Review Nbot91 2/5 · Feb 4, 2026
Style Over Substance - Somerville’s Missed Potential
Somerville is a real disappointment because it starts so strong and then completely collapses under its own weight.
The opening 30 minutes are genuinely impressive: a mysterious premise, a dense and moody atmosphere, and a powerful, immersive soundtrack. For a while, it feels like the game is building toward something meaningful and memorable.
Unfortunately, from roughly the midpoint onward, the …
Somerville is a real disappointment because it starts so strong and then completely collapses under its own weight.
The opening 30 minutes are genuinely impressive: a mysterious premise, a dense and moody atmosphere, and a powerful, immersive soundtrack. For a while, it feels like the game is building toward something meaningful and memorable.
Unfortunately, from roughly the midpoint onward, the experience goes downhill fast. The story becomes increasingly confusing, unfocused, and ultimately boring, and the finale is especially bad,lazy, absurd, and almost comical in how little effort it shows.
If you choose to tell a story without dialogue or text, you need to truly master visual storytelling. That is hard to do, and Somerville simply doesn’t pull it off. If you can’t execute that approach properly, you shouldn’t commit to it at all.
On top of that, many of the gameplay mechanics are poorly communicated and far from intuitive, which often leaves the player stuck without understanding what the game expects. This leads to unnecessary trial-and-error and repeated sections that add nothing of value.
With proper polish and better technical refinement, the game could have been noticeably better and probably 30 minutes shorter, since much of the playtime is currently inflated by pointless repetition.
And finally, the most ridiculous issue of all: HDR support exists on Xbox and PlayStation, but not on PC. That’s simply unacceptable in 2020s PC gaming. It strongly suggests that the developers either ran out of time or stopped caring toward the end.
Overall: a promising start ruined by weak storytelling, poor design decisions, and a lack of technical and creative follow-through.