Main game
3.18 average rating based on 78 ratings
A cool take on a Diablo-style game which tries to make the game more accessible by having floors follow branching linear paths rather than allowing free movement. The game seems like it was designed for mobile devices, both because of the simplification of the genre and an emphasis on gestures rather than typical input, but it’s only available on PC for the moment. There are some cool ideas in having the UI be a part of combat (tapping shields to break them, tapping ability cards that were knocked out of place to restore them, etc.) but the things they’ve added that make the game different from other games in the genre often get in the way and are frustrating. Annoying mechanics (such as enemies with large health pools that can only be damaged 1 heart every ~10 seconds), getting stuck inbetween things or being unable to dodge attacks because the limited movement, etc. The game has a good deal of variety for enemies and mini-boss mechanics, but also feels very repetitive and pretty grindy overall. There is a high requirement of floors to clear before each boss and they don’t feel different enough or rewarding on their own. The game …
Read MoreA cool take on a Diablo-style game which tries to make the game more accessible by having floors follow branching linear paths rather than allowing free movement. The game seems like it was designed for mobile devices, both because of the simplification of the genre and an emphasis on gestures rather than typical input, but it’s only available on PC for the moment. There are some cool ideas in having the UI be a part of combat (tapping shields to break them, tapping ability cards that were knocked out of place to restore them, etc.) but the things they’ve added that make the game different from other games in the genre often get in the way and are frustrating. Annoying mechanics (such as enemies with large health pools that can only be damaged 1 heart every ~10 seconds), getting stuck inbetween things or being unable to dodge attacks because the limited movement, etc. The game has a good deal of variety for enemies and mini-boss mechanics, but also feels very repetitive and pretty grindy overall. There is a high requirement of floors to clear before each boss and they don’t feel different enough or rewarding on their own. The game is really missing the loot-chase part of the genre and while you can find new ability cards with different rarities and effects, they usually feel at-odds with your existing abilities and aren’t much fun.
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Free @ GOG for the next 70 hours:
I'm really pleasantly surprised by this game, it's heavily inspired by Diablo 1 in a good way but adds a lot of unique and innovative mechanics. And it's all put together and polished nicely. Getting close to finishing my first playthrough now but I'll probably keep playing it further.