Review zertreter 3/5 · May 31, 2022
Pretty and challenging but suffers from repetition and questionable design decisions
Played this in a team of three and had quite a bit of fun with the spell variety and friendly-fire combat. Gameplay is basically a magic-themed twin-stick shooter. You're playing as one of nine wizards looking for spell parchments and to that end move through fairly short levels that are made up of a series of combat encounters without a …
Played this in a team of three and had quite a bit of fun with the spell variety and friendly-fire combat. Gameplay is basically a magic-themed twin-stick shooter. You're playing as one of nine wizards looking for spell parchments and to that end move through fairly short levels that are made up of a series of combat encounters without a lot of exposition or story besides a few non-essential lines of character dialogue. The game can get pretty chaotic on-screen, especially with multiple players and some of the area spells, but with some training it's actually manageable and you'll learn to stay out of each other's way for the most part.
Positives:
- Gameplay: The basic gameplay loop is solid because of the various combinations of enemy types, the elements system (all spells and enemies are elemental and have corresponding immunities/weaknesses) and the different spells you can unlock. It's fun to try out new spells, and most of them will have tangible effects on the way you engage with enemies.
- Boss battles are unique challenges and mostly fair
- Graphics and Music are sparkly and pretty in the best Frozenbyte tradition
Neutral:
- Multiplayer: is almost necessary to have the best experience but there are some network shenanigans and a janky save system, although I came across nothing game-breaking. Unfortunately it's hard to find a online game nowadays if you don't have anyone to play with.
- RPG System: You can level up your character and get them passive upgrades like better cooldown times, more damage etc. There are also alternative skill trees for each character that can be unlocked. This is nice but the skill trees are pretty simple and there aren't a ton of choices to be made, especially in your first run.
Negatives:
- Unlock System: Ok, so this is my major problem with the game. It forces you to actually restart your entire run (!) if you unlock a new character and want to try them out. In a game like this that has a ton of unlockables and where the actual main draw is trying out different character and spell combinations for fun, this is honestly an insane decision and I can't wrap my head around it. Even worse, there's only two characters unlocked from the start, so if you're playing with more than one friend you're gonna start with at least two people playing the same character. You might unlock another character about halfway through the game, but you'll actually have to restart the game to try them out - the game is not overly long but you still have to commit 8-10 hours per run. You also can't replay specific levels to unlock new characters. This is a massive own goal and substantially lowered my motivation to unlock all the characters and experiment with different character and spell combinations.
- Repetition: While the combat is interesting mechanically, there aren't a lot of reasons to re-play the game unless you want to try out higher difficulties, new characters or spells.
- Story and Lore: skin-deep and non-existent respectively, I think there were some descriptions for the characters and enemy types, but it's basically a few paragraphs of flavour text. The world is filled with interesting visuals (statues, ruins, plants) but there's not much behind it, which isn't a huge minus but it feels like a missed opportunity.
All in all, while it's a fun ride and definitely worth a playthrough or two, the unlock system marred my experience with this game and in the end made me stop playing after one complete run. Maybe I'll revisit it in the future, but for now it couldn't hold my interest for more than one playthrough.
