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Ground Zero

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Ground Zero

Apr 16, 2026

Main game

3.33 average rating based on 3 ratings

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Fight through post-apocalyptic South Korea in this retro survival horror. Uncover the truth behind the devastating meteor impact that left the country in ruins and turned every living organism into a terrifying monstrosity. Fight. Solve puzzles. Upgrade gear. Make every bullet count.
Release Dates
Apr 16, 2026 Full Release (Worldwide)
PC (Microsoft Windows)
Apr 16, 2026 (Worldwide)
PlayStation 5, Xbox Series X|S
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User Stats
15
In Collection
8
Wish Listed
0
Playing
7
Backlogged
How Long Is Ground Zero?
No playthrough data yet
pixelcrypt
pixelcrypt gave Apr 23, 2026
pixelcrypt gave Apr 23, 2026
Another easy linear survival horror..

Another classic survival horror game I was so looking forward to that let me down on multiple aspects. While the art style and combat feel fine, the exploration and puzzle solving and even the map are pretty terrible - which are my favorite aspects of the genre.

Just like innumerable recent survival horror games, it has my biggest pet peeve in the genre - linearity. While there are a couple sections with some backtracking and open-ended exploration, for the most part they are short and about 50% of the level design is completely on rails.

Puzzles? Truly not a single one gave me pause. And the map is bizarre - it doesnt reliably show every room and how they connect. You may enter one room and open the map - and it will only show that single room. Or you may go up some stairs and be in a totally new map, with no option to flip between them and see how they link up.

Everything else is totally mediocre - the story, voice acting, environment design, etc. The ammo balance is lopsided as well - I had probably quadruple the amount of ammo I would have ever needed, making …

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Another classic survival horror game I was so looking forward to that let me down on multiple aspects. While the art style and combat feel fine, the exploration and puzzle solving and even the map are pretty terrible - which are my favorite aspects of the genre.

Just like innumerable recent survival horror games, it has my biggest pet peeve in the genre - linearity. While there are a couple sections with some backtracking and open-ended exploration, for the most part they are short and about 50% of the level design is completely on rails.

Puzzles? Truly not a single one gave me pause. And the map is bizarre - it doesnt reliably show every room and how they connect. You may enter one room and open the map - and it will only show that single room. Or you may go up some stairs and be in a totally new map, with no option to flip between them and see how they link up.

Everything else is totally mediocre - the story, voice acting, environment design, etc. The ammo balance is lopsided as well - I had probably quadruple the amount of ammo I would have ever needed, making it hard to classify as survival horror. It is just another example of mediocrity in the indie survival horror scene, which has been stuck since the days of Conscript and Crow Country.

2.1/10

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