Review devilrulz4ever 2/5 · Mar 6, 2025
I couldn't take it anymore.
I really wanted to like this game. At the beginning it was promising. But its inconsistencies in the core mechanics just would not allow me to overlook the flaws. It has those unanimated delays between attack and block, but once you get used to the timing it gets pretty simple. Even the boss fights. For me, I found the first …
I really wanted to like this game. At the beginning it was promising. But its inconsistencies in the core mechanics just would not allow me to overlook the flaws. It has those unanimated delays between attack and block, but once you get used to the timing it gets pretty simple. Even the boss fights. For me, I found the first two bosses very difficult because I had to get used to the timing and movement but once I got the hang of it I barely found any enemy difficult to handle.
There are so many frustrating elements, even though I could get used to them, I found myself unable to play for more than an hour each session. I just felt that it is too tiresome, every single time.
That weird camera angle, which sometimes you can control and sometimes not. Then, no enemy lock on - Ryu would attack in the air if you aren't facing the enemy (this is especially annoying when you're fighting just one enemy). If you're in the center of a hoard it is very difficult to see where you are, especially if you are surrounded by ninjas. A lot of times I found myself pressing buttons blindly to get out of the hoard. Then, the camera does not automatically focus on enemies when you are in combat, and sometimes it does, it is very inconsistent at that. The game wants you to be aware of all the enemies during combat so you can time your blocks and dodges but the camera just wouldn't move the way you want it to. In combat you have to plan 2 steps ahead, once you begin your combo / rush you must be remain aware of what other enemies are doing so you can be ready to dodge, because you can't interrupt the chain and must wait for it to finish, plus an additional ~300 ms to 500 ms for the block button to respond (unanimated delay). BUT you can't see yourself when you're inside the hoard and the camera would just set itself at an inconvenient angle as you move around in the arena. This becomes extremely annoying when the hoard just doesn't stop spawning. Also, the camera doesn't respond well to mouse inputs. It is not smooth, it will not move in certain direction. Button inputs are fine.
The story is quite generic nothing special here. The narrative doesn't really help you to connect with the characters either. I haven't played the old Ninja Gaiden, but the graphics are well polished, visually appealing, which can make you forget that it is a remaster of an old game.
All that being said, the even though the combat system is annoying, executing combos is very satisfying. All that hack and slash kept me coming back enough that I wanted to complete the story, albeit halfheartedly. But I just couldn't cope with all that frustration building up. At one point the game started throwing unceasing hoard of enemies, I could barely see what my character is doing and I was more or less smashing buttons blindly, the camera angles added to the frustration.
I am unsure if I will go back to finish it.
Update: Finished it despite all that annoyance, not feeling so great.