Main game
3.09 average rating based on 1070 ratings
What can I say, I really loved this game. The setting and the world was fantastic. The story although 'by the numbers' was engaging. I really enjoyed the gunplay and the variety of weapons.
My only minor complaints are:
1. The camera was off in some sections.
2. Most of the shooting Lycan fights were not enjoyable
3. Button Mashing should never be in a game, ever. The last one was so tough that I had to resort to the Pen Method.
4. I shouldn't have to sit in the pause screen, to listen to audio logs.
All in all, It may not be a popular opinion, I'd recomend this game to people, especially for a nice linear experience for a change of pace.
I really hope there is a sequel.
This game had such potential for me. Then it ended up being a 5-hour game that barely felt like one. The graphics were impressive and like I said, a lot of potential especially with gameplay and world-building. I was fascinated with the setting and the story being told, but by the end, it came and went so fast and didn't leave much to think about afterward. The characters could also have used more variety and not all look so similar from one another.
I remember getting a huge discount on it, but I can't imagine anyone paying full price for this one, there are small indie games that have way more content than this and are fairly priced. Overall it was a disappointing experience that bummed me out since it had so much potential, but in the end it is not something you really need to play. Skippable.


ACTION-ADVENTURE - Follows Sir Galahad, a knight of the Order, as he uncovers a conspiracy within both the Order and London's elite, questioning his loyalty and the very nature of his mission.
PROS:
++ Visuals & cinematic flair. The game holds up incredibly well. I knew the game looked great, but I didn't expect it to look so impressive. From beginning to end, the game was incredibly cinematic. I often couldn't discern the difference between cutscene graphics and in-game graphics. And the camera work was equally great. I also really appreciated the highly atmospheric lighting in many of the locales and places you go. An easy 10/10 in this category.
++ Performances. The vocal performances of the different characters were also done well. Emotional and effective delivery of their lines. Sir Galahad deserves specific praise. I really think his voice actor did a fantastic job!
++ Worldbuilding & lore. In its four or five hours, the game manages to accomplish a pretty impressive feat: it built a world that is incredibly interesting and one that I would want to learn more of. Modern-day knights fighting against lychans and vampires in an alternate London? Sign me up for more! The characters …

ACTION-ADVENTURE - Follows Sir Galahad, a knight of the Order, as he uncovers a conspiracy within both the Order and London's elite, questioning his loyalty and the very nature of his mission.
PROS:
++ Visuals & cinematic flair. The game holds up incredibly well. I knew the game looked great, but I didn't expect it to look so impressive. From beginning to end, the game was incredibly cinematic. I often couldn't discern the difference between cutscene graphics and in-game graphics. And the camera work was equally great. I also really appreciated the highly atmospheric lighting in many of the locales and places you go. An easy 10/10 in this category.
++ Performances. The vocal performances of the different characters were also done well. Emotional and effective delivery of their lines. Sir Galahad deserves specific praise. I really think his voice actor did a fantastic job!
++ Worldbuilding & lore. In its four or five hours, the game manages to accomplish a pretty impressive feat: it built a world that is incredibly interesting and one that I would want to learn more of. Modern-day knights fighting against lychans and vampires in an alternate London? Sign me up for more! The characters introduced were fantastic and I grew fond of all of them, especially Sir Galahad who I thought was such a cool character. I really, really hope that a sequel is being made because I want to see how his story unfolds. Also, this game had two pretty cool weapons: the coil gun that can pop heads and limbs off, and the thermite gun, both of which were created by an alternate version of Nikola Tesla. Just talking about it makes me want more of the world they created.
++ Narrative. The story wasn't anything mind-blowing or innovative. But nevertheless, I found the plot's development to be enjoyable and gripping, mostly due to the characters to be honest.
++ Costume design. One more praise I want to give is the costume design of the knights. It looks so cool! Every time Sir Galahad and the other knights were on screen, I couldn't help but notice and praise the amazing outfit they were rocking!
CONS:
-- Length. The game was only about 4-5 hours in length. I really, really wanted more from the game. There were so many "chapters" that were just comprised of a cutscene and a brief walk. So much more could have been done to bolster the campaign, but unfortunately what we got was a very impressive, and slightly longer, tech demo for the PS4. The game also ends in a cliffhanger which I wouldn't usually mind. But given the fact that we'll probably never get a sequel, it left a sad taste in my mouth.
-- Limited gameplay. So much of the game is spent walking. And when there's finally some action, it's short-lived and lasts for only a few minutes. It's a shame because the gunplay was competently made. Other parts of the gameplay include two minigames, QTEs, and cutscenes. On the gameplay side of things, this game flounders because it rarely gives the player full control.
-- Replay value. After beating the game, there's really nothing else to do. And there's not much incentive to replay the campaign either.
-- Aspect ratio. Very small gripe, but the black bars at the top and bottom restricted my vision at times. I wish it came off during gameplay and was only present during cutscenes.
Fighting werewolves in a steampunk version of Victorian London is a nice enough idea. But on top of that, they put The Order and the Knights of the Round Table.

At first, I thought some of the characters were sharing the names. But it turns out they are supposed to be those knights, having lived for hundreds of years.

Then there are historical figures, such as Nikola Tesla, that, of course, supplies us with new weapons.
Gameplay-wise, it’s a cover-shooter. But at least the enemies are not as beefy as in Gears of War, and they respect headshots somewhat, so shooting is actually quite satisfying.

There is a strange mechanic for such a game to examine different objects. Something I’d expect in an adventure, but not in a shooter.

Maybe just a way to flex. Or “gun porn,” as you can also rotate some of the new guns that way.

I got excited when I received the Lewis machine gun. But it turned out to be a strange contraption that requires you to spray enemies with termite, then ignite them. The voice acting and cinematography are superb. To have a direct quote from Resident Evil was surprising.

Fighting werewolves in a steampunk version of Victorian London is a nice enough idea. But on top of that, they put The Order and the Knights of the Round Table.

At first, I thought some of the characters were sharing the names. But it turns out they are supposed to be those knights, having lived for hundreds of years.

Then there are historical figures, such as Nikola Tesla, that, of course, supplies us with new weapons.
Gameplay-wise, it’s a cover-shooter. But at least the enemies are not as beefy as in Gears of War, and they respect headshots somewhat, so shooting is actually quite satisfying.

There is a strange mechanic for such a game to examine different objects. Something I’d expect in an adventure, but not in a shooter.

Maybe just a way to flex. Or “gun porn,” as you can also rotate some of the new guns that way.

I got excited when I received the Lewis machine gun. But it turned out to be a strange contraption that requires you to spray enemies with termite, then ignite them. The voice acting and cinematography are superb. To have a direct quote from Resident Evil was surprising.


Turns out the knightly names are codenames, and each Knight has also a first and last name. So Perceval is Sebastien Malory (Thomas Malory was the author of Le Morte d’Arthur). And when Sebastien dies in the explosion, Lafayette inherits his codename of Perceval. And they live for hundreds of years due to the Holy Grail they have.

The story is told in such a way that the characters have all the context and don’t try to explain anything to the player. “In medias res”? Which is good in terms of storytelling but leaves me with a feeling of missing something.

Surprisingly, I didn’t find the game short, and the ending lacking. Yes, it doesn’t wrap much of anything, and it’s a shame we won’t get to see the sequel. But then sequels rarely stand up to expectations anyway. Just ask Assassin’s Creed.


I must say all this doesn’t make sense; stories about people that live for hundreds of years rarely do. For example, Lafayette is clearly meant to be the historical figure, as he “seen two Revolutions” and is “the most American Frenchman I know.” But that would mean he’s 86 years old with the look of 30, and that is without the Grail powers, as he’s knighted during the events of the game. Unless, of course, the American and French revolutions happened in this reality around 1860.
If you liked this review, you can read more here: https://aleosha.blog/tag/order-1886/
Gameplay: 7.5/10
Presentation: 9/10
Story: 7.5/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
A relatively short game that consisted largely of cutscenes for the first 3 hours of the game, but seemed to pick up the pace a bit more in the second half. The cover controls as well as the few stealth sections are a bit rough to play, but not so bad that it ruins the overall game. The presentation of the game is the major highlight. The game still looks great today being played on PS5 and it's an early PS4 release.
Let's call it like it is. This game does not feel good. It does not play well. It's not particularly innovative on the gameplay front. It just kind of is from a play stand point. However what it lacks in gameplay accolades it makes up for in world building and design. Alternate history London filled with steam punk tech for fighting werewolves may not be the most original idea but it is well executed. The game is nice to look at, even now 6 years after it's release. The voice acting is good and by the end I actually cared about several characters. There are some beats of the story that are little too tropey and you know they are happening before they happen but it is still a decent enough story. My biggest complain about the end of the story is that it ended in an unsatisfactory place. The games is kind of short and definitely feels like they just stopped where they did so they could ship.
So, at the end of the day I have a split opinion. You could make the argument that the game does not deserve a sequel and yet here I am wanting …
Let's call it like it is. This game does not feel good. It does not play well. It's not particularly innovative on the gameplay front. It just kind of is from a play stand point. However what it lacks in gameplay accolades it makes up for in world building and design. Alternate history London filled with steam punk tech for fighting werewolves may not be the most original idea but it is well executed. The game is nice to look at, even now 6 years after it's release. The voice acting is good and by the end I actually cared about several characters. There are some beats of the story that are little too tropey and you know they are happening before they happen but it is still a decent enough story. My biggest complain about the end of the story is that it ended in an unsatisfactory place. The games is kind of short and definitely feels like they just stopped where they did so they could ship.
So, at the end of the day I have a split opinion. You could make the argument that the game does not deserve a sequel and yet here I am wanting to finish the story. I think if the game play could get the same kind of polish as Naughty Dog's 3rd person action games, the visuals got the next gen lighting for the PS5, and the story picks up and actually wraps it up, it could be a really good game.
The Order: 1886 is a beautiful game that tells a compelling story in steam punk London. I really liked most of the characters (at least to start with), and I think it's a shame that we didn't learn more about them even though they're hundreds of years old. I thought the gunplay was adequate, if basic, and to my surprise I really enjoyed the quicktime based boss battles (never bring a gun to a knife fight). However, the game has a number a significant drawbacks and I would be cautious to recommend this game to friends.
My main causes for complaint are thus:
The Order: 1886 is a beautiful game that tells a compelling story in steam punk London. I really liked most of the characters (at least to start with), and I think it's a shame that we didn't learn more about them even though they're hundreds of years old. I thought the gunplay was adequate, if basic, and to my surprise I really enjoyed the quicktime based boss battles (never bring a gun to a knife fight). However, the game has a number a significant drawbacks and I would be cautious to recommend this game to friends.
My main causes for complaint are thus:
For me, The Order: 1886 is right down the middle in terms of whether I think it's an enjoyable or frustrating game. I'd give this a 5.5/10, and will be cautious about any sequel in the works.
This game, oh, this game... It's a launch title for the PS4, which like Ryse: Son of Rome for Xbox 1, means it could be called a glorified tech demo. I knew going in it wasn't a particularly long game, but it was on sale for a fiver & I liked the steampunk look.

To start with the controls, it plays like a clunkier Uncharted. There's actually a lot more platforming than I expected for this 3rd person shooter, but your player character, Galahad, is no Nathan Drake. It could be that the cumbersome climbing sections are hiding loading gates as there's no loading screens in this game. Galahad likes to walk slowly to places as well, again, maybe hiding loading screens. There's also a control to pick up and examine objects in the world. Examining objects doesn't usually advance the plot or really amount to much, it's just there to show off those fancy next-gen graphics. The shooting actually feels pretty good. Aiming feels good and the guns feel good to shoot. The cover system works fine. There's no real good way to corner around the edge of cover. Again, by PS4 times, Uncharted had set a standard for …
This game, oh, this game... It's a launch title for the PS4, which like Ryse: Son of Rome for Xbox 1, means it could be called a glorified tech demo. I knew going in it wasn't a particularly long game, but it was on sale for a fiver & I liked the steampunk look.

To start with the controls, it plays like a clunkier Uncharted. There's actually a lot more platforming than I expected for this 3rd person shooter, but your player character, Galahad, is no Nathan Drake. It could be that the cumbersome climbing sections are hiding loading gates as there's no loading screens in this game. Galahad likes to walk slowly to places as well, again, maybe hiding loading screens. There's also a control to pick up and examine objects in the world. Examining objects doesn't usually advance the plot or really amount to much, it's just there to show off those fancy next-gen graphics. The shooting actually feels pretty good. Aiming feels good and the guns feel good to shoot. The cover system works fine. There's no real good way to corner around the edge of cover. Again, by PS4 times, Uncharted had set a standard for cover systems. It feels odd a launch title would then have such clunky cover movement.
Most of the game is made up of combat. These encounters aren't as bad as Ryse where you walk down a hallway, enter obvious arena, fight waves of dudes, leave down another hallway. There are a few instances of that in The Order, but they cover it up much better with the little bit of exploration in the levels. When in combat, it goes how you expect. There are a few quirks to combat that did aggravate me thought. As you advance in the game, you come across shotgunners. These guys aren't too big a deal until they start wearing armor. It only takes one shotgun blast to knock you out and the armor means they've become a bullet sponge, add in that they rush up on you at a sprint and you get a recipe for an annoying enemy. I get shotguns in real life are devastating up close, but getting shot by any gun at any range usually knocks you down in one shot, and that's not the case here. Anyways, you're supposed to be a superhuman who can take a gut shot or two.
Really, all the armored heavy weapon guys are a pain to fight. Besides being bullet sponges, they usually have either grenade launchers or "flamethrowers". The shooting galleries in this game are built to be static affairs. You have your cover spots to hunker down at on your side, a big open area for the bullets, and then the cover for the enemy on the other side. Mobility is not one of the linchpins of combat here. This is an issue when you have someone constantly tossing grenades you have to roll away from. When you are out of cover you get shredded by the machine gunners instantly and you barely have enough time to get off one shot before you have to dodge another grenade.

On a few select occasions, you aren't fighting armed goons, but werewolves. This only happens about three times, which is probably for the best. Fighting werewolves boils down to shooting while they charge at you, then finishing them off with a button prompt. Again, Galahad isn't built for mobility, so these fights are more annoying than engaging.

Towards the end of the game, there was a forced stealth section. I'm pretty sure that level is one of the 9 circles of Hell. This game is not built for stealth at all and there's no good indicator as to when guards will see you. There were times I tried to corner kill a dude just to have him see me at the last moment and insta-fail. The level has you searching for a key to get into a house, which means killing every guard to find it on the last one. You get a crossbow that helps, but still this level was a very bad idea. I guess it added in gameplay hours because I kept failing.

With this being a Steampunk historical fantasy game, there are some neat weapons you get to shoot occasionally. Unfortunately, this game never lets you keep the same weapons for long, I think you lose your guns at the end of every chapter. There's a lightning gun, a handheld mortar, and my favorite, the thermite launcher. It's a neat two-stage weapon, first you shoot out a cloud of thermite dust, then set it all ablaze with a flare. I just find it an infinitely satisfying weapon to use.

This game was advertised as sort of playing as Victorian werewolf hunters. And this is where I have issues with the story and the world. I wanted to say this was a unique idea of a world worth salvaging for a sequel, but when I really think about it, they just leave too much unexplained. You are a Knight of the Round Table, sort of like the FBI of Victorian England. They don't seem to be specifically werewolf hunters, they don't seem to have training or gear just for hunting werewolves, more that they're general peacekeepers. In this world, King Arthur found the Holy Grail, and now these knights have near immortality and super strength. Your Galahad isn't the original Galahad, he just inherited the title. A little narration at the beginning to explain the backstory of the Knights would've been appreciated. You don't know much about Galahad's history either, he's a few centuries old, but how many who knows. Apparently Whitechappel is home to a rebel faction. Again, this isn't real world London, but they never explain anything about all the quirks of this world.

How you piece the plot together is by guessing the cliche. There's an ancient organization who's leader you but heads with, well they're crooked and you'll end up siding with the plucky rebels. One of your knights is a traitor, probably the one that looks like freaking Draco Malfoy. There's werewolves and then vampires later, as they're trying to create half-breeds, basically a plot to one of the Underworld movies. They also try to stuff in a Jack the Ripper connection & a mysterious old monk. I think this game suffers from prologueitis, like they just made this to set up all these threads that get answered in a sequel. This is a short game, about 5-6 hours long. The gameplay isn't too awful that I wouldn't mind a few extra hours just to wrap up some freaking story beats. The game ends with Galahad going full Batman as London descends into anarchy & the fate of the Knights and their conspiracy unresolved.

A few notable figures from history show up in little roles here and there. A young Tesla serves as your head of Q branch and Sir Conan Arthur Doyle is the Chief of Police. One of the bigger roles is Lafayette as one of your Knights in Training. Now, I realize this is a historical fantasy game, but the history buff in my won't let this go unremarked. This game is set in 1886, Lafayette died in 1834. Now, you could say it's because he's been drinking the grail water, but one of the plot points in the game is him being bestowed with his vial of grail water for the first time. Again, fantasy world, maybe he lived longer or this is Lafayette Jr, like it's just a title not his name. Lafayette is one of the best characters in the game. He's serves as the audience in helping introduce us to this world, to some extent, and he's got a fun personality.
All in all, I wish I could say this is a world worth saving, but really it's just a generic Steampunk London world with little to no real lore built up and a predictable story. Any game could really do what's done here and maybe do it a little better. Still, if you like the Steampunk aesthetic and enjoy a good cover shooter I would recommend this game, but only for $5 or less.
I don't really know how to feel about this game. Overall I was left empty, but there were definitely good parts about it.
I haven't really played story-driven single player games at all lately, so the "movie" aspect was fun. It had an interesting story, the graphics were nice (although I hated the grain and motion blur), the characters were likeable, and I didn't mind the ending. Obviously it ended with a lot of things left to be resolved.
I wasn't fond of the gameplay, QTEs, or weapons. The gameplay was just a bunch of small areas where you would hide behind something then go for headshots when out of cover. You never had to leave cover either; you could just stay in the same spot. The weapons were cool, but you never got to use them. You'd kill maybe 5 people with one weapon then never see it again. Or, see it again but choose a different gun because you needed something better for your environment.
Everything was very linear. There was always only one way to go. I'd also go around and search for collectibles/audio pill container things but there was almost none. When there was, it didn't …
I don't really know how to feel about this game. Overall I was left empty, but there were definitely good parts about it.
I haven't really played story-driven single player games at all lately, so the "movie" aspect was fun. It had an interesting story, the graphics were nice (although I hated the grain and motion blur), the characters were likeable, and I didn't mind the ending. Obviously it ended with a lot of things left to be resolved.
I wasn't fond of the gameplay, QTEs, or weapons. The gameplay was just a bunch of small areas where you would hide behind something then go for headshots when out of cover. You never had to leave cover either; you could just stay in the same spot. The weapons were cool, but you never got to use them. You'd kill maybe 5 people with one weapon then never see it again. Or, see it again but choose a different gun because you needed something better for your environment.
Everything was very linear. There was always only one way to go. I'd also go around and search for collectibles/audio pill container things but there was almost none. When there was, it didn't add a lot of backstory. I found that disappointing because I was hoping for more world-building through things you picked up/tapes.
I wouldn't recommend this game to anyone, but I got my $10 out of it. If someone wanted to borrow it I'd recommend it then, because it was enjoyable, but meh. Wasn't a fan overall.
A nivel visual es una maravilla, es una experiencia contenida, intensa y muy gratificante. Además sienta muchas bases en cuanto a cámara y gunplay que luego tomarían GOW y Uncharted 4, ofrece situaciones diferentes y variadas pero tiene algún problemilla no te deja la opción de quitar bandas negras, abusa del granulado, los combates contra licanos pueden cheesearse facil (a excepción de dos grandes enfrentamientos), habría lucido mejor en entornos más iluminados que abusando de la oscuridad, el juego está pensado para ser saga y esto hace que como título individual te dejé con muchas dudas sin resolver y temas varios de la historia sin indagar. Pero bueno, es un buen juego y bastante entretenido criticado muy duramente, y Galahad está a años luz como personaje de Aloy y Deacon en muchas menos horas.
Dear Lord this is a bad game. I couldn't play it for more than half an hour straight and played it in about ten increments of half an hour max. Until I definitely had enough, I found this game to be absolutely gorgeous. Is it even a game? I spent most of my time walking forward with dodgy camera work and shameful quicktime events. Was not worth the 20 pounds for the blackwater edition.
It's an interactive movie. Would have been great if they had given actual missions in the game instead of giving the player a linear path to follow, or some extra content, or maybe allowing us to play each character in Galahad's team through the events in the game. Something! Not a good game. Just a movie where noting really happens.
6/10
I enjoyed the story quite a bit, even if it had some loose ends that could have been fixed by being a longer game, the visuals and music are outstanding... but the gameplay is beyond tripe. Walk, walk, look around, slow down the pace, do uninspired quick-time events, get in boring cover-based shootouts.
Full review here: http://wp.me/p55m9h-sf
What a great game hope they make a sequel!
Phenomenal graphics in The Order: 1886. This is the most cinematic looking game I've ever played. The alternate history steampunk London setting is really well done. It's fairly linear but a joy to make your way through the levels and see all the detail. The shooting itself is fairly standard third person cover shooter mechanics, but it does the job fine. I'm somewhat disappointed at the ending. It feels like they ran out of budget or time and had to end the game before they got to the end of the story.
The game itself is pretty decent. I don't have any real complaints about gameplay or the story that was told. It's a fun little 3rd person shooter with some cool science weapons to toy with here and there. What I didn't like was the story that wasn't told. I felt like I got dropped into the middle of a series with little explanation as to what was going on. Then there was the ending that concludes what seemed like a side story and just stops. The main plotline just goes unresolved.
Good game! A good change of pace from a lot of other games. For me it is almost like an interactive movie. In general, I really enjoy linear gameplay and good story development, and this game delivered on that. Yes, it is short, but I am an adult with two jobs, and many other responsibilities, so I very much welcome short games these days. The gameplay was a bit stiff, I would get stuck taking cover or have a hard time moving to different spots while crouching. The shooting part was ok. I would have liked to fight more monsters, for sure. The few monster encounters felt a little bit too repetitive. Some variation here would have helped. The graphics were good. I would work on the cinematic transitions. They felt very abrupt. Definitely, this game was set up for a sequel. Unfortunately, since it got such bad ratings, I don't think we will ever see it. Bummer...
Enjoying this one! Yes, it loses its flow sometimes, with so many cutscenes and weird transitions, but I am liking it. I'm seeing it more as an interactive movie.
I don't normally go for the Platinum trophy - being more of an achievement hunter on the Xbox - but I figured this was easy enough to go for. That puts me at 5 Platinum trophies for now.
Overall this game was a resounding "OK". I just can't believe how generic it felt. The developers clearly went for a cinematic and story telling approach and in doing so, made a generic third person shooter with very little identity. Ironically, the story isn't that good, very by the numbers.
It's likely I'll forget about this game in time and it will rarely come up in conversation when discussing games. There have been rumours of a sequel/reboot and all I can say is that it will need to be something spectacular for people to give it any notice.
This is one of the most deceptive games of all time. Lures you in with the gorgeous graphics and promising concept, and proceeds to waste your entire afternoon with some of the dullest gameplay I've ever had the misfortune of experiencing.
I love video games so much...The Order makes a mockery of them.
Still playing this one. I've actually been going for the Platinum so I'm using a guide for the collectibles. Currently on chapter 8. I'm not sure how far through I am but it feels as if I'm closing in on the end (I have heard it is not a very long game).
Thought about buying this for 10 bucks a whole ago. Decided to pass and that very night a friend said I could borrow his copy.
Having started this, I'm enjoying it so far but I can definitely feel a formula coming out. There is also a distinct lack of melee weapons which I would have thought was a given. A whip or chain could have been used for traversal methods and added diversity to the combat.
I have heard that this is a decent enough game but a short and hard to replay game but I'm enjoying it for the cinematic experience that it is.
I'm sure "forced stealth sections that require perfection in non-stealth games" is a violation of the Geneva Conventions. It has to be by now.
Does this game offer anything special in later stages? I completed Chapter 3 but find the experience really bland. I know that it's a short game but still, should I continue?
7/10 Really good game. Maybe a little short, but good story, amazing graphics, enjoyable shootings, and a very good recreation of the 19th century. I tend to score games much lower than the average, and I am surprised to see this game not having a better rating.
Bought The Order 1886 cheap. Really enjoying it so far. Haven't encountered why such the middling reviews yet.
Picked this up because it was cheap and looked interesting. The gameplay is bland and forgettable, but I loved the world and story. It's a solid interactive movie with some cover-based shooting thrown in for no real reason. I hope there's a sequel. I think it's a world worth exploring. As annoying as episodic releases are, I think this could benefit from that approach. It's a tv series I would watch / play.