Main game
2.94 average rating based on 17 ratings
Can we agree to call these things “dead service games?”
The greatest tragedy introduced by live service games is the very idea of a game lifespan. You can’t have life without death after all, and I have to admit that at least part of the reason I’m enjoying “MegaMan X Dive Offline” so much is not just because of its addictive collection-based gameplay, but also because of getting to see such a big publisher attempt to cover that industry blind spot.
Because in its death, this Megaman-themed PC and mobile gacha is finding a second life. The original free to play 2020 release is ending its service later this month but a parting gift from Capcom is this regular-ol buy-to-play 30$ version where everything that was previously a timed event or microtransaction can just be… unlocked through regular play.
Just keep in mind that regular play does involve grinding: the removal of microtransactions hasn’t liberated a secret Megaman classic from its bonds. This is still structurally an incremental gacha--albeit one with direct grindable currency purchases instead of randomized premium ones.
Megaman X Dive offline is a game of numbers. A power meter in the main menu is this …
Can we agree to call these things “dead service games?”
The greatest tragedy introduced by live service games is the very idea of a game lifespan. You can’t have life without death after all, and I have to admit that at least part of the reason I’m enjoying “MegaMan X Dive Offline” so much is not just because of its addictive collection-based gameplay, but also because of getting to see such a big publisher attempt to cover that industry blind spot.
Because in its death, this Megaman-themed PC and mobile gacha is finding a second life. The original free to play 2020 release is ending its service later this month but a parting gift from Capcom is this regular-ol buy-to-play 30$ version where everything that was previously a timed event or microtransaction can just be… unlocked through regular play.
Just keep in mind that regular play does involve grinding: the removal of microtransactions hasn’t liberated a secret Megaman classic from its bonds. This is still structurally an incremental gacha--albeit one with direct grindable currency purchases instead of randomized premium ones.
Megaman X Dive offline is a game of numbers. A power meter in the main menu is this honest stamp about what the game is: increasing that number is your primary objective and whether or not you succeed in any given mission will have more to do with how that number compares to the missions number than any inputs you’re making mid-level.
That can be a little jarring at first: superficially this walks and talks like a Megaman X game, you’ve got running, jumping, dashes, and walljumps…but unlike its namesake, those aren’t really the challenge.
Level geometry is simple—owed to the game's mobile roots, an origin also betrayed by these big ugly touch buttons on the screen even if you’re using a controller.
Enemies are the real obstacle: and a default auto-aiming control scheme ensures that these encounters are largely decided by the prep work you’ve done before loading into a level in getting your character as strong as possible.
Because in addition to being a game of numbers, this is a game of tension. Tension brought about from hovering around the right power level for any given mission, then being presented with a challenge above that power you need to workaround. The slimy part was that this tension was always best relieved with a credit card, but in Offline it just means you need to re-evaluate your build or go back and grind old-school RPG style.
It’s a series of smooth curves then sharp walls, where getting a new item, weapon, or character can be a notable power increase to get you to the next well, and it’s the satisfaction of that climb where this version of Megaman is consistently enjoyable.
That’s partially owed to how wide of a net that progression is cast over: everything you touch and everything you do has some way to be numerically improved, the menus themselves even have progression.
The act of unlocking and upgrading weapons and characters is in and of itself an unlock and upgrade: you have an account wide “gallery” level that improves your power the more items you have progressed, giving you both an incentive to experiment with multiple builds and just one more dripfeed meter in a game that’s completely filled with them.
The first five hours of play is a combination of fighting through simple levels and receiving multiple ephinanies about new menus you didn’t know existed which gives you new powers you didn’t know existed.
The UI is this rats nest of recursive powers: you collect your gacha tokens to build characters of different rarities, each with their own rank and skills, but then you also mix and match different weapons which also have their own levels and their own ranks, and even their own assigned card modifiers which ALSO have levels.
It just goes on and on, and despite offering a wealth of choice, build variety, and tons of fun characters to play with, it's very inelegant in the way it introduces (or doesn’t introduce) some of these systems to you. It’s got some technical hiccups too: controller support emulates a mouse in menus instead of properly shifting between each menu item, and I crashed to desktop three times over the course of fifteen hours of play.
It’s death and rebirth into a micro transaction less version of itself isn’t exactly a pheonix rising from the ashes: Megaman X Dive Offline is clearly still a product of its free to play roots, but damnit am I glad it IS a product.
There are imperfections both in its construction and how its rolling out: players who invested in the original game get a raw deal than people jumping in now because nothing carries over and you still gotta buy regardless of how many microtransactions you pumped into it.
But as a conversion of an existing free-to-play game and the alternative to which would be complete non existence, it’s hard not to appreciate this little piece of game preservation.
It’s a playable reminder of the fact that game preservation isn’t a conversation for the future: that a graveyard of unplayable games is already our current reality, even if it’s disproportionately impacting a style of game that’s not exactly a press favorite.
Without better abandoned-software laws, we’re in a situation where the corporations are the only legal stewards of our games as a service, and Megaman is a commendable if unrefined glimpse into how live service games can offboard at the end of their life.
Ultimately it’s just a numbers go up game in its most crystallized form, and as much as I like it I also feel the need to over-convey what it actually is: my enjoyment is akin to a comforting digital pacifier more than a thrilling platforming adventure. But when evaluated for what it is instead of what it isn’t, Megaman X Dive Offline succeeds at being a long term game of incremental power gains and collection expansion. It’s wide cast of characters, meaningful incentives to experiment with them, and robust collecting systems take the addictive aspects of gacha and divorce them from the monetization methods that exploited those addictive qualities.
The result is a game that tickles your brain in the right spots without forcing you to reach for your wallet, and its both a worthy play in its own right and starting point for what end of life care could look like in a video game context.
I mean, I didn't think I liked this game so much, I've never tried the online version, but this kind of version, without the thought of gacha and bloody pay to win, made me want to play it so badly, even managing to complete the whole story, in a single one day...
Too bad that after completing the story, the game doesn't really have a real challenge, with some particular bosses really hard to defeat or I don't know, but after getting the next DIVE X armor character + the ultimate blast and miracle blade boosted to the max, the game started to ask me to stop, how super strong I've become, hahaha...
After enjoying it for a while, it unfortunately started to bore me, but if only it had a lot more difficult content, I probably would have stayed and played it again. Great game indeed. Especially keeps a lot of waifu and really cool characters.
Running, shooting and jumping through levels is as fun as always —even if the controls aren't as polished as in other Mega Man games— but that's not the main attraction of the game. That's not even half of the game. Most of the time you will be submerged in incredibly complex nesting menus, spending thousands of resources you got from beating the hundreds of levels and dozens of bosses of the game so you can upgrade the skills and weapons of your favorite Mega Man character.
Lots of people would hate that, but there's a niche of gamers that would absolutely love to dedicate hours to get 1% of defense more for the head armor of Zero (I see you Monster Hunter and Destiny freaks). Seeing numbers go up can be really adictive.

This used to be a gacha game, but it's closing so Capcom launched a new version, Its a little expensive (I think), but it has no microtransacions and no gacha. You just have to grind to get characters and weapons... but its a real grind. There's hundreds of hours here, but it can get repetitive and I don't think its balanced for... well... not being a gacha …
Running, shooting and jumping through levels is as fun as always —even if the controls aren't as polished as in other Mega Man games— but that's not the main attraction of the game. That's not even half of the game. Most of the time you will be submerged in incredibly complex nesting menus, spending thousands of resources you got from beating the hundreds of levels and dozens of bosses of the game so you can upgrade the skills and weapons of your favorite Mega Man character.
Lots of people would hate that, but there's a niche of gamers that would absolutely love to dedicate hours to get 1% of defense more for the head armor of Zero (I see you Monster Hunter and Destiny freaks). Seeing numbers go up can be really adictive.

This used to be a gacha game, but it's closing so Capcom launched a new version, Its a little expensive (I think), but it has no microtransacions and no gacha. You just have to grind to get characters and weapons... but its a real grind. There's hundreds of hours here, but it can get repetitive and I don't think its balanced for... well... not being a gacha anymore.
I also hated the menu design that is not compatible with a controller and the spanish language translation really sucks.
You can read my full review in spanish here. Anyone can have a little fun with the levels and the Mega Man fans will enjoy the fanservice a lot, but only the most dedicated players can really love it. I didn't .
Now let's start with the positives about this game: Pretty artwork (expected from a gacha), great sound design (expected from a Megaman game), and it has a large and diverse roster of characters (which Megaman games usually lack). It doesn't even limit itself with X series characters, so there are tons of fan favorites that give the roster more variety. There are some minor flaws like the obviously dumb PvP mode and the fact that you have to spend a resource to speak in one of the public chats, but the biggest offense of them all has to be how this game is one of the more money-depriving gachas out there. The premium currency of this game are called elemental metals (EM), and its not easy to accumulate them quickly. A single pull costs 100 EM, which is relatively easy to obtain, but you will only be guaranteed anything half-decent if you spend 1000 EM for 10 pulls, which takes some time, time that gachas do not give you if you want event characters. So let's say you deplete all of your EM and decide to give in and buy some; guess what, the EM deals are fucking atrocious. If …
Read MoreNow let's start with the positives about this game: Pretty artwork (expected from a gacha), great sound design (expected from a Megaman game), and it has a large and diverse roster of characters (which Megaman games usually lack). It doesn't even limit itself with X series characters, so there are tons of fan favorites that give the roster more variety. There are some minor flaws like the obviously dumb PvP mode and the fact that you have to spend a resource to speak in one of the public chats, but the biggest offense of them all has to be how this game is one of the more money-depriving gachas out there. The premium currency of this game are called elemental metals (EM), and its not easy to accumulate them quickly. A single pull costs 100 EM, which is relatively easy to obtain, but you will only be guaranteed anything half-decent if you spend 1000 EM for 10 pulls, which takes some time, time that gachas do not give you if you want event characters. So let's say you deplete all of your EM and decide to give in and buy some; guess what, the EM deals are fucking atrocious. If you pay 21.99 USD only gets you 830 fucking EM. You can't even get 10 pulls with that shit. They have deals that increase the amount of EM per price point, but those deals are limited to monthly purchases only. Well, the prices may be ludicrous, but at least it guarantees the character/weapon you want if you spend enough money, right? Well it does....IF YOU'RE WILLING TO DUMP $200+. This is beyond overpriced for just a PS3 model with a pretty artwork. Kof All Star is more generous than this, AND THAT'S FROM A COMPANY THAT NEARLY WENT BANKRUPT TWICE. FOR FUCK'S SAKE CAPCOM, IF YOU'RE GOING TO DEMAND THIS MUCH MONEY FROM A GACHA, THEN AT LEAST USE IT TO CREATE A NEW FUCKING MEGAMAN GAME.
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Sweet Jesus, because this was a mobile game there are giant touch buttons that cover the bottom right quadrant of the screen. They are so big that you can’t see Mega Man during boss fights if you move anywhere on the right side of the screen. It’s ridiculous.
Also, what is with the Steam Cloud saves on this game? They aren’t automatic. You have to manually upload and download them using icons that show up on the load screen. And to be clear it’s using Steam Cloud saves when you do that. What a strange implementation.

This is truly atrocious on PC. You literally can’t control the menu with a controller. There simply are no controller bindings for menu navigation. If you want to play this on PC you have to sit there with a controller and a mouse.
It’s also ugly, even at the highest quality settings. The backgrounds are passable but Mega Man looks like he’s made out of low resolution assets.
Now, I know that gacha games aren’t exactly known for balance or a good pvp mode, but x dive’s is laughably terrible. If you find a match, you’re either against an afk player, or someone who destroys you in under 40 seconds while not even being on-screen. If you ever think your competitive game has bad balance at the moment, x dive’s pvp is a reminder that at least your devs are trying to balance your game.
I got the offline version of this game and I thought the removal of the gacha mechanics would make me like it more, but I don't. It's still dull, grindy, and clunky. The hidden elements don't really add engagement, they're just there to pad the game out by making you look through every corner of the stage to find those things. Sometimes they're off screen, sometimes they're so hidden I couldn't even see them even after I knew where they were after looking them up online. The novelty of all of the Mega Man franchises coming together doesn't take away from the fact that this game doesn't feel like playing any game in the franchise. And as neat as it is being able to play with a bunch of characters, since weapons can be freely equipped to anyone, none of the characters feel particular distinct. Yes, they have different passives and active skills, but they don't prevent the characters from playing largely the same. Level design and flow is pretty meh. Levels are generally short so there really isn't enough time to get into a groove. The gacha version had issues with progression because you would be stuck unless you …
Read MoreI got the offline version of this game and I thought the removal of the gacha mechanics would make me like it more, but I don't. It's still dull, grindy, and clunky. The hidden elements don't really add engagement, they're just there to pad the game out by making you look through every corner of the stage to find those things. Sometimes they're off screen, sometimes they're so hidden I couldn't even see them even after I knew where they were after looking them up online. The novelty of all of the Mega Man franchises coming together doesn't take away from the fact that this game doesn't feel like playing any game in the franchise. And as neat as it is being able to play with a bunch of characters, since weapons can be freely equipped to anyone, none of the characters feel particular distinct. Yes, they have different passives and active skills, but they don't prevent the characters from playing largely the same. Level design and flow is pretty meh. Levels are generally short so there really isn't enough time to get into a groove. The gacha version had issues with progression because you would be stuck unless you had enough resources, the offline version makes it easier to progress in the game, but that in turn gives you more time to play the game and realize how boring the game actually is at its core. That being said, I am still glad the game exists and I hope more devs make offline versions of their games once they remove the online versions from the stores. I am still planning on finishing the game despite my complaints, but I'm not really expecting to change my opinion on the game.
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I love spending 4 months, saving up 12,000 element metals then seeing a banner I actually want to pull from, and yet somehow not pulling either of the legendary characters I wanted, but instead pulling the same legendary weapon 4 times. And apparently, not getting want I want in 120 pulls isn't enough to trigger the loyalty reward system. Gachas really are the worst genre of games
Today, when I logged into the app, I thought my account had been deleted because I had lost everything and it was making me do the tutorial. Thankfully, my data was restored after uninstalling and redownloading the app. I'm so relieved that an app that I have (unfortunately) spent hundreds of dollars on didn't just delete all my stuff
I'm really starting to dislike gacha games. I just don't like how characters are limited to events and if you miss the event, you just don't have the chance to unlock that character ever again.
Playing Mega Man X Dive made me realize how starved I was for Mega Man games, so I’ll be playing the original series before I start playing the Zero series