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Cocoon

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Cocoon

Sep 29, 2023

Main game

4.03 average rating based on 450 ratings

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Cocoon is a puzzle adventure game developed by Geometric Interactive and published by Annapurna Interactive. Players control a small insect-like creature navigating interconnected worlds contained within orbs, solving environmental puzzles by carrying and using these orbs to manipulate space and progression.
Release Dates
Sep 29, 2023 (Worldwide)
Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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User Stats
1051
In Collection
240
Wish Listed
34
Playing
276
Backlogged
How Long Is Cocoon?
Main story: 5.7 hours
Main + extras: 6.5 hours
100% completion: 5.7 hours
Total completions: 64
killerstar
killerstar gave Dec 2, 2023 (edited)
killerstar gave Dec 2, 2023 (edited)
killerstar's review of Cocoon

I liked this game a lot, but I didn't love it.

The graphics and style are as gorgeous as they are disgusting. Each world a slightly different take on techno-organic themes. I loved the design of the main character and the various obstacles and mechanics, which resonate with the main theme of each world.

The puzzles are fun, but not very deep or mind blowing. They were clever and entertaining, but for most of my playthrough I could instantly understand the solutions the moment I got to a new area. Honestly, during the first hour or so, I wasn't even sure this was even a puzzler, since most areas were solved naturally by putting mindlessly performing the only actions available. Only a few puzzles got me to that moment in which you've explored all the elements and have to stop and think of the non-obvious ways they might interact to find the solution. That was mostly in the latter third of the game, when puzzles featured multiple stacked mechanics and even a bit of recursion.

Unfortunately the game ends quickly after just two instances of recursion and just a few of those "aha" moments. So I don't think it fully …

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I liked this game a lot, but I didn't love it.

The graphics and style are as gorgeous as they are disgusting. Each world a slightly different take on techno-organic themes. I loved the design of the main character and the various obstacles and mechanics, which resonate with the main theme of each world.

The puzzles are fun, but not very deep or mind blowing. They were clever and entertaining, but for most of my playthrough I could instantly understand the solutions the moment I got to a new area. Honestly, during the first hour or so, I wasn't even sure this was even a puzzler, since most areas were solved naturally by putting mindlessly performing the only actions available. Only a few puzzles got me to that moment in which you've explored all the elements and have to stop and think of the non-obvious ways they might interact to find the solution. That was mostly in the latter third of the game, when puzzles featured multiple stacked mechanics and even a bit of recursion.

Unfortunately the game ends quickly after just two instances of recursion and just a few of those "aha" moments. So I don't think it fully explored the design space.

It's hard not to compare this to Patrick's Parabox, which is a superb puzzle game that plays with the idea of worlds within worlds. By eschewing the elaborate artsyle and sense of grandeur and instead hyperfocusing on the most minimalist implementation of each puzzle, that game achieves an extremely high concentration of satisfying "ahas" with minimal downtime.

Another annoyance that detracts from the puzzles are the bossfights, which felt out-of-place and badly implemented. These gimmicky fights are Mario-style "do the thing three times" and, while arguably puzzles, the fact that you can lose and have to start all over makes them repetitive and drag too long. If I already proved that I "solved the puzzle" by beating the first stage of the boss, then don't make me prove it again when I fail the second stage and have to start all over.

Cocoon is by no means a bad game. The beautiful visuals, lovely soundscapes and excellent level design makes it a great game. The puzzles are also not bad at all. But they are not mind-blowing besides a bit of recursion and interesting use of parity and they are diluted by the bossfights and other repetitive parts that don't flex the same muscles.

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R0R0
R0R0 gave Mar 24, 2025 (edited)
R0R0 gave Mar 24, 2025 (edited)
glorious but...

...sadly not glorious enough to change my feelings about puzzle games #DNF. There's a lot here that almost did though. Aesthetically breathtaking with a leaning towards organic tech sci fi. The puzzles themselves aren't hard by any right but they're compelling enough to keep you engaged. The boss fights (yeah I was surprised too) invoked two revelations. 1. All boss fights are actually just moving puzzle games, I honestly never noticed that. 2. I actually really love games without a significant fail state. Much like the masterful Sable, there is no point of this game where you will feel hostility of any real kind, it's an alien world but only in the literal sense, urging you to explore and learn more of it without any real consequence for your curiosity. I think that alone makes this game worth your time... for a short while at least.

LCSnoogs
LCSnoogs gave Sep 30, 2023 (edited)
LCSnoogs gave Sep 30, 2023 (edited)
Cocoon Review

The puzzles are clever and satisfying, and they get more mind-bending over time. A game that makes me feel smart. The sci-fi presentation is dazzling.

SanyaBotva
SanyaBotva gave Dec 16, 2023 (edited)
SanyaBotva gave Dec 16, 2023 (edited)
SanyaBotva's review of Cocoon

Cocoon is a debut game of Geometric Interactive which is co-founded by expirienced game designer Jeppe Carlsen who was one of the main developers of Playdead's Limbo and Inside (and left it after release of Inside), programmer/composer Jakob Schmid who previously helped Carlsen in making of 2 indie games (140 and THOTH) and art director Erwin Kho. I personally wasn't amazed with this game, but I believe that it's because of other puzzle games with similar mechanics and art. In addition to previously named Limbo and Inside that also were the games narrated without a single word being said, it's Portal, The Swapper and Patrick's Parabox in terms of spatial, dimenional puzzles and recursion, it's Tunic with its epic lore, majestic setting and also the same perspective. And many more titles can come to mind, but Cocoon is definitely not copying any of those, so that partial similarities are not it's flaws. Frankly, I can't come up with any faults or weaknesses of Cocoon for people who are into puzzle games. It's perfectly thought through, very well made, the art of Erwin Kho felt fresh for me. Soundtrack doesn't stand out much, but feels in …

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Cocoon is a debut game of Geometric Interactive which is co-founded by expirienced game designer Jeppe Carlsen who was one of the main developers of Playdead's Limbo and Inside (and left it after release of Inside), programmer/composer Jakob Schmid who previously helped Carlsen in making of 2 indie games (140 and THOTH) and art director Erwin Kho. I personally wasn't amazed with this game, but I believe that it's because of other puzzle games with similar mechanics and art. In addition to previously named Limbo and Inside that also were the games narrated without a single word being said, it's Portal, The Swapper and Patrick's Parabox in terms of spatial, dimenional puzzles and recursion, it's Tunic with its epic lore, majestic setting and also the same perspective. And many more titles can come to mind, but Cocoon is definitely not copying any of those, so that partial similarities are not it's flaws. Frankly, I can't come up with any faults or weaknesses of Cocoon for people who are into puzzle games. It's perfectly thought through, very well made, the art of Erwin Kho felt fresh for me. Soundtrack doesn't stand out much, but feels in place, consisting mostly of electronic synth ambient, sometimes interspersed with monumental synthesizers like from PS1 start up sound or synths that are not that grand. For me it stood out only at times when it should - when sounds like they came from Oneohtrix Point Never's tracks told me that I'm going in right direction or doing proper actions. Its puzzles are not plain and not hardcore like, for example, some Patrick's Parabox riddles. To find all 11 collectibles you don't have to be genius and it's definitely possible to do without youtube, but if you miss it, you can freely load a moment in game where it was, grab it and go back to the place where you left off, and it's rather pleasant. Also huge thanks for devs for unobtrusively closing paths that shouldn't be used any more.

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riderchop
riderchop gave Oct 12, 2023 (edited)
riderchop gave Oct 12, 2023 (edited)
Please god add a dash

If I wanted a game that looked great and didn't have a run button, I'd just play the new Robocop game.

This is going to make me sound crazy and I get it, I look around and see everyone praise this and go "Is something wrong with my game? Did I miss a critical concept even having finished it? Am I stupid?" and while the answer to that last one may be a crucial "Yes!", I genuinely believe the Game Boy Color Zelda games have better puzzles, and certainly better bosses, than this.

Just play Moncage, Patrick's Parabox, and Baba Is You instead.

Hell dude, just play fckn Portal or a Metroid game.

agersant
agersant gave Jan 13, 2024 (edited)
agersant gave Jan 13, 2024 (edited)
agersant's review of Cocoon
  • 3rd person 1-button puzzle game
  • Levels are very cleverly designed but the possibility space is always kept so small that puzzles don't require much thinking
  • Well executed but trite art direction (no-texture low-poly with realistic lighting, moog synths, etc.)
  • Lack of story/context eventually makes the game feel like tediously hauling balls around, with no goal or end in sight
lingsdook
lingsdook gave Dec 14, 2023 (edited)
lingsdook gave Dec 14, 2023 (edited)
A world inside a world inside a....

enter image description here

Cocoon is a wonderful adventure-puzzler where you play as an insect creature carrying and moving around orbs in order to proceed. These orbs have simple powers to them; for example, the red orb makes invisible platforms become walkable while you are carrying that orb. But the main twist is that these orbs also contain entire levels inside of them, meaning that you sometimes have to figure out how to arrange their positions inside of each other.

There's not a ton to say other than that I loved the gameplay and found it to be quite unique. It's not a very difficult game once you understand its mechanics, mainly because orbs can only be placed in specifically marked locations. There were times where I felt that I was going through the motions, solving very obvious puzzles. Thankfully, there were enough satisfying ones that I came out of the game feeling relatively pleased.

The experience has a great flow thanks to the variety of content. Not only does each world explore slightly different ideas, but there are also neat boss fights that help give you a small break from the puzzling. There are a few ideas that I felt were underexplored--in particular, …

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enter image description here

Cocoon is a wonderful adventure-puzzler where you play as an insect creature carrying and moving around orbs in order to proceed. These orbs have simple powers to them; for example, the red orb makes invisible platforms become walkable while you are carrying that orb. But the main twist is that these orbs also contain entire levels inside of them, meaning that you sometimes have to figure out how to arrange their positions inside of each other.

There's not a ton to say other than that I loved the gameplay and found it to be quite unique. It's not a very difficult game once you understand its mechanics, mainly because orbs can only be placed in specifically marked locations. There were times where I felt that I was going through the motions, solving very obvious puzzles. Thankfully, there were enough satisfying ones that I came out of the game feeling relatively pleased.

The experience has a great flow thanks to the variety of content. Not only does each world explore slightly different ideas, but there are also neat boss fights that help give you a small break from the puzzling. There are a few ideas that I felt were underexplored--in particular, there is a moment near the end of the game where you take an orb inside of itself, but I felt like they could have gone much further with that concept.

The graphics are fine, presenting a surreal combination of organic and mechanical worlds, but I didn't find anything about the presentation to be remarkable. The background music is used pretty intelligently to subtly push you forward whenever you've figured out a solution, but it's so ambient that nothing about it really stuck in my mind. There isn't much of a narrative here to draw you in, either. Cocoon is purely about the puzzling, for better or worse.

I think Cocoon is fun and unique, but not amazing. It does introduce plenty of interesting mechanics, but leaves me wanting for a slightly deeper exploration of them. That said, I was in the market for a brief little experience to play on the side, and it filled that role excellently.

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cakeatjobs
cakeatjobs gave Oct 14, 2023 (edited)
cakeatjobs gave Oct 14, 2023 (edited)
cakeatjobs's review of Cocoon

I think this one just isn't for me. I wanted to love it, I was excited to love it, but much like my thoughts on Limbo and Inside (despite being a pretty different game)- it has gorgeous presentation, really great music and sound, and I feel absolutely no draw to actually play it any further than I have. I don't know how to explain my problem without sounding a little crazy, because it kind of describes what a puzzle game is fundamentally, but every puzzle in this game just felt kind of.. pointless? Like you enter a new area, a wall goes up behind you, and now the whole point of this area is getting the wall down so you can go back. Not with a new ability, not with some special tool that helps you get the wall down and all future walls, just do a bunch of stuff to press a button to go back where you were. I don't really get it, and the timing based stuff drove me nuts. But again I will stress the music systems in this are REALLY cool, it seems like the music basically gives you hot and cold clues while …

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I think this one just isn't for me. I wanted to love it, I was excited to love it, but much like my thoughts on Limbo and Inside (despite being a pretty different game)- it has gorgeous presentation, really great music and sound, and I feel absolutely no draw to actually play it any further than I have. I don't know how to explain my problem without sounding a little crazy, because it kind of describes what a puzzle game is fundamentally, but every puzzle in this game just felt kind of.. pointless? Like you enter a new area, a wall goes up behind you, and now the whole point of this area is getting the wall down so you can go back. Not with a new ability, not with some special tool that helps you get the wall down and all future walls, just do a bunch of stuff to press a button to go back where you were. I don't really get it, and the timing based stuff drove me nuts. But again I will stress the music systems in this are REALLY cool, it seems like the music basically gives you hot and cold clues while you're progressing through a puzzle- growing and shrinking in intensity if you're on the right or wrong path. Would love to see how that's implemented. TLDR I didn't like it but a lot of people really did and it's on game pass so! Give it a shot at least? I much prefer Chants of Sennaar as my Sept '23 indie puzzle game so if you're in the same boat as me on Cocoon go give that one a spin

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Dollerz
Dollerz gave Oct 3, 2023 (edited)
Dollerz gave Oct 3, 2023 (edited)
Dollerz's review of Cocoon

Terrific puzzler, it's rare that I'll go this far without getting frustrated, or seeking a guide for what to do. It's certainly strange at times, but the visual language is gorgeous and difficulty curve is very fair. There were a few challenges I overcame that I said out loud "oh, that is clever!" The audio cues, as subtle as they are, are immensely satisfying when you finally figure out the inception-style tricks about swapping in and out of the various orbs/worlds. Fantastic game.

travisyager
travisyager gave Nov 2, 2025
travisyager gave Nov 2, 2025
Beautiful Sci-Fi Puzzle Game!
This review is for the PlayStation 5 version

It looks like this is the developers first game? Well Done!

The puzzles do get rather difficult. I would get stuck, refer to a guide, then give it a go on my own.

I'm surprised at how few have not completed it, at less than 10% upon my completion. It's worth the extra effort, especially to get what I would call a "low-hanging fruit" for a Platinum Trophy collection.enter image description here

jared_c
jared_c gave Jul 27, 2025 (edited)
jared_c gave Jul 27, 2025 (edited)
Puzzle-ception!

3.5/5

Coming from the lead game designer behind both Limbo and Inside, be prepared for some fantastic puzzles! I was never really sure what was going on with the story as you play as a little bug looking creature, and there are cosmic god like entities involved that you sometimes awake from their slumber and other times defeat as bosses. The game is pretty minimalist in execution, really only using a button or two apart from your directional movement.

The puzzles here are the real reason for playing this game and are fantastic. It starts off with some basic puzzle solving in the world, but quickly involves solving a puzzle in one world that will then affect how you solve the solution in another world. By the end it feels like you are nearly juggling puzzles and worlds just to find the proper solution. It can get a little frustrating at times as you really have to think outside the box, but it's well worth sticking with it!

snydjos
snydjos gave Oct 3, 2024 (edited)
snydjos gave Oct 3, 2024 (edited)
snydjos's review of Cocoon

Cocoon is a challenging and inventive puzzle game that doesn't overstay its welcome. Similar to the talos principle it involves using only a few tools/abilities in conjunction with one another but unlike that game, cocoon takes you from beginning to end on a curated path without possibility of skipping easier tutorial puzzles, which helps a lot with keeping challenge level consistent. There are no real breaks in gameplay as the game contains no dialog and what cutscenes there are take place in game and max out at 10 seconds. Perfect game to just pick up and play on gamepass.

Normalcy1
Normalcy1 gave Apr 10, 2024 (edited)
Normalcy1 gave Apr 10, 2024 (edited)
Normalcy1's review of Cocoon

Game #52/200

Cocoon is a puzzle game/spiritual successor to Limbo and Inside, two of the better puzzlers of the last 15 years, and games that I played close to their release and enjoyed. I am not the biggest puzzle player (the genre definitely has its moments), but I had a nice time with the aforementioned titles and my brother-in-law strongly recommended this one too, so for ~$14, I figured why not. The game plays quite differently than Inside or Limbo, which were 2D platformers, while Cocoon has an overhead view. The gimmick of the game is unique; you'll solve puzzles using orbs that have varied effects, but can also store other orbs inside of them, and whose "dimension" can be accessed from various pools, creating Russian doll-like multidimensional gameplay. There's definitely a better way of explaining that, but Cocoon offers an interesting and sometimes mindbending twist on the generic "puzzle-platform formula" of unlocking a new power, beating a series of puzzles with it, maybe fighting a boss, rinse and repeat. There are bosses in this title too, but I've gotta say, they are a LOT of fun and unforgivably challenging. I was getting my ass KICKED by a few bosses, …

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Game #52/200

Cocoon is a puzzle game/spiritual successor to Limbo and Inside, two of the better puzzlers of the last 15 years, and games that I played close to their release and enjoyed. I am not the biggest puzzle player (the genre definitely has its moments), but I had a nice time with the aforementioned titles and my brother-in-law strongly recommended this one too, so for ~$14, I figured why not. The game plays quite differently than Inside or Limbo, which were 2D platformers, while Cocoon has an overhead view. The gimmick of the game is unique; you'll solve puzzles using orbs that have varied effects, but can also store other orbs inside of them, and whose "dimension" can be accessed from various pools, creating Russian doll-like multidimensional gameplay. There's definitely a better way of explaining that, but Cocoon offers an interesting and sometimes mindbending twist on the generic "puzzle-platform formula" of unlocking a new power, beating a series of puzzles with it, maybe fighting a boss, rinse and repeat. There are bosses in this title too, but I've gotta say, they are a LOT of fun and unforgivably challenging. I was getting my ass KICKED by a few bosses, and you'll have some really tense moments. You also only have a single HP before having to retry, which ups the ante. I thought the bosses had cool designs and patterns. The graphics, by the way, are quite nice. The desolate, alien-insect environments and insect-focused designs of the player avatar and other creatures are interesting and the overall graphics are smooth and colorful. It's not overly showy but looks nice. The sound effects are really crisp and caught my ear as well. As far as the puzzles themselves, they range from tough head scratchers to intuitively easy, but each is designed in such a way that you usually A. feel satisfied when you finally explore all of your options and figure it out and B. feel like the mechanics of the puzzle is unique and unlike anything you've seen before. For example, one of the powers is an orb that you can pick up from many different locations. There is a purple orb "flower" that may appear all throughout a puzzle. You'll need to consider other parts of the puzzle to decide which of the many derivative flowers to pick from and when/why. Overall, Cocoon is a really good ~5 hour puzzle title. It has a unique spatial/insectoid atmosphere with varied puzzle mechanics, outstanding puzzle design, some cool visual and audio flourishes, great boss fights, and a moderately high level of challenge.

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Spectre3353
Spectre3353 gave Dec 27, 2023 (edited)
Spectre3353 gave Dec 27, 2023 (edited)
Complicated Simplicity

Want fancy graphical options, billions of collectables, elaborate control schemes and a deep story line? Look elsewhere. Perhaps the most striking part of Cocoon is its intense focus. I don't think I've ever seen a game wring such complexity and originality out of one button and linear progression. While the overall gameplay isn't that different than what you've seen before in other puzzle games, Cocoon has a pretty cool take that involves a lot of recursion and an amazing aesthetic. The graphical fidelity may not be super deep but similar to what we've come to expect from Nintendo, the developers wring every last bit of style out of it in a breathtaking manner. One of the best puzzle games I've played in quite a while.

NOTE: I actually played this on PC Gamepass but for some reason Grouvee doesn't have an option for that release.

themucken
themucken gave Dec 27, 2023 (edited)
themucken gave Dec 27, 2023 (edited)
Serene and inventive

A beautiful little game that fed my love of puzzles. No dialogue. Not much of a storyline (which is totally okay with me for a game like this). Simple controls. And a REALLY beautiful experience that makes you think about how to solve puzzles using multiple "worlds."

Some of the puzzles throughout were fairly obvious how to solve and others - well, I would have to walk away for a few hours or sleep on it and pick it back up the next day with a fresh brain - which is the exact kind of challenge I love. I finished it without looking anything up or cheats.

If you love puzzles and serene, gorgeous environments combined with inventive thinking, this beauty is for you.

thebigmack
thebigmack updated their status Mar 7, 2025 (edited)
thebigmack updated their status Mar 7, 2025 (edited)

From the first level warp, Cocoons presence is dignified and delicate in presentation.

A liminal adjacent world, evolved eons past its golden age. Only to now whisper mystery and greater knowledge for those who know how to look for it.

The less said, the more time to let its presence be, as if to not scare away a butterfly.

An axiom I greatly need in my approach to daily life.

Evan
Evan updated their status Mar 26, 2024 (edited)
Evan updated their status Mar 26, 2024 (edited)

Very pretty game. Especially enjoyed a lot of the animation work.

Meticulous level design removes any of the challenge. If looking for a hard puzzle game this ain't it.

Runs poorly on the switch too. Lots of frame drops.

killerstar
killerstar updated their status Dec 4, 2023 (edited)
killerstar updated their status Dec 4, 2023 (edited)

On the subway I was thinking about the difference between Coocoon's puzzles, which I though were kind of meh, and The Talos Principle's, which I love.

One of the key aspects, I think, is that Cocoon puzzles are "digital", or "discrete". You can do just one thing in one place without any wiggle-room. For example, you can rest your balls only on the designated spaces.

In The Talos Principle puzzles are more "analogical". You can set boxes, crystals and other puzzle elements anywhere. And while all solutions are probably topologically equivalent, this gives the puzzles a greater sense of freedom and complexity because the relatively constrained list of interactions is not so obvious.

killerstar
killerstar updated their status Nov 19, 2023 (edited)
killerstar updated their status Nov 19, 2023 (edited)

Been playing tonight to try not to think about the newly elected president.

It's fine, but I think it might be overhyped. The mix of puzzles and bad bossfights doesn't work all that well and the puzzles themselves are relatively simple. The art is gorgeous, though, and disgusting at times.

BMO
BMO updated their status Nov 5, 2023 (edited)
BMO updated their status Nov 5, 2023 (edited)

This is a pretty solid little game. Loving the dichotomy of puzzles and boss fights, it satisfies too very different itches and is great. But for those who aren’t big on boss rush games the bosses really are just fun little action based puzzles.

BMO
BMO updated their status Nov 4, 2023 (edited)
BMO updated their status Nov 4, 2023 (edited)

Puzzles and boss fights? Yes please!

SIGINT
SIGINT updated their status Oct 10, 2023 (edited)
SIGINT updated their status Oct 10, 2023 (edited)

This game is pretty good, some cool animations and puzzles in here, nice mostly intuitive design and overall flow of each section. I think some stuff like selecting symbols in the right order is kind of a miss, and agree with others that some of the timing-based stuff isn't really the best, but it generally ranges from decent to good. I don't love it but I found it pretty cool.

cwknight
cwknight updated their status Oct 6, 2023 (edited)
cwknight updated their status Oct 6, 2023 (edited)

I love the puzzles and think the didactic design is excellent, but I really don’t like the Boss sequences. I’m not here for dexterity gameplay, even if they are “easy” and the punishment for failure is low. I fail at them enough that it becomes extremely irritating for me to encounter a Boss.

hamja
hamja updated their status Oct 1, 2023 (edited)
hamja updated their status Oct 1, 2023 (edited)

Outstanding game. The puzzles are clever and about the difficulty I find enjoyable. The look is really cool and organic in a way. I think the part that most stood out to me is how polished the controls felt. It just feels very fluid and snappy. Not super important in a puzzle game, but I think it shows dedication. Very much recommended.

Arion
Arion updated their status Oct 1, 2023 (edited)
Arion updated their status Oct 1, 2023 (edited)

A delightful puzzle game. The gameplay was smooth and polished. The worldbuilding was creative. Excellent all around.

cakeatjobs
cakeatjobs updated their status Oct 1, 2023 (edited)
cakeatjobs updated their status Oct 1, 2023 (edited)

Idk why but it's reading very weird to me how many of the "puzzles" in this game are actually just "get good at timing". I feel like most puzzle games I've played actively teach you that if you're trying to time something just right, you're probably going about it the wrong way overall. Enamored by the sound + music though, the way it affirms progression is pretty cool.

cakeatjobs
cakeatjobs updated their status Sep 28, 2023 (edited)
cakeatjobs updated their status Sep 28, 2023 (edited)

I was already pretty interested in this but all the reviews coming in today have me HYPE