OVERVIEW
- Rating: 9/10
- Hours played: 9
- Pros: puzzle-like structure, player agency, content depht
- Cons: enemy variety, progression depends partially on RNG
I completed the final mission of Into The Breach after 9 hours and 7 timelines. That was a 3 Islands run. I'm yet to unlock many things, one of my goals being completing the game with all Mech Squads.
REVIEW
Last month I decided to try out some games that I got for free on the Epic Store at the end of last year. I've been through Celeste, I'm playing Rayman Legends on the weekends with my girlfriend and, finally, I played Into the Breach over the last week, in one of the most interesting experiences I've ever had with a video game.
In this game, the player controls a trio of Mechs whose purpose is to defend civilization from insectoid invaders from the future. The game features roguelike mechanics, through which, upon defeat, we can select one of our 3 pilots to reset the present timeline and try again. This pilot maintains his level and bonuses obtained, but the Mechs are reset.
Part turn-based strategy, part puzzle game, Into the Breach has an impressive balance in its structure. Mission maps never increase beyond their 8x8 format, and the player never has to control more Mechs than his starting trio. The complexity, however, comes from the enemies and their attack patterns, the new upgrades that can be obtained for the Mechs, and from the different squads - it is possible to unlock 7 new trios in addition to the initial squad in the game. Maps and secondary objectives also add to variety.
The main objective is to reach the final mission and survive. To do this, you must defeat at least 2 of the 4 islands in the game, each with a different group of missions and a boss fight at the end. The final mission scales in order to balance the challenge to the player based on the number of islands, which allows the player to have the choice of facing it early, with a weaker group, but a smaller challenge, or later, with more powerful Mechs , but at higher risk.
In addition to presenting an interesting variety of abilities that allows the player to explore enemies in different ways - direct damage, move them on the map, paralyze them, make them attack each other -, Into the Breach has a dynamic different from others turn-based combat games I've tried. Rather than giving the player the mission of eliminating all targets, the game puts the immediate objective of preventing damage to the Mechs and, in particular, the buildings that serve as a source of energy for them. This, associated with the secondary objectives of the missions, which must be fulfilled so the player can upgrade his Mechs to be able to face the most difficult missions, makes Into the Breach a constant cycle of determining priorities and looking for creative ways to execute our strategies properly.
CONCLUSION
Into the Breach has an excellent format for casual sessions, but a run to the end can take a few hours if you want to. Due to the large amount of unlockable content and the great fun it gave me, I believe that I will continue playing for some time, and in the future, it is possible that I will upgrade the rating to 5 stars.