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Phantom Blade 0

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Phantom Blade 0

Oct 29, 2026

Main game

5.00 average rating based on 1 rating

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Framed for the death of his master and left with a ruined heart, Soul has sixty-six days to live. Alone and hunted by his former comrades, he moves through a world of shifting loyalties and silent blades — determined to unravel the conspiracy that has condemned him. Rain mixes with blood, mercy entangles with vengeance. Soul's journey is one of love, hate, and the fragile search for what it means to have a heart.
Release Dates
Oct 29, 2026 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5
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User Stats
8
In Collection
28
Wish Listed
0
Playing
3
Backlogged
How Long Is Phantom Blade 0?
No playthrough data yet
Roach
Roach updated their status Oct 29, 2025
Roach updated their status Oct 29, 2025

Article: Kung Fu Punk - How S-Game is using Wuxia, martial arts mocap, and a player-first mindset to create its first triple-A game, Phantom Blade Zero by Wesley LeBlanc

After a long 25-hour day of flights from Florida to China, I finally arrive at Beijing Capital International Airport. I’m met with the hospitality and cordiality at Customs, though it’s immediately clear the language barrier might cause an issue. Instead of sticking to the more casual, “I’m here for business” line I typically employ on work trips, I have to transition to something more explanatory. So I explain I work for the world’s greatest video game magazine and am in Beijing to check out a game called Phantom Blade Zero.

Customs isn’t quite sure what all that means, if their facial expressions were any indication, so I try further explaining what I’m in China to do. As I’m frantically pulling up YouTube trailers of Phantom Blade Zero to show customs the game, the agent working with me radios a coworker to come over. “He plays games,” the agent tells me. When he arrives, I tell him the name of the game. As I begin to lift my phone to show him …

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Article: Kung Fu Punk - How S-Game is using Wuxia, martial arts mocap, and a player-first mindset to create its first triple-A game, Phantom Blade Zero by Wesley LeBlanc

After a long 25-hour day of flights from Florida to China, I finally arrive at Beijing Capital International Airport. I’m met with the hospitality and cordiality at Customs, though it’s immediately clear the language barrier might cause an issue. Instead of sticking to the more casual, “I’m here for business” line I typically employ on work trips, I have to transition to something more explanatory. So I explain I work for the world’s greatest video game magazine and am in Beijing to check out a game called Phantom Blade Zero.

Customs isn’t quite sure what all that means, if their facial expressions were any indication, so I try further explaining what I’m in China to do. As I’m frantically pulling up YouTube trailers of Phantom Blade Zero to show customs the game, the agent working with me radios a coworker to come over. “He plays games,” the agent tells me. When he arrives, I tell him the name of the game. As I begin to lift my phone to show him trailers, I notice a big smile on his face. Thank goodness – he knows about Phantom Blade Zero. Though I don’t speak Mandarin, it’s clear he expressed his excitement for the game to his non-gamer coworker, and I’m quickly let through moments after. Success.

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