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Guns of Fury

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Guns of Fury

Feb 13, 2025

Main game

3.27 average rating based on 11 ratings

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Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!
Release Dates
Feb 13, 2025 Full Release (Worldwide)
Nintendo Switch, PC (Microsoft Windows)
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User Stats
25
In Collection
4
Wish Listed
2
Playing
11
Backlogged
How Long Is Guns of Fury?
Main story: 14.0 hours
Total completions: 1
pixelcrypt
pixelcrypt gave Feb 20, 2025
pixelcrypt gave Feb 20, 2025
Very solid run-n-gun Metroidvania, but a couple issues

Guns of Fury is a unique mashup of Metal Slug arcade run-n-gun type games suth the metroidvania genre. It’s a high octane, explosive, blast of a time. It could’ve been a 10/10, but a couple easy to fix issues held it back for me.

The exploration aspect is actually really well done. There are secrets everywhere, many are cleverly hidden and take creative thinking and a keen eye. It’s not just a brainless arcade type game, but really takes its Metroidvania aspect seriously- which is great!

But there’s a few issues. One, the fast travel is absolutely terrible. Quite often, to return somewhere, you have to run through 10-15 rooms just to see if you’re able to solve it. Fast travel points and are few and far between, and enemies respawn as soon as you exit a room, so it can get very tedious.

The map is basic, and has some key aspects missing. There is no completion rate per area, so you only have the universal completion tracker. This still wouldn’t be so terrible, except shop items are included in this, so the only way to 100% the game is to grind for money. If the area completion was …

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Guns of Fury is a unique mashup of Metal Slug arcade run-n-gun type games suth the metroidvania genre. It’s a high octane, explosive, blast of a time. It could’ve been a 10/10, but a couple easy to fix issues held it back for me.

The exploration aspect is actually really well done. There are secrets everywhere, many are cleverly hidden and take creative thinking and a keen eye. It’s not just a brainless arcade type game, but really takes its Metroidvania aspect seriously- which is great!

But there’s a few issues. One, the fast travel is absolutely terrible. Quite often, to return somewhere, you have to run through 10-15 rooms just to see if you’re able to solve it. Fast travel points and are few and far between, and enemies respawn as soon as you exit a room, so it can get very tedious.

The map is basic, and has some key aspects missing. There is no completion rate per area, so you only have the universal completion tracker. This still wouldn’t be so terrible, except shop items are included in this, so the only way to 100% the game is to grind for money. If the area completion was displayed, at least you could know if you completed areas outside of the shops, but it’s not.

Combat is decent, mostly just button mashing different weapons and jumping around to dodge. The whole map is highly destructible, true to its roots. So it’s just a unique take on the genre that is executed authentically well.

Overall - it is a very fun time, and if you’re not a completionist than many of my complaints probably won’t bother you. But just keep it in mind and hopefully the dev will patch it up to make it as good as it could be.

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InnuendoStudios
InnuendoStudios gave May 21, 2026
InnuendoStudios gave May 21, 2026
InnuendoStudios's review of Guns of Fury

stole 2.5 days of my life! metal slug + metroid works surprisingly well, even if it can't showcase the best of either game. the glass cannon mayhem of metal slug is scaled back to suit metroid's backtracking, which is the right call, but is metal slug with 20% less bombast really metal slug? it's really only in the late game, when you're fully kitted out and running back through early areas mowing everything down like so much lawngrass that it approaches the chaotic glee of metal slug and contra.

it is an impressive balance, though! devs have nailed the ratio of violence-to-exploration to turn a run-and-gun into a metroid. (and, despite the expanding catalog of weapons, tools, and knicknacks, this is a metroid far more than a vania.) I do wish the pixel art were closer to the original. it's got that buttery-smooth, high-framerate pixel art of a metal slug arcade cabinet, but the motion is much more... high-end mid 2000's flash game. it does not have metal slug's cartoon personality. and with a mostly barebones "jungle merc" plot, you've got a very well-designed, deeply enjoyable game with zero rizz, which, by its nature, invites wanton comparisons to two of …

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stole 2.5 days of my life! metal slug + metroid works surprisingly well, even if it can't showcase the best of either game. the glass cannon mayhem of metal slug is scaled back to suit metroid's backtracking, which is the right call, but is metal slug with 20% less bombast really metal slug? it's really only in the late game, when you're fully kitted out and running back through early areas mowing everything down like so much lawngrass that it approaches the chaotic glee of metal slug and contra.

it is an impressive balance, though! devs have nailed the ratio of violence-to-exploration to turn a run-and-gun into a metroid. (and, despite the expanding catalog of weapons, tools, and knicknacks, this is a metroid far more than a vania.) I do wish the pixel art were closer to the original. it's got that buttery-smooth, high-framerate pixel art of a metal slug arcade cabinet, but the motion is much more... high-end mid 2000's flash game. it does not have metal slug's cartoon personality. and with a mostly barebones "jungle merc" plot, you've got a very well-designed, deeply enjoyable game with zero rizz, which, by its nature, invites wanton comparisons to two of the most rizztastic properties in gaming. tragic.

ok, gripes notwithstanding: I enjoyed this a lot! like, here:

VEX Werewolf on bluesky: We have to acknowledge that at certain times and in the right circumstances things that are mid can also be peak while still being inarguably mid

it's mean to call this game mid, because it's very good at being what it is, but what it is is satisfactory. this is good in the way hamburger paragraphs and thesis statements will get you an a in ap english but those standards are different from what adults call "good writing." the assignment was "do metal slug but metroid," and they did metal-slug-but-metroid with aplomb. they did not elevate. they did not exceed expectations. they met them with verve and bravery. and I had a really good time with it! so, you see what I mean: peak while still being inarguably mid.

it's well-oiled towards giving you a good time. progression perfectly parceled so you're getting the double jump right when you need it, the wall climb arriving juuuuuust when you're starting to want it, the exact right amount of innovation in mobility power-ups that you say with pleasant surprise "oh that's how you get up there!" waypoints on your map often but not incessantly. map locations revealing most, but not all, secret areas. main path items simple to find but just enough clever puzzles to make you feel smart for figuring them out. it's like the anti-silksong: it does not want you to get lost, it does not want you to get stuck, it wants you to feel powerful without having to work too hard for it.

I liked it a lot. but I loved silksong.

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