I feel like a jerk for even critiquing this game. Most players and critics are vibing with 13 Sentinels. I can't vibe with it though.
I'm not dumb. I know all stories are hacked together from other stories. But 13 Sentinels is a hacked-together homage so blatant it infuriates me. Terminator, Looper, Darling and the Franxx, Source Code, Alien, ET …
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I feel like a jerk for even critiquing this game. Most players and critics are vibing with 13 Sentinels. I can't vibe with it though.
I'm not dumb. I know all stories are hacked together from other stories. But 13 Sentinels is a hacked-together homage so blatant it infuriates me. Terminator, Looper, Darling and the Franxx, Source Code, Alien, ET, even Puella Magi Madoka Magica! It's as if the writers thought cramming enough sci-fi cliche's into the sprawling plot, would create something unique.
Unlike its influences, the characters in 13 Sentinels never surprised me. And despite the looming threat of an alien invasion and time-traveling criminals, the stakes never seem high. Moments of intimacy rarely feel genuine and it's clear the voice actors were never in the same room by the way all line readings seem to exist in an emotionless vacuum.
The only thing interesting about the plot is the way it's structured. Being able to explore the story in a nonlinear fashion, and using the in-game currency to unlock exposition are two very inspired choices. The art direction of Vanillaware also continues to be a fascinating mash-up of watercolor art and paper puppetry.
Crafting a compelling story has been an issue for Vanillaware since their debut. GrimGrimoire was a bizarre retelling of the first Harry Potter book. Odin Sphere was a tedious exercise in boring stoic fairytales. And Dragon's Crown asked the daring question, 'what if a witch had boobs?' It feels strange to me that a studio so obsessed with narrative seems unable or unwilling to craft a decent one of their own.
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