Cocoon is a debut game of Geometric Interactive which is co-founded by expirienced game designer Jeppe Carlsen who was one of the main developers of Playdead's Limbo and Inside (and left it after release of Inside), programmer/composer Jakob Schmid who previously helped Carlsen in making of 2 indie games (140 and THOTH) and art director Erwin Kho …
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Cocoon is a debut game of Geometric Interactive which is co-founded by expirienced game designer Jeppe Carlsen who was one of the main developers of Playdead's Limbo and Inside (and left it after release of Inside), programmer/composer Jakob Schmid who previously helped Carlsen in making of 2 indie games (140 and THOTH) and art director Erwin Kho.
I personally wasn't amazed with this game, but I believe that it's because of other puzzle games with similar mechanics and art. In addition to previously named Limbo and Inside that also were the games narrated without a single word being said, it's Portal, The Swapper and Patrick's Parabox in terms of spatial, dimenional puzzles and recursion, it's Tunic with its epic lore, majestic setting and also the same perspective. And many more titles can come to mind, but Cocoon is definitely not copying any of those, so that partial similarities are not it's flaws. Frankly, I can't come up with any faults or weaknesses of Cocoon for people who are into puzzle games.
It's perfectly thought through, very well made, the art of Erwin Kho felt fresh for me. Soundtrack doesn't stand out much, but feels in place, consisting mostly of electronic synth ambient, sometimes interspersed with monumental synthesizers like from PS1 start up sound or synths that are not that grand. For me it stood out only at times when it should - when sounds like they came from Oneohtrix Point Never's tracks told me that I'm going in right direction or doing proper actions. Its puzzles are not plain and not hardcore like, for example, some Patrick's Parabox riddles. To find all 11 collectibles you don't have to be genius and it's definitely possible to do without youtube, but if you miss it, you can freely load a moment in game where it was, grab it and go back to the place where you left off, and it's rather pleasant. Also huge thanks for devs for unobtrusively closing paths that shouldn't be used any more.
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