I played the demo they released recently and I quite enjoyed my time with it. The mechanics aren't really explained in much depth, but I feel that's an intentional design choice to force the player to experiment with the weapons and abilities on offer. The controls take a little getting used to, but once you've got the hang of it, …
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I played the demo they released recently and I quite enjoyed my time with it. The mechanics aren't really explained in much depth, but I feel that's an intentional design choice to force the player to experiment with the weapons and abilities on offer. The controls take a little getting used to, but once you've got the hang of it, the experience becomes a lot more fun. It's incredibly satisfying to target a large group of tanks and annihilate them all in one swift missile strike. The boost is another particularly gratifying mechanic, especially when your mech is drifting along the ground at rapid speed. The aerial combat is less engaging and sometimes a little disorienting, but at times, especially high tension fights against near equally speedy and powerful mechs, it adds to the panic as you desperately try to catch your bearings and throw yourself back into the clash. The dialogue between the characters is a step above the usual anime nonsense, and the different mechs you fight with actually manage to have varying conflicting personalities, leading to fun encounters between the characters. It isn't particularly impressive, but it's just engaging enough that it prevents the exposition before missions from being mind-numblingly dull, which is appreciated.
It's a bit janky and lacks polish, but Daemon x Machina is full of potential. In its current state, it's a lot of fun, and I reckon with a bit more dev time, it could be excellent.
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