Steredenn box art

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Steredenn

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Steredenn

Oct 1, 2015

Main game

3.12 average rating based on 26 ratings

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Steredenn is a frenetic and chaotic space shooter, carved in big beautiful pixels, with insane boss battles. Embark in your ship and engage the fight against dreadful space pirates in a never-ending combat for your survival. Steredenn is at the crossroads between a shmup and a rogue-like. Enjoy the infinite replayability of the game with its unforgiving gameplay, intense boss fights, (almost) randomly generated environments, twisted space events and a surprisingly large arsenal of weapons. Enhance your ship during your flight with many upgrades and forge your own path across the universe!
Release Dates
Oct 01, 2015 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Apr 01, 2016 (North_America)
Xbox One
Jun 28, 2016 (North_America)
PlayStation 4
Aug 15, 2017 (Worldwide)
PlayStation 3
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User Stats
622
In Collection
15
Wish Listed
1
Playing
400
Backlogged
How Long Is Steredenn?
No playthrough data yet
cllovatto
cllovatto gave Jan 31, 2017
cllovatto gave Jan 31, 2017
Wow!

From their Steam store page:
"...
Beautiful art and spaceships.
Awesome boss fights.
Addictive, ruthless.
Endless arcade gameplay.
Quick and intense sessions.
INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
..."

I second that. Its all very true.

Plus, it has punch, style. It´s sleek. When you defeat a boss, you get a satisfactory explosion visually, aurally and kinectically (my xbox 360 controller rumbles). Then you go to hyperspace and it is all very satisfying to see. The screen shakes, not in a NES way, but in a Bourne movies way.

The music is top, with some rock chords and makes you want to keep shooting those bastards. It is also sticky. You will find yourself humming this music after the play. That´s partially due to its repetitiveness. Good, but few themes.

The semi randomness of enemies placement, weapons, etc makes each game restart fresh, taking part of the game over frustation away. It also plants in you the seed of addiction as after each game over you will want to play just one more cause 'this time I will get the right combination of enemy waves/weapons/upgrades to beat the game'. And you will restart many, many times. This game is hard …

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From their Steam store page:
"...
Beautiful art and spaceships.
Awesome boss fights.
Addictive, ruthless.
Endless arcade gameplay.
Quick and intense sessions.
INFINITE REPLAYABILITY: levels are (practically) randomly-generated.
..."

I second that. Its all very true.

Plus, it has punch, style. It´s sleek. When you defeat a boss, you get a satisfactory explosion visually, aurally and kinectically (my xbox 360 controller rumbles). Then you go to hyperspace and it is all very satisfying to see. The screen shakes, not in a NES way, but in a Bourne movies way.

The music is top, with some rock chords and makes you want to keep shooting those bastards. It is also sticky. You will find yourself humming this music after the play. That´s partially due to its repetitiveness. Good, but few themes.

The semi randomness of enemies placement, weapons, etc makes each game restart fresh, taking part of the game over frustation away. It also plants in you the seed of addiction as after each game over you will want to play just one more cause 'this time I will get the right combination of enemy waves/weapons/upgrades to beat the game'. And you will restart many, many times. This game is hard as nails. But it has depth, the randomness is the Devil´s whisper and, of course, it´s a shmup, which I love since R-Type for the Master System. Much in contrast of what I wrote for that other game.

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This game is a hidden shmup gem.

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