Backpack Hero (2023)

TheJaspel

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Web Browser · Xbox One · Xbox Series X|S

3.29 from 55 ratings

431 members have it in their collection · 5 playing now · 194 backlogged · 23 wish listed

How long? Main story 53h (from 2 logged playthroughs)

Backpack Hero is the inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes!
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Release dates

  • Jan 31, 2022 (Early Access) (Worldwide) Web Browser
  • Apr 03, 2023 (Early Access) (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Nov 14, 2023 (Full Release) (Worldwide) Linux, Mac, Nintendo Switch, PC (Microsoft Windows), Web Browser
  • Jun 11, 2024 (Full Release) (North_America) PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Jun 11, 2024 (Full Release) (Europe) PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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Rating distribution

5 stars
4
4 stars
16
3 stars
28
2 stars
6
1 star
1
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Community All Reviews Statuses

anarchistica

Review anarchistica 2/5 · Jun 1, 2026

  • Playtime: 1,5 hours

  • Played: 2026

  • Context: I think "roguelike" is almost always an excuse for lazy design, but i saw some praise for this.

Review

Backpack Hero is very roguelike - it's a turn-based dungeon crawler. Each run you start with a basic sword, shield and food for absolutely no good reason. You fight enemies, loot stuff, do random encounters. …

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  • Playtime: 1,5 hours

  • Played: 2026

  • Context: I think "roguelike" is almost always an excuse for lazy design, but i saw some praise for this.

Review

Backpack Hero is very roguelike - it's a turn-based dungeon crawler. Each run you start with a basic sword, shield and food for absolutely no good reason. You fight enemies, loot stuff, do random encounters. Then you sell everything because re-using items is illegal or something. Twist #1 is you use the resources to build up a village. Based on the area given and various requirements it seems like it would take dozens of hours.

The other 'twist' is inventory tetris. Some items get bonuses/penalties based on proximity to other items or their location in your inventory. This is neat at first, then you start a second run and your items are gone. So build-crafting is completely dependent on getting the right items from the ~25 items you get on a run. There are also no skills or classes or whatever to spice this up initially. You can unlock other heroes but i don't know when that happens, and frankly the combat is so incredibly basic (90% is just attack/block) it's just not worth the time to find out.

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itamar

Review itamar 1/5 · Dec 6, 2025

Soooo mad!

Backpack hero clicked with me, it really did. I loved the backpack mechanic and found it refreshing,. It felt like a more lighthearted Slay the Spire. I dug the additional characters (Tote) mechanics and while the town stuff did not excite me, it was something to do.

HOWEVER, after 50 hours of play time, the game (or the Epic store) …

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Backpack hero clicked with me, it really did. I loved the backpack mechanic and found it refreshing,. It felt like a more lighthearted Slay the Spire. I dug the additional characters (Tote) mechanics and while the town stuff did not excite me, it was something to do.

HOWEVER, after 50 hours of play time, the game (or the Epic store) just went and deleted my game save. One evening I'm going through a dungeon, the next morning, all I have is "start a new game".

Fuck this.

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Trost

Review Trost 3/5 · Aug 11, 2025

Cool concept, not enough variety

I like the "inventory tetris" idea, where buffs depend on relative position of items. But the rest of the game feels like grindy busywork for me. And combat lacks variety. Also I found the inventory space to be limited: you either leave loot out, or risk dying in a fight if you take too much loot. Felt more restrictive and …

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I like the "inventory tetris" idea, where buffs depend on relative position of items. But the rest of the game feels like grindy busywork for me. And combat lacks variety. Also I found the inventory space to be limited: you either leave loot out, or risk dying in a fight if you take too much loot. Felt more restrictive and grindy than risk & reward.

Maybe I'll enjoy "Backpack Battles" more, since it loots more streamlined.

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