Strongest point is for sure the aesthetics, I love how they made the tree and colors are always so good, even when the environment is more dark and gloomy it's still nice to look at.
I also really liked how the machines on the background were shaded with these very flat colors and some small light point here and there, it made them stand out, both visually and also in contrast with the nature, which was instead more detailed.
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The soundtrack is also very good, and it stands out. I usually have a hard time noticing and mostly flow with it, but in this game it really makes you notice it, It also had a bit of that star wars feel where some notes would suddenly start to highlight a specific movement or area reached (or maybe it was just a case).
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The way you control the cute AI pet, and in general how it behaved, it's well done and believable, and it's fun to use both to solve the puzzles, which are hard enough to not be boring but to also not ruin the flow of the game.
I liked that the gamepad was basically split in 2, one half was more related to Lana, while the other to the pet. Every once in a while my brain had to stop to think about which button to press to do what, because the scheme was a bit complex to get used to, but it was never actually an issue.
The game also feels fresh till the end, since new mechanics are constantly introduced (in the right amount, not overwhelming), which tie really well with the game logic and lore. Both Lana and the pet have their amount of things to do, so it's also well balanced in the way you switch between the two of them.
Maybe the rope was a bit overused tho lol
Other reviews write about the clumsy control, which I can deny, but I think they are not actually an issue in this game, being very slow paced. There are some more fast paced section but is way more puzzle and reflexes and being fast actually.
I also felt that the clumsy movement gave the game a sort of retro vibes, but in a "cozy" way whcih I feel like it was fitting the simplicity of the game.
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The lore is interesting and the the different landscapes are very evocative. Some hints to what the overall story of the world could be are given and I think it's also not to obscure: even though you still might not be able to get a perfect idea of what the story is, I had a feeling that I could understand more or less what might have happened, compared to other games where I really have no idea after completing it.
I think it was the right spot for the game, the right amount of vague to feel intriguing but also not too much to just stop caring or feeling like it was too incomprehensible.
The actual story is not that interesting tho, you basically just look for your sister and that's basically it, it's more about the atmosphere and the world building. I also found a bit annoying (even if cute in a way) that Lana kept calling for her sister even if she was clearly been kidnapped and very very far away.
It felt a bit like she had to do it for the feels, like it was more for making us relate than a thing a real person would actually do.
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The only thing I did not really like is something that is puzzling me: Lana character design is so trivial, and also ugly to look at, compared to the one of her sister which is more like a character design than just nothing. Since you constantly look at her, I wish she actually had a proper design.