Into the Breach (2018)

Subset Games

Android · Google Stadia · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.97 from 934 ratings

3307 members have it in their collection · 106 playing now · 1316 backlogged · 324 wish listed

How long? Main story 7h · with extras 14h · 100% 32h (from 43 logged playthroughs)

The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
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Release dates

  • Feb 27, 2018 (Worldwide) Mac, PC (Microsoft Windows)
  • Aug 28, 2018 (Worldwide) Nintendo Switch
  • Apr 20, 2020 (Worldwide) Linux
  • Dec 01, 2020 (Worldwide) Google Stadia
  • Jul 19, 2022 (Worldwide) Android, iOS

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Rating distribution

5 stars
285
4 stars
395
3 stars
202
2 stars
46
1 star
5
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Community All Reviews Statuses

gurbaser

Review gurbaser 5/5 · Jan 4, 2023

La mejor estrategía por turnos ever

  • Plataforma: Switch y iOS, perfecto en ambas, casi en iOS mejor...
  • Tipo: estrategia por turno táctica rogue like, más aprecido al ajedrez que al xcom!
  • Partidas: 20-40min aunque se pueden interrumpir
  • Lo mejor: No hay porcentajes de éxito, sabes perfectamente que va a ocurrir
  • Gráficos y ambiente: Perfecto
  • Historia: No hace falta
  • Nota: …
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  • Plataforma: Switch y iOS, perfecto en ambas, casi en iOS mejor...
  • Tipo: estrategia por turno táctica rogue like, más aprecido al ajedrez que al xcom!
  • Partidas: 20-40min aunque se pueden interrumpir
  • Lo mejor: No hay porcentajes de éxito, sabes perfectamente que va a ocurrir
  • Gráficos y ambiente: Perfecto
  • Historia: No hace falta
  • Nota: 9.8
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fakawat

Review fakawat 3/5 · Nov 10, 2021

Really cool rogue lite strategy game , I liked the clarity of what was going to happen you know what the enemy is going to do on their turn and what the outcome of those actions will be, there are no vagaries like hit percentages or enemies spawning in. This means you can plan out your units moves better and …

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Really cool rogue lite strategy game , I liked the clarity of what was going to happen you know what the enemy is going to do on their turn and what the outcome of those actions will be, there are no vagaries like hit percentages or enemies spawning in. This means you can plan out your units moves better and pull off some really cool sequences, love the environmental elements. There is some meta progression in the game as you can carry over pilots from runs and unlock new sets of units (almost like a class system where you choose your starter class and it comes with a set of 3 distinct unit types). As you play through a run you can power up your units with upgrades that really change things up from, although for me it takes a little too long to earn enough of the power ups to shake up the gameplay, I wasn't getting a nice "build" going until after the 2nd island (there are 4 islands and a final level). It made the 1st half of every run feel somewhat same-y and doesn't get interesting until you can start customizing your mechs.

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Haite

Review Haite 3/5 · Mar 31, 2021

Good, but missing something

Into the Breach had everything that I love in video-games: Mechs, giant monsters, turn tactics, TRUE tactics (your moves matter), innovative gameplay... and from the FTL creators, the very best rogue-like in my opinion. But then... when you play it... It seems everybody has the same reaction; It's good, and that's it. It feels something is missing, and now, maybe …

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Into the Breach had everything that I love in video-games: Mechs, giant monsters, turn tactics, TRUE tactics (your moves matter), innovative gameplay... and from the FTL creators, the very best rogue-like in my opinion. But then... when you play it... It seems everybody has the same reaction; It's good, and that's it. It feels something is missing, and now, maybe I know why:

In the beginning you just lack options. Having mechs are cool and the decisions feel critical from the start, but... they don't do much. You just really get options later on, but then the game, "ok, that's it. Here's a very hard mission, good luck."

You know when you're in FTL, or many other games, and you see your arsenal proudly? It feels ITB ends one step too short. Now you have the tools but... you don't really feel happy about'em. They don't chain into crazy combos, everything, although a little better, it's still very muted.

Which is also how I feel about the game feel. Everything is just so lifeless. With mechs, I want to go forward and do awesome things, but everyone is so tamed. The sound effects, although competent, don't have the punch. The graphics are nice, but just not enough. FTL is also not very a beautiful game, but everything feels much more "punchy"; Firing lasers, shooting missiles, getting shot... It feels intense. But in ITB the monsters just get bored after a while and go away.

And that's all a shame. I remember when it was released, everybody expected to receive FTL treatment; free DLC and adjustments. There's an awesome game in ITB, it's just one step too short. But then again... it just didn't. ITB was left unchanged. "Well, that's it".

Therefore, in short, great mechanics, but lukewarm execution. If you like tactics game you'll like it, but just like it.

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Yaru

Review Yaru 4/5 · Oct 20, 2020

It's good, could be better.

(For the sake of marking it as "played", I consider it complete as "I've finished several runs on Easy mode and have no wish to keep playing it regularly on the near future).

A little fun game that does its objective of bringing fun and does it really well. The mechanics are interesting, it is fun to play, and Normal …

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(For the sake of marking it as "played", I consider it complete as "I've finished several runs on Easy mode and have no wish to keep playing it regularly on the near future).

A little fun game that does its objective of bringing fun and does it really well. The mechanics are interesting, it is fun to play, and Normal mode is stupidly hard and I'm not going to try it again ever.

However, while I've had fun doing several runs and trying different squads, the lack of true random elements starts bringing the game down after the first run. The missions offered are pretty much the same every game, with the only difference being the placement of enemies and the decisions the AI takes, and the surprise element falls apart once you've seen every kind of challenge the game has to offer, something that happens sooner rather than later.

Additionally, on higher difficulties, the game just increases the number of enemies per round, practically making sure that you WILL lose buildings because there's no way you can attack each enemy each round, specially on the first missions when you don't have any special weapons. This pretty much ensures that each round is a loss of resources and makes it frustrating to play instead of challenging.

I do like the gameplay, but after playing now-and-then for 10 hours, I do think it has given everything it has to give for now.

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khronoe

Review khronoe 5/5 · May 12, 2020

An Amazing Roguelite Concept

I played quite a bit of FTL when it was released and fell in love with it. When I saw that Subset Games were releasing this title, it was a no brainer for me.

One thing about rogue-like/lite games that often don't have a well-defined mechanic is the permadeath. Some of these titles have a vague concept that seems tacked …

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I played quite a bit of FTL when it was released and fell in love with it. When I saw that Subset Games were releasing this title, it was a no brainer for me.

One thing about rogue-like/lite games that often don't have a well-defined mechanic is the permadeath. Some of these titles have a vague concept that seems tacked on and in truth doesn't matter because the point is to enjoy the game. For example, Rogue Legacy is one of my favorite games in this genre, and the death mechanic there is that your descendants are going through the same cursed castle generation after generation. Sure it works, but the idea of hundreds of descended warriors progressing through the same cursed castle is just enough to give the game cohesion. Again, that's not the point of Rogue Legacy, it's just fun to play, and that's what matters.

In Into the Breach, you command a squad of time-traveling "mech" pilots whose mission is to stop the threat of an insect species similar to the enemy in Starship Troopers. In each game, your squad travels back in time through a time breach in an attempt to stop the threat before humanity is destroyed. Each time the game ends, only one of the members of your squad can return to their timeline and retain their character progress. The remaining two squad members are different in each game, and you unlock new pilots as you progress. In addition to varying squad members, you can unlock new variations of mechs to choose from, and certain combinations of mechs and pilots work better than others. I could go on about how this mechanic works, but that's the idea and why I like it so much.

Beyond how the death mechanic works, the gameplay is fun, engaging, and challenging. You cannot just buy the biggest gun and power through the enemies. This game is a bit like SciFi chess with fewer pieces and more destruction. Reading the description of a mechs capabilities, you may think it sounds like a weak or useless ability while it's actually a mechanic that is the cornerstone of your squad.

Mission success in this game can reward you with a tremendous feeling of accomplishment. However, sometimes you can make one tiny mistake in a match that results in a game over. Times such as these are when the game will humble you and make you rethink how to approach your tactics.

If you're looking for a fantastic strategy game or a fresh take on the rogue genre, check this one out. You likely will not regret your purchase.

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Mazinkaiser

Review Mazinkaiser 3/5 · Apr 25, 2020

Into the Breach: Mistakes Were Made

Into the Breach presents an addictive, satisfying turn-based strategy challenge and proceeds to dive it into the ground with frustrating roguelite elements. That said, what is here is promising and unique.

Far into the future, humanity fights giant monsters called the Vek on a series of islands. You are a pilot sent back in time to stop the Vek and …

Read more

Into the Breach presents an addictive, satisfying turn-based strategy challenge and proceeds to dive it into the ground with frustrating roguelite elements. That said, what is here is promising and unique.

Far into the future, humanity fights giant monsters called the Vek on a series of islands. You are a pilot sent back in time to stop the Vek and preserve the timeline. You have a squad of three mechs and a variety of pilots, with achievements that unlock new squads and pilots for runs.

The strategy is intriguing. During a turn, Vek enemies will unearth and threaten to attack set areas, usually cities and fellow squad members. The player may then attack and push enemies into each other, other squad members, or environmental hazards to gain extra damage and strategy. On the easier difficulties this is a pretty fun challenge, with a variety of tactics (freezing, flames, more pushing) that makes playing as each squad fairly rewarding. The player may strategize which areas they proceed to obtain with upgrades such as weapons, pilots, overall grid health (e.g. if this runs out, you lose) and reputation that can be spent on even more upgrades after an island is completed. It's fairly flexible and allows you to beat islands in whatever order you please.

This sounds like a really great set of concepts executed well, but the gap between easy and "Normal" is a chasm where the randomly generated portions of the game really start to show their claws. Players will barely be able to scratch by with damaged cities, dead pilots, and just barely pushing the enemy out of the way, where only luck and sheer perfection can win. The player can undo moves and undo an entire turn of mistakes, but only once. The idea that the player is stuck with their mistakes fairly often on intensely challenging areas grows immensely frustrating quickly, and when the player only has pilots and squads to choose from the repeated efforts to achieve strategic perfection become incredibly tedious to all but roguelite fans.

Into the Breach has a great system that thanks to an easier difficulty can be fun and enjoyable. The roguelite elements, however, ensure that the player will stress and agonize over every mistake and repeated timeline to mental exhaustion.

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V1CGaming

Review V1CGaming 2/5 · Jan 18, 2020

Kinda dull..

I dunno, maybe I'm the only one, but after initially being challenging, the game gets kinda boring and repetitive. It's pretty easy once you get the hang of it, and you're just going to roll every round. I got tired of doing the same islands, same final fight, repeat. It's fun, but not super re-playable.

LuccaCardoso

Review LuccaCardoso 5/5 · Oct 25, 2018

Much more than a turn-based strategy game, than a sci-fi game or than just any other indie game, Into the Breach is a masterpiece. Challenging without being unfair, complex without being overwhelming and familiar without being cliché, it's perfectly balanced to provide a unique experience.

Full review here (in Portuguese)