Main game
2.33 average rating based on 3 ratings
Blood Typers is a very unique, fast-paced typing game that takes a stab at the survival horror genre. It’s really hard to picture what this means without giving it a try, but the execution of this idea really took me by surprise. The moment-to-moment gameplay is shockingly just as intense as the best of the genre. But after playing for a few hours, I realized that it’s after a completely different player base than myself, given its focus on multiplayer and randomized replayability.
Does the game truly deserve the survival horror label? Yes and no. It does have limited saves (really more like checkpoints), inventory management, tense combat, keys and backtracking, a map, and even zombies! But what it doesn’t have ended up slowly but surely eroding my enjoyment. There’s no puzzles, barely any lore or story, and worst of all… the level design is procgen.
I was having a much better time until I realized the last point. I had gotten killed, reloaded the game, looked around, and noticed that the map had completely changed. This is obviously implemented for fans of the roguelite genre, as you can do as many runs as you want and never totally learn …
Blood Typers is a very unique, fast-paced typing game that takes a stab at the survival horror genre. It’s really hard to picture what this means without giving it a try, but the execution of this idea really took me by surprise. The moment-to-moment gameplay is shockingly just as intense as the best of the genre. But after playing for a few hours, I realized that it’s after a completely different player base than myself, given its focus on multiplayer and randomized replayability.
Does the game truly deserve the survival horror label? Yes and no. It does have limited saves (really more like checkpoints), inventory management, tense combat, keys and backtracking, a map, and even zombies! But what it doesn’t have ended up slowly but surely eroding my enjoyment. There’s no puzzles, barely any lore or story, and worst of all… the level design is procgen.
I was having a much better time until I realized the last point. I had gotten killed, reloaded the game, looked around, and noticed that the map had completely changed. This is obviously implemented for fans of the roguelite genre, as you can do as many runs as you want and never totally learn the map. But for me, it ends up just making the whole game feel pointless. I want to know that my experience is hand crafted by a human, otherwise I just don’t see the point (much like viewing AI generated artwork).
So ultimately, I did have my fun with its well executed typing gameplay mechanic. It’s extremely unique blend of typing with survival horror is one-of-a-kind, But once I taste a roguelite game, it’s only a matter of time before I lose all interest.