that when I was first starting developing games 10, 12 years ago, and then being like, ‘Wow, this is super awesome.’”
Structurally, Skate Story is based on the layers of Hell depicted in The Divine Comedy, Dante’s narrative poem from the 1300s. The Skater must make their way through several layers of Hell to reach the Devil and (hopefully) get their soul back. Eng actually went as far as reading an English version of the poem (translation done by Michael Palma in 2024) that retains some of the poetic meter and rhyme to make sure he understood his reference material. It influenced more than just the worldbuilding. Eng says he wrote an outline to map out his story but then decided to match Dante’s Inferno, putting it in poem form, with one poem following each chapter.
Article: Skate Story Review - Poetry In Motion by Marcus Stewart
Score Report: 8 / 10
As Skate Story’s credits rolled, I wasn’t totally sure what to make of it. Despite its imperfections, I knew I liked it, but I struggled to articulate why. I won’t pretend that every metaphor or symbol resonated with me or even made sense. It’s a deeply poetic journey, and the way to enjoy any good poem is to focus more on how it made me feel rather than any literal interpretation. In that sense, I’ll fondly remember the awe I felt admiring this imaginatively conceived underworld, the adrenaline rush of barreling through courses as a shining beacon of defiance and perseverance, and the thrill of hitting stunts so sick that entire celestial bodies shatter at my awesomeness.
The game's got style and I might like it more if I knew or care about skating.