The Rogue Prince of Persia (2025)

Evil Empire

Nintendo Switch · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.40 from 52 ratings

244 members have it in their collection · 4 playing now · 108 backlogged · 56 wish listed

How long? Main story 10h · 100% 15h (from 3 logged playthroughs)

The Rogue Prince of Persia is a 2D action-platformer developed by Evil Empire in collaboration with Ubisoft. The game combines fast-paced parkour movement with roguelite combat and progression systems. Players control the Prince as he battles enemies and explores procedurally generated levels filled with traps and hazards. Each run offers new weapons, upgrades, and choices that influence gameplay and replayability.
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Release dates

  • May 27, 2024 (Early Access) (Worldwide) PC (Microsoft Windows)
  • Aug 20, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Dec 16, 2025 (Full Release) (Worldwide) Nintendo Switch, Nintendo Switch 2

Related

Bundled in

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Rating distribution

5 stars
7
4 stars
17
3 stars
21
2 stars
4
1 star
3
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Community All Reviews Statuses

Volt2742

Status Volt2742 Jan 17, 2026

I don't think this game was bad, but nothing about it was particularly great. By the end of my time playing (I beat the whole story, which sadly didn't change the final boss at all, I unlocked and beat the game with a couple of the difficulty modifiers but didn't feel like playing more), I did understand the movement way …

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I don't think this game was bad, but nothing about it was particularly great. By the end of my time playing (I beat the whole story, which sadly didn't change the final boss at all, I unlocked and beat the game with a couple of the difficulty modifiers but didn't feel like playing more), I did understand the movement way more than when I first started, but even then I didn't find the movement great. Like 10% of the time there was enough things to trigger the fast movement buff, but most of the time the climbing and landing on perch bars felt off.

The combat was extremely simple, although most of the weapons were pretty cool. That unfortunately can't save how boring it eventually became just running and jumping over an enemy and occassionaly kicking an enemy around.

The bosses are fine, honestly the 2nd phase final boss is easily the least interesting and fun.

The story is whatever, not bad but I just couldn't care less about it, the actual Prince was not very interesting and so I didn't really care what he was always talking about.

The levels were fine, I think there wasn't enough RNG in the map generation of each area since after like 3 times it feels like every area is laid out exactly the same with like nothing changing.

I say all this, but in the end I did spend like 7 hours with this game and I did see it through to the end. I don't think it's bad, just nothing particularly great, especially with so many other roguelites out there. It was a fun enough time for a gamepass game though. High 6/10

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killerstar

Status killerstar Sep 19, 2025

I've been playing this a bit. The first impression is strong. I like the cartoony arstyle and the game feels great to play. Fast, fluid combat and platforming. Great stuff.

But after only a few runs the roguelike elements are getting samey. Platforming doesn't evolve and the various weapons don't fell all that different; enemies die pretty reliably just smashing …

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I've been playing this a bit. The first impression is strong. I like the cartoony arstyle and the game feels great to play. Fast, fluid combat and platforming. Great stuff.

But after only a few runs the roguelike elements are getting samey. Platforming doesn't evolve and the various weapons don't fell all that different; enemies die pretty reliably just smashing attack and dodge.

I would've though that by now devs would have the basics of making a good roguelike pinned down. Variety. Each run needs to be different. Upgrades need to dramatically change the experience. Synergies should be fun and break the game.

It goes to show you that even big studios can fuck up even the simplest concepts.

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killerstar

Status killerstar May 16, 2024

We had a metroivania Prince of Persia. Now a roguelike Prince of Persia. Ubisoft is ticking all the indie boxes. Were I a betting person my money would be on a deckbuilder Prince of Persia or a cozy Prince of Persia.

ClaireValle

Status ClaireValle May 14, 2024

I find it really funny how transparent the developers are about this game getting delayed. No corporate bs or anything, they just went on steam and admitted "yeah we can't compete with Hades 2 see you in a few weeks"