Bloodstained: Curse of the Moon (2018)

Inti Creates

Nintendo 3DS · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Xbox One

3.61 from 389 ratings

1283 members have it in their collection · 40 playing now · 486 backlogged · 204 wish listed

How long? Main story 3h · with extras 4h · 100% 12h (from 32 logged playthroughs)

“Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable. Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat … Read more
“Bloodstained: Curse of the Moon” is packed with the retro charm that made the legendary 2D action games of the 80s so enjoyable. Take control of one of four characters that can be interchanged at any time during gameplay: The sword-swinging exorcist Zangetsu, the whip-wielding heroine Miriam, the magic using alchemist Alfred, and Gebel, who can turn into a bat and take to the skies. Finally, you can experience multiple endings depending on how you interact with the characters you meet. This project is the 8-bit style game promised as a stretch goal of the 2015 Kickstarter campaign for "Bloodstained: Ritual of the Night." Backers of the Kickstarter campaign are encouraged to check the Kickstarter page for updates. Read less

Release dates

  • May 23, 2018 (Full Release) (North_America) Nintendo 3DS
  • May 24, 2018 (Full Release) (Japan) Nintendo 3DS
  • May 24, 2018 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation Vita
  • May 31, 2018 (Full Release) (Europe) Nintendo 3DS
  • Jun 06, 2018 (Full Release) (Worldwide) Xbox One

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Featured in lists

Top 100 by IzzyBoy · 101 games · 0
GOTY 2018 by LarsFrukt · 33 games · 0
Linux / Windows by DarkLolo · 58 games · 0

Rating distribution

5 stars
58
4 stars
165
3 stars
130
2 stars
30
1 star
6

Community All Reviews Statuses

Etrail

Status Etrail Oct 2, 2025

Game 2 of Spooktober 2025 Complete!

I'd heard good things about this, but it was extra fun after playing so many of the classic Castlevania games that inspired it. Granted, I found it much easier than basically any of them, but I'm not complaining on that front as this was way more approachable.

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Krauzer

Review Krauzer 4/5 · Aug 21, 2025

This is a retro-inspired action platformer created by Inti Creates as a companion project to Bloodstained: Ritual of the Night. It serves as a love letter to classic NES Castlevania games, particularly Castlevania III, with its 8-bit visuals, gothic atmosphere, and deliberate platforming. It even has some of the same creators of the original classic Castlevania titles making this game, …

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This is a retro-inspired action platformer created by Inti Creates as a companion project to Bloodstained: Ritual of the Night. It serves as a love letter to classic NES Castlevania games, particularly Castlevania III, with its 8-bit visuals, gothic atmosphere, and deliberate platforming. It even has some of the same creators of the original classic Castlevania titles making this game, so you know that you are in for an amazing experience.

The MC is called Zangetsu, a demon slayer who can recruit other characters along the way, including Miriam, Alfred, and Gebel, which are all playable. Each character has distinct abilities that add strategic variety and allow for multiple ways to approach stages and bosses. Switching between them in real time is one of the game’s strongest mechanics, encouraging experimentation and tactical play. Not a very unique mechanic, for example, Trine has done this a very long time ago, but since the level design is very high quality, it makes it so that this mechanic is masterfully implemented.

The game is short, often completable in just a couple of hours, but it makes up for that with branching paths, multiple endings, and several difficulty modes that reward replaying. I highly recommend doing 100% on this one, it is very rewarding and it was really meant to be played this way, the regular mainline quest is just half of it, but be aware that it'll be a much more challenging playthrough. Its music and pixel art capture the spirit of late-80s action games, while subtle quality-of-life improvements prevent it from feeling dated, so if you are no a fan of this I recommend skipping this one.

While some people may find the controls stiff compared to modern platformers, the overall package delivers exactly what it promises: a polished, faithful homage to the golden age of side-scrolling gothic action. It’s a compact but memorable experience for fans of classic Castlevania or anyone looking for a nostalgic yet well-crafted challenge. I'm a big fan of the Castlevania series and I consider this one of the best games that I've ever played, don't skip it if you are into any of that to any extent.

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Ivonnempg88

Review Ivonnempg88 3/5 · Dec 31, 2023

Short little companion to Ritual of the Night

Curse of the Moon tells the tale of Zangetsu, a samurai cursed by demons who now seeks to destroy them all. Zangetsu is a character that I encountered first in Bloodstained: Ritual of the Night, and I really liked him. I decided to play the other games in the series to learn more about him.

This game is very short, …

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Curse of the Moon tells the tale of Zangetsu, a samurai cursed by demons who now seeks to destroy them all. Zangetsu is a character that I encountered first in Bloodstained: Ritual of the Night, and I really liked him. I decided to play the other games in the series to learn more about him.

This game is very short, although there are multiple endings that you can get depending on the difficulty and the companions you choose to help you out on your journey. Right now, I am not up to beating the game again multiple times, but maybe I'll try it out later. Nevertheless, the true ending is played on normal and not complicated, so I appreciate that.

Something that was a little bit disappointing is that I wanted to know more about Zangetsu, but the game doesn't tell much... it just repeats things that I already knew while playing Ritusl of the Night. A wasted opportunity in my opinion...

The game is very retro, like the old Castlevania games. Pixalated, simple color palette, synthesized music, and super clunky controls. I didn't mind it much, but I believe the jumping could have been made better. For some reason you have to walk forward before jumping, or the character won't move. You can't change the direction of the jump midway.

It was fun watching the enemies from Ritual of the Night in pixalated form, and the synthesized music. Nevertheless, the game lost an opportunity to add lore and be more elaborate.

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kensho

Review kensho 4/5 · Nov 19, 2023

A side game that's better than the main dish

The perfectly measured design of this little gem pisses all over the mess that's the main bloodstained game. I'm gonna pretend it doesn't exists and just keep playing the curse of the moon entries.

Retrobert

Review Retrobert 4/5 · Sep 30, 2023

Simon Belmont is that you?

The pros outweigh the cons with this one. Seriously, this is a well made Castlevania like game that can sometimes feel like complete plagiarism! Well, maybe that’s an exaggeration, but the developers really nailed the 8 bit feel here. The music is awesome, the aesthetics feel very authentic, and the game mechanics are fair enough to give you a good …

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The pros outweigh the cons with this one. Seriously, this is a well made Castlevania like game that can sometimes feel like complete plagiarism! Well, maybe that’s an exaggeration, but the developers really nailed the 8 bit feel here. The music is awesome, the aesthetics feel very authentic, and the game mechanics are fair enough to give you a good time. Heck, they even made it easier to play for people who are not into NES style punishment. My main complaints are the bosses which look good but are quite easy. Also, sometimes switching characters feels forced even though it can be interesting.

Overall this is a good indie title that will certainly amuse and entertain fans of the 8 bit era of gaming and of course Castlevania fans

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Chovus

Status Chovus May 26, 2023

Beat on Veteran mode. This game was like someone took Castlevania 3 and improved upon it in almost every way. Almost. The candles were color coded so I knew which ones had sub weapons and thus could avoid accidental pick ups. Candles and enemies sometimes dropped health so there was less need to find hidden health. The checkpoints were generous …

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Beat on Veteran mode. This game was like someone took Castlevania 3 and improved upon it in almost every way. Almost. The candles were color coded so I knew which ones had sub weapons and thus could avoid accidental pick ups. Candles and enemies sometimes dropped health so there was less need to find hidden health. The checkpoints were generous and the optional casual mode was a great way to help offset the difficulty of this style of game. I did find the game overall to be not as difficult as the classic games, with fewer scenes of infinite enemies and cheap enemy placements. Most of my deaths were from platforming rather than combat and I finished with 12 lives. Nice touch putting a 1 up just before the final boss. The one thing I did not like was the inability to control any character while in mid air. It made every jump a commitment that needed to be planned, and caused me a few deaths. Even Castlevania 3 allowed the rogue character to adjust position in midair. I know it was a deliberate design choice but it just made the game unnecessarily harder. At least casual mode should have free movement while in the air.

The best part of the game by far was the character switching system. Unlike Castlevania 3, you got all 4 characters at the same time to swap between on the fly, each with their own health and abilities. The levels were designed around this with optional shortcuts and powerups that could only be reached with certain abilities, and there was a lot of tactical depth in their combat styles and sub weapons. I preferred the girl with her mid range whip and better jumping. She was overall the most useful but that meant she was usually the first to die. Her knife sub weapon was the best because I could use it to snipe annoying enemies from long range. The 3 upwards knives were good for hitting those giant bats on the ceiling before they swooped down, but I found them redundant with bat guy's normal attack. The scythe functioned like the classic cross boomerang while her axe was very powerful but short range so I did not want to use it. The main guy had the most health with a pretty good short range sword. I found her whip to be just as strong though the sword may have had a faster attack rate. I am not sure what his best sub weapon was. The diagonal up whip was the poor man's way of attacking higher up enemies, but its mid range made it inferior to the knife spread, and the cost made it inferior to bat guy. I ended up using this for most of the game just to have a backup up attack in case bat guy died. The scroll was a great way to hit down since only the homing lighting could angle that way, but it was rarely necessary to hit enemies that were lower. Then his flame buff which I read improved damage, which would be great for bosses. I did not test if it carried over to the other characters. The alchemist had a terrible basic attack but amazing spells. Of those mirror image was the weakest, allowing the image to safely smack stuff while the real guy was at a safe distance. Ice fired straight ahead like the knife, freezing enemies solid for easy kills. There were optional paths blocked by flaming golems which I assume this would solve. The fire shield was probably the best sub weapon in the game. It did contact damage to enemies and even stayed active when switching characters. I used it to rush through platforming scenes without worrying about taking a hit and being knocked into a pit. It could also stun lock cat girls in mid air to avoid their stomp attack and prevented the instant death from the painting miniboss. It could also destroy projectiles, making some of the most annoying enemies trivial, and the constant damage could smoke bosses if I got up close and personal. The lightning was a full screen homing shot that could hit anything from any angle. I think fire beats it out as being more useful though, especially during the final boss. Lastly, bat guy was a direct clone of Alucard. His normal attack was mid range forward, up diagonal and straight up, making him invaluable for hitting those enemies. He could not hit short enemies straight ahead through. His special turned into a bat to fly and just like in Castlevania 3 this was the single best use of sub weapon power. I used it to skip several annoying platforming scenes and it could even attack enemies and destroy candles. It was also very useful that destroying sub weapon candles as him made them drop mana instead of a weapon. The only thing I did not like about the multiple characters was that if any character died it returned to the last checkpoint rather than allowing the survivors to pick up where the deceased left off. This was most annoying during boss fights as the boss would fully heal but the surviving characters would not. The game always had health drop before a boss fight so it was technically still possible to win without all the characters.

The bosses were well designed with learnable patterns and enough cues to figure out what to do. The difficulty was in properly executing what needed to be done. Platforming was excellently incorporated into the fights too. They definitely felt like Castlevania bosses and I was getting some Mega Man vibes. The first boss was no trouble. I failed the ice boss on my first try because there was so much going on. This was the boss that I most often accidentally jumped into. I burned up sub weapons on him and mostly used the girl to outrange the bubble shield and jump over him. Bat guy would be good for destroying the bubbles, and fire shield would likely easily wreck them. The gold coin boss was not difficult but I was thrown for a loop when I could not jump over the 3rd coin stack and took some damage. This would be a good boss for the attack boost sub weapon, since the boss was easy to hit. The dragon boss was a challenge that took a couple tries. The scroll sub weapon was great for killing the lower head but it was easy enough to kill with regular attacks. The top head was trivial as bat guy. Then in phase 2 I used the throwing knife so as not to rely on jumping back and forth to the platform. I was blown off the edge during my first attempt at the lightning boss, so bat guy had to sit out this fight. I had a lot of trouble hitting her so I used up all my mana on lightning magic. I was not in great condition when I started the fight with blood lady, but she was not difficult at all as I very quickly realized how to use the umbrellas to avoid her attacks. The next boss was similar with a designated platform to be on to avoid damage. I beat him first try and he got absolutely wrecked by fire shield when he stood still after his sequence. The timed platforming scene before the final boss was the most difficult part of the game. I first used the girl and died not realizing how little time there was. Then I tried bat form but he did not fly fast enough vertically. Then the main guy was too slow. Old man alchemist was the only one who made it up. I lost the first attempt on the final boss as I figured out what to do, then mastered it for the second attempt. For phase 1 I used fire shield and attacked with bats. When the boss attacked with bats I avoided it as best I could; often using the girl to slide under the bottom platform. For phase 2 I made use of every character. The old man used fire shield and jumped into the sickles to destroy them and collect mana. Then main guy dodged the hooks, made a couple platforms on the right and grabbed a mana power up. Then the girl attacked from the high platform until it was time to jump over the boss's attack, when I switched to bat guy to get 1 last hit in during the jump. The only tricky part was her ultimate attack, which took up almost the entire screen so the only safe spot was right at the edge by the death drop. I figured the risk of being knocked off the tower was too great so I used the main guy to tank the hit. Everyone still had good health when I won.

Then I played Nightmare mode. I started on Veteran but after dying within the first few screens after flying up, I decided to start over on Casual. I did not need the change but I did not want to risk losing much progress. I used online maps to find all the powerups but the health in the first level that required flying up was the only thing I missed on Normal. I also used the maps to plan out the shortest routes and it was interesting to see how everything fit together and what powers unlocked which shortcuts. This playthrough was pretty much the same as Normal only without the main guy. So a lot of focus on using the girl, fire shield, and bat form to skip platforming. The ice spell one shot a painting miniboss. Even though the bosses were a bit tougher the only time I died was on the dragon boss. The girl simply took too much damage from having to crouch to avoid the fire breath in phase 2, and the other 2 had too much trouble platforming. On the next attempt I conserved mana in phase 1 to save more knives for phase 2; it was so much easier just hanging back and throwing but I still had to finish him off with whip. I switched to the guys to avoid the breath and spikes just to preserve her hp. The final boss in this mode was extremely difficult and took around a dozen attempts. This was because he moved so fast and his attacks were very difficult to predict. It took all those tries to learn the attacks well enough to survive to phase 2, then another couple to figure out what to do there. The knife was great for phase 1 but I had to be careful not to throw it while he was running because there was not enough time to recover from a throw and jump over him. The upward knives would have been better for phase 2 because it was difficult to hit those orbs coming from up high.

Then I beat Normal Casual by killing all of the companions. I did not even realize that killing or ignoring them was an option. Playing through with only 1 character was a challenge, especially with platforming. 2 of the 3 powers I got from killing the companions were good. The best by far was double jump from the alchemist, which was even better than the girl's jump. It made phase 2 of the dragon boss trivial and I even used it to save myself from death pits since it was treated as a separate jump with new direction input. The aerial slash from the girl was great for hitting slightly above and below but maybe not worth the sacrifice. The sprint from bat guy was useless and definitely not worth the sacrifice. I used the attack buff for the dragon boss and the whip for the rest of the game. It was important to have an up attack. The instakill painting minibosses were tough; I had to be aggressive and hit with 3 whips before it attacked. The final boss was more difficult with only 1 life bar and took 2 attempts. The only upgrade I got was armor as I could not see how to get any others with only double jump. I used crescent slash to kill the yellow sickles and jumped over the red, whip to hit the boss, and went to the edge to avoid the ultimate. I unlocked Ultimate mode and boss rush but did not play them.

Excellent game, well crafted with near perfect homage to classic Castlevania, and great modern quality of life improvements. It could have improved upon a few things, like more story and more optional things to find, but those might bloat the homage.

9.0/10

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ElectronicJourneys

Review ElectronicJourneys 3/5 · Jan 19, 2022

Bullet Point Review

PROS

  • A solid throw-back to old-school Castlevania games
  • Tight controls make for tense action-platforming
  • Some cool boss fights and enemy designs

CONS

  • Character switching is a poor gimmick that screws with learning the controls and also makes dying and losing lives an unnecessarily confusing process
  • Overall, this feels exactly like what it is: a Kickstarter stretch goal bonus game
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PROS

  • A solid throw-back to old-school Castlevania games
  • Tight controls make for tense action-platforming
  • Some cool boss fights and enemy designs

CONS

  • Character switching is a poor gimmick that screws with learning the controls and also makes dying and losing lives an unnecessarily confusing process
  • Overall, this feels exactly like what it is: a Kickstarter stretch goal bonus game
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andocommando33

Review andocommando33 4/5 · Apr 6, 2020

Bloodstained: Curse of the Moon is a fun little retro side-scroller

If you grew up playing NES or SNES games, this one has all the feel and fun of one of those games from back in the day.

You have the option of switching between four different characters (once you unlock them all, that is) and you'll need to learn how to use each one of their powers to beat the …

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If you grew up playing NES or SNES games, this one has all the feel and fun of one of those games from back in the day.

You have the option of switching between four different characters (once you unlock them all, that is) and you'll need to learn how to use each one of their powers to beat the game -- although, it is possible, but very challenging, to beat the game with only one character.

There are 8 levels to play, including different game modes. On every level, skeletons of fallen adventurers will point you in the right direction, however, there are also multiple paths to the end of each level. I found it best in my first play-through to follow the recommendation of the skeletons.

All in all, this was a fun throw back game to explore if you enjoy 2D action and adventure games.

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Rokal

Review Rokal 2/5 · Dec 30, 2019

Haunted by the Past

I think I might hate this game. It was retro in all of the wrong ways: clunky controls, unfair deaths, and a lives system that puts you in an awkward position every time a key character dies and leaves you wishing the rest would die too so that you could get full-strength attempt at the next section. It’s a short …

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I think I might hate this game. It was retro in all of the wrong ways: clunky controls, unfair deaths, and a lives system that puts you in an awkward position every time a key character dies and leaves you wishing the rest would die too so that you could get full-strength attempt at the next section. It’s a short game that feels weirdly bloated both in levels and ideas. Rather than acting as an appetizer or proof-of-concept of the full-fledged Bloodstained release this year Curse of the Moon felt like an active warning to stay away from it.

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Reset_Tears

Status Reset_Tears Oct 7, 2019

Played through this on the Vita a couple times, and yeah it's great. It's classic Castlevania-style gameplay, but with modern gameplay conveniences. All four characters are fun to play as, and it's nice how you can switch between them instantly on the fly. The pixel art for the levels and the bosses is fantastic, and the music is nice and …

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Played through this on the Vita a couple times, and yeah it's great. It's classic Castlevania-style gameplay, but with modern gameplay conveniences. All four characters are fun to play as, and it's nice how you can switch between them instantly on the fly. The pixel art for the levels and the bosses is fantastic, and the music is nice and moody. Just a solid romp through and through. I do feel some of the levels design-wise are a bit dull, and some of the enemies are really basic. But I had fun, and look forward to playing the main Bloodstained game at some point.

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Torgo

Status Torgo Jun 27, 2019

I ended up getting this during the Steam sale. This will have to tide me over until I get Ritual of the Night.

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Gangreen

Status Gangreen Nov 29, 2018

I like the basic idea and style but It doesn't play well. Hitting enemies is slow and doesn't feel good.

And the play control is way too old school. Even Super Mario Brothers 1 had better controls. For example, if you jump and don't push forward at the beginning of your jump you can't change your mind mid-air. I get …

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I like the basic idea and style but It doesn't play well. Hitting enemies is slow and doesn't feel good.

And the play control is way too old school. Even Super Mario Brothers 1 had better controls. For example, if you jump and don't push forward at the beginning of your jump you can't change your mind mid-air. I get that they are being faithful but that's just dumb.

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NotRegret

Review NotRegret 2/5 · Jul 18, 2018

The game is supposed to remind you of Castlevania 3 with it's "8-bit" graphics and similar mechanics. Only someone with the most superficial understanding of older NES games would find it on the same par as them.

The most immediate offensive thing about this is the visuals. All the characters from the monsters to the heroes are a detailed, complex …

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The game is supposed to remind you of Castlevania 3 with it's "8-bit" graphics and similar mechanics. Only someone with the most superficial understanding of older NES games would find it on the same par as them.

The most immediate offensive thing about this is the visuals. All the characters from the monsters to the heroes are a detailed, complex design, but it's all being done with sprites that have few pixels and a limited color palette, something that only works well with simple designs. The result is an ugly garbled mess, th fact that it doesn't even confirm the limitations of NES games is the least of the problems. The game is still shit even if you ignore the visuals.

The pacing is terrible, downright boring, well below the standards of any decent platformer from any era. There's no time limit, steady supply of respawning enemies, nor do the enemies seem particularly aggressive. They don't even come in quick succession of each other, with too much dead space between encounters. Even the bosses are paced poorly with long wait times between their patterns where there is little to do. It's totally free of excitement. I didn't play it long enough to see if it posed a real challenge but the general answer seemed to be a definite "no" (I've seen reports of people beating it on it's hard mode in less than 2 hours). Not that it would matter much when it's not even designed well.

The only thing keeping this out of the 1-star range is the visual design at least has cool concepts, you are still a demon-hunter killing gruesome monsters and going through interesting locations, it's just executed terribly.

Don't let the nostalgia-tugging con you out your time or money. Avoid.

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kasparius

Review kasparius 4/5 · Jun 5, 2018

Well, That Was Fast...

I really enjoyed it, this is a truly well done retro title. It feels like it could have been on the NES, think Castlevania IV, if the SNES hadn't been out yet. Of course, that is without the infamous NES slow-downs. It would screech to a grinding halt with some of the superb 8-bit animations in this game.

The length …

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I really enjoyed it, this is a truly well done retro title. It feels like it could have been on the NES, think Castlevania IV, if the SNES hadn't been out yet. Of course, that is without the infamous NES slow-downs. It would screech to a grinding halt with some of the superb 8-bit animations in this game.

The length is an issue if you pay $9.99 and you're not the type of person who likes to play hard mode, revisit the game for alternative paths, or speed run it (I'm not). It literally took me under 2 hours to beat it, and I'm not the greatest platform player in the world. As a free bonus game to my Bloodstained kickstarter contribution, on the other hand, it's way more than I expected. The quality of the gameplay and game design is superb.

I loved the switching back and forth between the 4 characters depending on the situation, it was wonderfully well done, and I would love to see them make a longer game (maybe even an actual Metroidvania) with these graphics and gameplay. I would definitely buy that.

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kasparius

Status kasparius Jun 5, 2018

Got my key for the Switch a few days ago, as I am one of the kickstarter of Bloodstained, I just started it. So far it looks great and sounds great, and the gameplay is satisfying.

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XanderCat

Status XanderCat Jun 1, 2018

Finally got my backer code! Now to see how this game is. I finished Castlevania 1 (with heavy save-state abuse!) so I am looking forward to this game. I still need to finish Castlevania 2, 3, 4, well and a ton others.... but I am a huge fan. :) The DS and 2DS castlevanias are the ones I've played the …

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Finally got my backer code! Now to see how this game is. I finished Castlevania 1 (with heavy save-state abuse!) so I am looking forward to this game. I still need to finish Castlevania 2, 3, 4, well and a ton others.... but I am a huge fan. :) The DS and 2DS castlevanias are the ones I've played the most.

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FredLobster

Review FredLobster 4/5 · May 30, 2018

What is a moon? ...Wait, I think I flubbed my line. Let me start over.

I vaguely remember KickStarting Koji Igarashi's Bloodstained: Ritual of the Night a while ago. At least, it certainly sounds like something I'd back. And so, given my tendency to barely skim update emails, I had no idea this odd little... prequel? prologue? appetizer? was coming my way until it got here, and lo and behold, the dang thing's good! And …

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I vaguely remember KickStarting Koji Igarashi's Bloodstained: Ritual of the Night a while ago. At least, it certainly sounds like something I'd back. And so, given my tendency to barely skim update emails, I had no idea this odd little... prequel? prologue? appetizer? was coming my way until it got here, and lo and behold, the dang thing's good! And not just by the standards of free giveaway prizes you get for supporting indie game developers; Curse of the Moon is a solid platformer which also manages to hit every visual, audio, and game design note necessary to generate maximum NES-talgia. With callbacks to classics such as Contra and Mega Man and, er, possibly Shovel Knight?, this grimdark lil' gem feels fresh and wonderful while simultaneously bringing you back to a thousand games you've already played.

It might be a little short on complexity, and a lot short on narrative, but these flaws come along for the ride when you're trying to make something that feels properly authentic. If you're a backer who's got a copy sitting around untouched, definitely give it a try. For the rest of you, if you like games from the golden age of platforming frustration, I'd say it's well worth throwing a couple bucks at.

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