White Day: A Labyrinth Named School (2017)

Sonnori

Remake of The School: White Day

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.20 from 46 ratings

450 members have it in their collection · 9 playing now · 284 backlogged · 42 wish listed

How long? Main story 7h (from 2 logged playthroughs)

Steel your nerves for a Korean horror without equal! Step into the shoes of student Hee-Min Lee and brave the terrors of Yeondu High School in a terrifying survival horror game filled with puzzles, secrets and - of course - deadly ghosts.
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Release dates

  • Aug 22, 2017 (Worldwide) PC (Microsoft Windows)
  • Aug 22, 2017 (North_America) PlayStation 4
  • Aug 24, 2017 (Japan) PlayStation 4
  • Aug 25, 2017 (Europe) PlayStation 4
  • Sep 08, 2022 (Worldwide) Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S
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Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
3
4 stars
14
3 stars
22
2 stars
3
1 star
4
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Community All Reviews Statuses

Etrail

Status Etrail Nov 1, 2023

Spooktober Game #15 Complete!

So I made it and funnily enough, even though I wasn't holding myself to a midnight deadline, the final trophy popped at 11:59 pm. This game has a lot of problems and could be frustrating but I really liked a lot about it too, one of those games that won me over despite its issues.

Happy …

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Spooktober Game #15 Complete!

So I made it and funnily enough, even though I wasn't holding myself to a midnight deadline, the final trophy popped at 11:59 pm. This game has a lot of problems and could be frustrating but I really liked a lot about it too, one of those games that won me over despite its issues.

Happy Halloween, Grouvee! Hope everyone has had a lovely spooky month and night! I'm really looking forward to writing up reviews for all the games I blasted through this month, it was a great time.

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LordEnglish

Status LordEnglish Nov 25, 2022

Originally released in 2001, White Day is a first-person horror game where your utterly helpless character is forced to complete puzzles while being hunted.

Sound familiar?

Nine years before Frictional Games would release Amnesia, this game did basically the same thing, complete with a mental health mechanic. It was almost a full decade ahead of its time (it's worth noting …

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Originally released in 2001, White Day is a first-person horror game where your utterly helpless character is forced to complete puzzles while being hunted.

Sound familiar?

Nine years before Frictional Games would release Amnesia, this game did basically the same thing, complete with a mental health mechanic. It was almost a full decade ahead of its time (it's worth noting that Frictional Games' Penumbra series actually did have combat, so it took them a few tries to nail down their idiomatic style), and going back to it feels like the video game equivalent of finding a version of Hamlet written in ancient Greek.

Sadly, White Day had an intersting set of mechanics that's let down by their implementation. Unlike in, for instance, Soma, the janitors you have to avoid are placed in very linear environments, which makes avoiding them an extremely passive process. There are no sprawling levels or alternate routes to take, and the janitors are so easily alerted that the optimal solution is just to hunker down in a darkened classroom until their AI arbitrarily takes them far enough from your current position that they won't hear you opening the doors. The game also does not do a great job communicating when the janitors are active versus when they are not, so I ended up getting funneled into a room through a cutscene then cornered inescapably by the janitor I hadn't ever seen in that particular level. The game does a decent job at building tension in its gameplay, but even just a couple hours in tension was giving way to tedium and frustration.

It doesn't help that the story doesn't feel like it fits. The characters are written like teenage archetypes, and the horror just stops whenever they're talking to each other. The first boss is a giant tree spirit that you kill with acid and pesticides, and frankly after beating it through quick time events (which almost killed me because they came so far out of left field) it's a little bit hard to feel like the janitors are a real threat.

I only got a couple hours into the game, so feel free to take this with a grain of salt, but what I saw was an interesting piece of gaming history. One that showed not only that some ideas are older than we think, but also that it can take a couple refinements before those ideas really shine.

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