Main game
3.74 average rating based on 77 ratings
This game is perfect for curling up under a blanket and playing for hours. The art style is so cute and homey and the story is a little mystery. The clever writing that went into this story gave me several moments of laughter. Ultimately this game was 13hrs of fun, with interesting progression of gathering and creating items that encouraged exploration of the world. Hone your cute inner witch and check this game out!
I really love the aesthetic of this game, it's 100% my style and I was very excited to jump in and live out my dream of being a cranky old forest witch. And in that aspect, this game definitely succeeds. The premise is that you are a witch, and wake up one day in your forest hut with your brain foggy and memories missing. A talking goat shows up and informs you that you'd made a deal with him to retrieve twelve evil souls in exchange for saving a life. He points you in the direction of the first few souls, and off you go.
The game is split into three acts, each one tasking you with getting four of the souls you need. There are a number of areas, each with people and animals with problems that need solving, and after doing enough of them it'll eventually lead you to encountering the evil creature whose soul you need to bring back to the goat. You accomplish all of this by gathering ingredients and crafting them into things to be used in increasingly complex …
I really love the aesthetic of this game, it's 100% my style and I was very excited to jump in and live out my dream of being a cranky old forest witch. And in that aspect, this game definitely succeeds. The premise is that you are a witch, and wake up one day in your forest hut with your brain foggy and memories missing. A talking goat shows up and informs you that you'd made a deal with him to retrieve twelve evil souls in exchange for saving a life. He points you in the direction of the first few souls, and off you go.
The game is split into three acts, each one tasking you with getting four of the souls you need. There are a number of areas, each with people and animals with problems that need solving, and after doing enough of them it'll eventually lead you to encountering the evil creature whose soul you need to bring back to the goat. You accomplish all of this by gathering ingredients and crafting them into things to be used in increasingly complex spells. Eventually, one of the spells will end up with you defeating the creature and locking their soul into an object.
The gameplay loop doesn't change much over the course of the story. Each of the three acts plays out almost exactly the same, just with different characters and new ingredients to gather. Many of the ingredients come from creatures that you need to craft some other item first to defeat, and this continues on for long chains of gathering ingredients to get other ingredients. For some of the more complex spells, it might go ten or more layers deep of items required to get other items. As a concept I don't really mind this "chain crafting" thing too much honestly. I enjoy grindy games, and for me there's some kind of zen to be found in going around methodically checking off boxes. However, that zen was often interrupted by dealing with a frustrating UI.
For a game based entirely around its crafting menu, this one really needed some major usability improvements. Probably my biggest complaint is that you can only craft one item at a time, even though you frequently need multiples. You need to keep spamming the button to craft more, but every craft action makes you wait several seconds for some audio to play, and even after the audio clip finishes, it freezes your UI for a few more seconds for no clear reason before you can interact with anything again. I don't know if this was a loading issue or what caused the delay. I did play it on the steam deck, but didn't have any other performance problems in other parts of the game.
My other big complaint is that interacting with the huge crafting menu with a controller is tedious and frequently buggy. In particular there was some weird bug in the inventory where moving up or down a row would also shift your cursor left 3 spaces (even when using the d-pad to be sure I wasn't accidentally giving a diagonal input). I had similar bugs in the crafting UI. It made navigation frustrating, so I often switched to touch or mouse controls for crafting. So, the UI experience was frustrating but I'm willing to chalk up to this game being not fully optimized for the steam deck (which I knew going in).
Despite the frustrations I still enjoyed the game overall. The characters are well designed and all have interesting and funny storylines (with the exception of a somewhat abrupt ending), plus the atmosphere and scenery design is excellent and really nails the look and feel they were going for. I wish there had been a bit more polish on the crafting mechanics, but it's an enjoyable and relaxing little title that will hit the spot if you're in the mood for some laid back collecting and crafting.
Wytchwood is one of those games that you play to just relax and wind down a little. Even though the very consistent backtracking threw me off a little at first, I quickly got used to it and even ended up liking it in a way. I can't really say much since it's quite the casual game, but I do have to say that the character designs in this game were absolutely sublime. It really lives up to that gothic fairytale world it's based on, and I admit that the ending completely caught me off guard.
If I had to explain this game to someone, I'd compare it to coffee. It's an acquired taste, and you may end up liking it like I did or backlogging it altogether. Even though it's a relatively short game, I'd say give it a go anyways!
Do you like fetch quests and finding materials to craft stuff? Then you might like this game! I certainly did. Curious story.
Seul bémol, le jeu n'est qu'en anglais.
A l'atmosphère proche de Graveyard Keeper, on se retrouve dans la peau d'un veille sorcière ayant perdu la mémoire, on découvre avoir fait un pacte avec une chèvre (qui d'ailleurs n'a pas toujours été une chèvre et a une fois danser nu avec une femme sous la pluie) pour protéger une belle femme enfermé dans un cercueil de verre dans un caveau sous notre jardin. C'est en tout cas le début du jeu, je ne l'ai pas encore fini mais j'aime beaucoup le gameplay qui est de ramasser tout pour faire sorts et petites constructions. L'humour est noire et pince-sans-rire, avec des références à la fois dégoutante et drôle. Ca change des histoires de sorcières mignonnes qu'on peut trouver. Ici, on est vielle et impatiente. On dispute des bandits comme si c'était nos petits-enfants. Une bonne atmosphère morbide et glauque, avec de l'humour noire un peu limite des fois, même si ça fera pas, je pense, 60h de jeu, ça promet quand même un excellent moment.
EDIT : J'ai fini le jeu, la fin est ultra étonnante, je m'attendais pas du tout à cette conclusion. Evidemment, ça prend fin quand vous finissez le …
Seul bémol, le jeu n'est qu'en anglais.
A l'atmosphère proche de Graveyard Keeper, on se retrouve dans la peau d'un veille sorcière ayant perdu la mémoire, on découvre avoir fait un pacte avec une chèvre (qui d'ailleurs n'a pas toujours été une chèvre et a une fois danser nu avec une femme sous la pluie) pour protéger une belle femme enfermé dans un cercueil de verre dans un caveau sous notre jardin. C'est en tout cas le début du jeu, je ne l'ai pas encore fini mais j'aime beaucoup le gameplay qui est de ramasser tout pour faire sorts et petites constructions. L'humour est noire et pince-sans-rire, avec des références à la fois dégoutante et drôle. Ca change des histoires de sorcières mignonnes qu'on peut trouver. Ici, on est vielle et impatiente. On dispute des bandits comme si c'était nos petits-enfants. Une bonne atmosphère morbide et glauque, avec de l'humour noire un peu limite des fois, même si ça fera pas, je pense, 60h de jeu, ça promet quand même un excellent moment.
EDIT : J'ai fini le jeu, la fin est ultra étonnante, je m'attendais pas du tout à cette conclusion. Evidemment, ça prend fin quand vous finissez le contrat avec la chèvre mais la conclusion est vachement bien faite. Il m'a fallut un peu moins de 11h de jeu pour le finir
Finished up this little game. It was longer than I imagined but wonderfully themed. Truly great. However good god this had the worst case of run on quest syndrome. I felt like I was an actor in this is the house that jack built. This is the mud you need, to make the vase, to get the water, to make the potion, to add to the pot, to clean the item, to take to the spot that Jack built.
So I was all jazzed to play this. The aesthetic looked great and I love me a hunt and gather type game butttt..
A couple quests in, you have to capture and kill enemies for their materials. You have to kill several birdies and rabbits, complete with blood. Odd design choice for a game that is more colorful.
Not sure if I want to play anymore. I feel bad for the poor birdie. He wasn't doing anything. He was just flying around.
Lovely aesthetic, good vibes, fun and slightly dark humor. A wonderfully relaxing fetch quest.