Book of Demons box art

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Book of Demons

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Book of Demons

Dec 13, 2018

Main game

3.18 average rating based on 78 ratings

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Book of Demons is a deck-building hack and slash adventure, with a dark theme reminiscent of classics of the PC ARPG genre.
Release Dates
Dec 13, 2018 (Worldwide)
Mac, PC (Microsoft Windows)
Apr 24, 2020 (Worldwide)
Xbox One
Apr 30, 2020 (North_America)
Nintendo Switch, Xbox One
Apr 30, 2020 (Europe)
Nintendo Switch
Apr 30, 2020 (Worldwide)
PlayStation 4, Xbox One
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User Stats
1530
In Collection
17
Wish Listed
5
Playing
1014
Backlogged
How Long Is Book of Demons?
Main story: 12.6 hours
Main + extras: 20.0 hours
Total completions: 6
Rokal
Rokal gave Mar 30, 2019
Rokal gave Mar 30, 2019
Papercraft Diablo-Lite

A cool take on a Diablo-style game which tries to make the game more accessible by having floors follow branching linear paths rather than allowing free movement. The game seems like it was designed for mobile devices, both because of the simplification of the genre and an emphasis on gestures rather than typical input, but it’s only available on PC for the moment. There are some cool ideas in having the UI be a part of combat (tapping shields to break them, tapping ability cards that were knocked out of place to restore them, etc.) but the things they’ve added that make the game different from other games in the genre often get in the way and are frustrating. Annoying mechanics (such as enemies with large health pools that can only be damaged 1 heart every ~10 seconds), getting stuck inbetween things or being unable to dodge attacks because the limited movement, etc. The game has a good deal of variety for enemies and mini-boss mechanics, but also feels very repetitive and pretty grindy overall. There is a high requirement of floors to clear before each boss and they don’t feel different enough or rewarding on their own. The game …

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A cool take on a Diablo-style game which tries to make the game more accessible by having floors follow branching linear paths rather than allowing free movement. The game seems like it was designed for mobile devices, both because of the simplification of the genre and an emphasis on gestures rather than typical input, but it’s only available on PC for the moment. There are some cool ideas in having the UI be a part of combat (tapping shields to break them, tapping ability cards that were knocked out of place to restore them, etc.) but the things they’ve added that make the game different from other games in the genre often get in the way and are frustrating. Annoying mechanics (such as enemies with large health pools that can only be damaged 1 heart every ~10 seconds), getting stuck inbetween things or being unable to dodge attacks because the limited movement, etc. The game has a good deal of variety for enemies and mini-boss mechanics, but also feels very repetitive and pretty grindy overall. There is a high requirement of floors to clear before each boss and they don’t feel different enough or rewarding on their own. The game is really missing the loot-chase part of the genre and while you can find new ability cards with different rarities and effects, they usually feel at-odds with your existing abilities and aren’t much fun.

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anarchistica
anarchistica updated their status Mar 22, 2024
anarchistica updated their status Mar 22, 2024

Free @ GOG for the next 70 hours:

Giveaway

AlphaStigma
AlphaStigma updated their status Oct 27, 2022
AlphaStigma updated their status Oct 27, 2022

I'm really pleasantly surprised by this game, it's heavily inspired by Diablo 1 in a good way but adds a lot of unique and innovative mechanics. And it's all put together and polished nicely. Getting close to finishing my first playthrough now but I'll probably keep playing it further.