Main game
3.09 average rating based on 166 ratings
In theory, I love this game. In practice, I really just like the
atmosphere and story context. The gameplay possibilities seem really
deep, with every minute detail under you control in a meticulously
planned 5 second turn. The problem is that there is just too much to pay
attention to and the interface is not intuitive. You play trough the
tutorial and still come out of it not very comfortable with the planning
commands. Such a deep game warranted a tutorial much more detailed and
comprehensive than the one included.
Make no mistake, there
probably doesn't exist a turn-based tactics game that gives you so much
control of your units. If you dedicate yourself, I suppose this can be
quite the game. I had glimpses of how much fun it can be when your plan
comes to term. But I just did not feel like investing my time into it. I
wish the game would be more intuitive, because that is the major
letdown for me.
I have found my current fix for such a genre with Door Kickers