Satellaview · Super Famicom · Super Nintendo Entertainment System
3.75 from 167 ratings
421 members have it in their collection · 5 playing now · 129 backlogged · 92 wish listed
How long? Main story 10h · 100% 11h (from 9 logged playthroughs)
Status danksocks Jun 2, 2026
Been playing this for the past few days. The gameplay loop is pretty addicting, though I think the combat has gotten a tad stale. Kind of wish they didn't use spawn points for the enemies where you're basically encouraged to find a spot to camp them. But the world is a lot more fleshed out than I thought it would …
Read moreBeen playing this for the past few days. The gameplay loop is pretty addicting, though I think the combat has gotten a tad stale. Kind of wish they didn't use spawn points for the enemies where you're basically encouraged to find a spot to camp them. But the world is a lot more fleshed out than I thought it would be and I really look forward to going back to the towns to see what's changed after making some progress in the dungeons.
Read lessReview Krauzer 4/5 · Sep 18, 2025
This title is one of those early-90s action RPGs that flew under the radar yet left a lasting impression on players who discovered it. At first glance, it looks like a simple Zelda clone, but the gameplay loop has a unique twist: every dungeon you clear directly restores parts of the overworld. Beating a set of monsters doesn’t just reward …
This title is one of those early-90s action RPGs that flew under the radar yet left a lasting impression on players who discovered it. At first glance, it looks like a simple Zelda clone, but the gameplay loop has a unique twist: every dungeon you clear directly restores parts of the overworld. Beating a set of monsters doesn’t just reward you with experience, it might rebuild a house, free a villager, or even bring an animal back into existence. This mechanic gives progression a tangible weight, making each victory feel like it truly matters.
The combat is straightforward and responsive, with sword swings and magic attacks that keep things accessible without being overly repetitive. Exploration is tied tightly to dungeon-clearing, and there’s a pleasant rhythm between fighting enemies and returning to see the world slowly come alive again. While the story is fairly minimal, it carries an undercurrent of melancholy and hope, touching on themes of destruction, sacrifice, and renewal.
Visually, it’s serviceable rather than stunning, functional sprite work with a clear SNES style, but nothing groundbreaking compared to its contemporaries. The soundtrack, however, is outstanding, carrying much of the game’s emotional weight with atmospheric tracks that balance somber tones with uplifting melodies. It doesn’t quite reach the mechanical polish or grandeur of A Link to the Past, but its blend of action, world-building, and thematic depth give it a personality all its own.
For fans of SNES-era RPGs, Soul Blazer remains a cult classic worth seeking out, both as a historical curiosity and as a surprisingly poignant adventure. At first I didn't quite understood the hype behind this game, but once I started playing this I got completely addicted to it's gameplay loop, even though it uses very common and generic elements of other games, it still feels very unique. I highly recommend this one is not skipped if you like retro RPGs to any extent, or, the obvious similarities between this and top-down Zelda titles.
Review scoopings 5/5 · Mar 26, 2025
Preliminary: Wow what an advanced feeling intro, and you move so fast! Finally an action adventure game I don't feel like a slug moving around. The Look is a bit cluttered but I bet this was willlld for early 92. So far I haven't even had to look at the Manual and figured out how to equip etc and got …
Preliminary: Wow what an advanced feeling intro, and you move so fast! Finally an action adventure game I don't feel like a slug moving around. The Look is a bit cluttered but I bet this was willlld for early 92. So far I haven't even had to look at the Manual and figured out how to equip etc and got through the "tutorial" but I will read the manual now just to make sure I get everything out of the game I can. I likely will wind up having to turn to a guide or a map, but let me enjoy the early game pride I get for exploring sans one :-p Omg and I love the wide swipe of your sword right off the bat, no more awkward angling of the early Zeldas!
Early Game
I am definitely seeing the huge influence on the Dark Cloud series, which I loved so much as a kid. And the game continues to be fast-paced, with a nice groovy dungeon tune, fun gameplay that's like what I wanted from Gauntlet but with so much more to do. Only thing that doesn't feel very advanced compared to the other games I've been playing is the pace of the text, but I suppose I've just become impatient with that with age :-p
For whatever reason the combat is reminding me more of Ys (which is soooo beloved for me) and Hydlide than the usual reference of Zeldas. Because it's like your best bet is to stand just a bit to their side, not to the center, like in Ys. I dunno ha. I suppose that's just my early game strategy and I'm thinking of similarities with games I love. I'm fighting a virus (and winning quickly!) so I told myself to just play briefly tonight then do chill OSRS semi-afk stuff, but this definitely has me hooked and forgetting my sniffles. Good stuff. (Ok I will stop typing but I'm loving my sidestep technique, I just sort of step to the side and get a good angle to kill thejm before they can get me. I'm also loving that I haven't had to turn to a guide at all cuz the gameplay is intuitive and straightforward while still feeling like n adventure game with RPG elements etc. I pray it can keep this momentum and be the first signal of the start of the era I so love of mid 90s thru 2000s action-adventures being fully immersive, tho I admit I have been heavily on a point and click adventure kick and crave)
Ok ok for real I'll stop, but yessss the Tulip I saved being the one who gives me the foundation to a sorta item retrieval/Metroidvania task that will unlock an elevator in the Underground Castle, the way the Tulip moved and talked and the quest at hand all reminded me of Tomba ahhhh!
I've been really enjoying the Dark Cloud esque Look, this must've been a huge influence, I toko this screenshot just to capture some of the Look tho I've been enjoying the game too much to really take breaks to screenshot (tho I should be resting to fight this virus lol) my only complaint about the Look is how often there are scrolling foreground and background things like clouds and water, gets my eyes a bit off. Tho it's a nice touch for a 92 game 
It's really fun grouping enemies together and getting them at a good angle to rock them all at once hehehe. And yessss to the crab walk technique recommended by a villager :-p I'm loving these retrieval/Hobbit PC game/Tomba/etc-type quests, but I am not really understanding how they tie to the ActRaiser god sim situation ha
Also, some of the menu sound effects sound just like the later RE menu sound. And oooo I'm getting
Unfortunately the music of the second dungeon is, well, very dungeon-y which I never love. But overall the Sound has been really good. I simply cannot put this down lol.
(Okay don't worry this is from Day 2, I did finally stop last night lol. I would've played all day but I had to work my part time job). OMG I love this "world map" of sorts now that I finally finished (or at least for now finished) the first town! And it's so well-paced I was jussssst starting to tire of the songs I had been exposed to so far and then it changed it up to a new area and new tune! 
Omg okay and there's even moles digging underground mazes, so I am right to see a Tomba connection :-p This game is so well-designed, tho some may find it too easy, but I love how shortcuts are made so backtracking isn't a tedious part of the game, rather a fun adventure-y part of the game. And I love that it is a doable game. Which is important for the type of gamer I am. I do wish some of the tunes were more spectacular because this could be an Ultimate, and I wish I had more connections with this series, but I see this growing more and more important in my life ahead.
I love the colors of the world map type thing, and the Look of this next area 
Mid Game
I think this is mid game ish? I dunno I'm actually not using a guide for once ha but I decided to start using a guide like a checklist to make sure I didn't miss anything in each area. I still am just fully engrossed in this game.
Alright with this volcano Durean place the difficulty is definitely increasing. I started using savestates, tho I haven't really come close to dying, it's just so chaotic I'm nervous lol. And I've started looking to the guide to make sure I don't waste my time, especially with the annoying jump out of water enemies that more and more areas are having. Still, I'm loving the game, and the "annoying" enemy is something I'd see in Zelda and other well-respected and beloved games.
I'm confused the guide is acting like this lava floor shouldn't be a big deal but it's absolutely wrecking me. Oh wow so the Mermaid's Tear was the solution like I thought and I should've just ignored the guide >.< Back to no guide for me lol.
Lol yessss we released Grandpa. But uff teh difficulty is definitely increasing in later-mid game.
Yessss to the Chip's Challenge/Pokemon-esque ice part where I was able to solve a "puzzle" quite handily. it's one of those things where you go in the direction you step in continuously until you run into something. I had a lot of experience with that as a kid with thsoe 2 games I mentioned :-p
I can't deny I am really craving another PC graphic adventure game a la Monkey Island 2 and Hook, but this is great too! Dunno what it is about 91 and 92 PC graphic adventure games that have really taken over the limelight from the late 80s console platformers and action-adventures.
And a Phoenix item retrieval side mission, the Tomba similarities keep coming! This game is longer than I expected. Now that I have the sword that can defeat metal enemies, I can backtrack (thanks to a guide telling me what things I can get haha), and it's quite painless backtracking which is nice. And commendable.
End Game
Yessss I'm in a miniature model town for a dungeon. I always love that in games, when it's like you've been shrunk and/or normal objects are much larger than you. Too bad they're reusing a tune, I believe the one from Leo's Painting. I'm declaring this end game, tho it might really be late-mid-game heh. But I believe there's only one more area (and maybe an extra final boss area type situation) left, based on the world map.
I'm definitely back into this after taking a break for the rest of that night. It's a game I think best played in 1-2 hour chunks. Can't decide if will be a favorite or not, but definitely looking like a 5 star. Would take something glaring to change that. The length is a bit too much for me, but still loving it and feels like such a modern game.
Yesss good tune from the Singer you bring the Harp String in the King's area :-p
Omg this airship boss is obnoxiously difficult. And it has way too much HP. What a lamely designed boss that was. I only finished it thanks to savestates, and it definitely bogged down the momentum.
Well right as I was gettingt o that burnout point, luckily the last levels weren't too long and while difficult, were quite well-designed imo. And I'm loving this Phoenix spell. And the guide told me a good grinding spot, and you know how I love a grind :-p Nice epic music at the last area too (oh wait that was the sky area tune I've heard a million times, I'm losing my mind lol I wasn't even in the last area smh). Here goes nothing for the final boss!
Good ending/credits tune, I don't like how Lisa's character was written but other than that, great stuff. An ending needs a sunset and they did not fail :-p

Lol that no one noticed the beam of light. Sadge. And lol that your only option was Yes when she asked the promise. Lol kind of a silly post-credits ending plot/scene, but cute enough
Look: 8.5/10 Officially at the era of classic SNES/Genesis era and even tho this didn't set any new precedents, it's epitomal of that era.
Sound: 8.5/10 Good stuff, but rarely quite got over to that truly special/sentimental level. Tho this ending tune is real good and both the Look and Sound may grow on me in future replays
Play: 9.5/10 Very linear in many ways but also enoguh Metroidvania and adventure game aspects to make me happy :-p At first I was going to give this a 9 but the more I think about it, I was absolutely hooked even with the occasional burnouts and that obnoxiously difficult boss. But I kept feeling pride in figuring out ways to work with the enemies, even in the last area, so one boss shouldn't deplete the fact I had a Castlevania level of hook with this
Feel: 9.5/10 Excited for the later games of this series! The Play, and influences on later games like Tomba, boosted this .5
Attachment: 9/10 I definitely will replay this and see how it grows on me over time! And the rest of the series too
Overall: 9/10
Completion: 100%
Playtime: ~13 hours
Review ApramPepo 3/5 · Jul 23, 2023
I might be a bit generous giving this a 4-star rating, but after experiencing the Sega Genesis' early messes, I think this game did more than well to provide a decent fun time.
I have a problem with the game's presentation. I didn't like the music, they become very annoying playing the same tune multiple times for like 25 minutes. …
I might be a bit generous giving this a 4-star rating, but after experiencing the Sega Genesis' early messes, I think this game did more than well to provide a decent fun time.
I have a problem with the game's presentation. I didn't like the music, they become very annoying playing the same tune multiple times for like 25 minutes. The art style have this eerie feel making the game's world feel unexpected, and at the same time feel cheap for a SNES game. I can't explain it, but it gives that unsettling vibes for the game that I'm not sure whether it's a good thing a bad thing.
The game uses a lot of assets from ActRaiser mostly because it's from the same dev team and you'll notice this as soon as you enter your first game. The gameplay is VERY simple. beat the bad guys coming from the portal, rinse and repeat to unlock new areas and new spells, weapons, armors, etc. some in the overworld by talking to NPCs they will give you stuff and sometimes discover hidden areas. eventually fight a boss with the most predictable and boring patterns you've seen in a video game plus your health will increase which will make it easier to fight, they sometimes compensate by making the boss taking a lot of damage to defeat or halving the player's health by touch. That wasn't the reason why I enjoyed the game.
I had fun discovering new places on the map, unlocking new places in the overworld, talking to NPC. That was the fun part and how they give you clues, tips and a bit of a story. otherwise, the game is very Dated by it's own time. Zelda a Link to the past released around the same time and was the better overall game. it's not an alternative to Zelda, but rather trying to imitate Zelda with its own elements added to it.
Review vessol 4/5 · Sep 20, 2020
Story (3/5) | Characters (3.5/5) | World (3.5/5) | Gameplay (4/5) | Visuals (3.5/5) | Music (4/5) = 70% overall score
Soul Blazer is Quintet's first action RPG for the SNES after the great ActRaiser, of which it even shares some assets.
Like it's predecessor, Soul Blazer has a very basic story where you have been ordered by God to …
Story (3/5) | Characters (3.5/5) | World (3.5/5) | Gameplay (4/5) | Visuals (3.5/5) | Music (4/5) = 70% overall score
Soul Blazer is Quintet's first action RPG for the SNES after the great ActRaiser, of which it even shares some assets.
Like it's predecessor, Soul Blazer has a very basic story where you have been ordered by God to rebuild the world after it was destroyed by Satan. This time around the gameplay takes place through various dungeons with puzzles where you must clear monster lairs to unlock NPCs back in town to help you progress through other puzzles. The gameplay loop of going through a dungeon and defeating monster lairs and then going back to town to talk to NPCs and to get the next puzzle piece to advance is basic, yet very engaging and fun to play through.
The NPCs themselves oftentimes are a standout part of the game. Oftentimes they have funny, or interesting, or even tragic things to say. In one instance a dolphin is found to be the reincarnation of a boy who drowned with his father and in another instance a talking dresser really want's to hold an item of yours just so that it can feel "fulfilled". They provide an incentive to complete the town you are building to see the full and complete story of that area.
While there is a variety of all of the stages you visit, the graphics themselves are pretty basic (it is a very early SNES game) and probably the most boring part of the game. The music of the game is very eclectic and just has a lot of great tracks that just enhance the fun gameplay loop.
Time to Complete: 12.5 hours
Favorite Chill Theme: Sea Bed of Saint Elle's
Favorite Action Theme: Tropical Island
Status Chovus May 12, 2020
I rented this back in the 90s and it has stuck in my mind ever since; mainly the very cool concept of restoring buildings and people in town as you progress. Not sure if I actually beat the game back then. I did beat the game many years later and greatly enjoyed the game. It has been a few years …
I rented this back in the 90s and it has stuck in my mind ever since; mainly the very cool concept of restoring buildings and people in town as you progress. Not sure if I actually beat the game back then. I did beat the game many years later and greatly enjoyed the game. It has been a few years since then so I do not remember the details very well. My save does have all spells and armor, all swords except the 2nd best and 3 bracers. Not sure how much I missed. I was particularly impressed with how equipment is not simple linear upgrades, but rather you are encouraged to switch back and forth to counter specific threats.
My notes say I gave it 7/10 but that feels too low. I am thinking more 7.5 to 8. I should play it again sometime.
Status Chainsawdagger Aug 4, 2017
I'm playing this game on Super Famicon which should be a platform option here on Grouvee IMHO. Also it's called Soul Blader in Japan TBH. That being said, this game is awesome, the music is kind of lacking but I love the idea of exploring the dreams of tulips and trees LOL. Hopefully I beat it soon and collect all …
Read moreI'm playing this game on Super Famicon which should be a platform option here on Grouvee IMHO. Also it's called Soul Blader in Japan TBH. That being said, this game is awesome, the music is kind of lacking but I love the idea of exploring the dreams of tulips and trees LOL. Hopefully I beat it soon and collect all of the emblems so I can become an expert at magic!!!!! LMAO!!!
Read lessReview jay.dino 4/5 · Aug 9, 2016
Platform:
Super Nintendo version.
Graphics/Sound:
The graphics look a bit dated, especially the animations and the character style. I felt reminded a lot of classics like Gauntlet or Dungeon Explorer. The soundtrack is fun and varied, with some unexpected stuff, like funky sounds in the cave.
Gameplay:
The gameplay seems at start a mix between something like Gauntlet and Zelda, …
Platform:
Super Nintendo version.
Graphics/Sound:
The graphics look a bit dated, especially the animations and the character style. I felt reminded a lot of classics like Gauntlet or Dungeon Explorer. The soundtrack is fun and varied, with some unexpected stuff, like funky sounds in the cave.
Gameplay:
The gameplay seems at start a mix between something like Gauntlet and Zelda, which means there's monster spawners and you try to kill all of them, but there is also a story progression and some light puzzle elements. You can get new equipment and spells too. What's mainly special is the unfolding mechanics that are even anchored in the story. At the beginning the game is completely empty and which each spawner you defeat you restore some element in the world, might be a path, and npc character or anything really. This way the game populates itself over time and doesn't need checkpoints since shortcut paths are just opened at some point. It's pretty elegant.
Difficulty:
The difficulty curve seems a bit broken, as with some of the action/skill and rpg mix games: you start out weak, and without skill for the game, so the first parts, especially the first boss are really hard. The game gets progressively easier, since a) you become better at it thus dodging more attacks. b) you get more life, armor and damage rating through equipment and the rpg style level system. So I was able to beat the last boss, while I literally got hit by every single one of his attacks. He still ran out of life before me.
It's a good alternative action adventure of the era. It feels a bit dated on some aspects, but also has great ideas that make up for some of the rigid mechanics. It's a creative game and should be checked out by anyone who likes the genre.