Review spaceybirdie 3/5 · Nov 3, 2024
Slay the Spire is built for my brain, not for my heart
I will preface this by saying that I play this game a lot. The dopamine cycles are very rewarding, especially because of the absurd loops you can exploit throughout the game. Another large part of how rewarding Slay the Spire is comes from how deeply, deeply frustrating the game can be. The possibilities are wide and impersonal, playing out a …
I will preface this by saying that I play this game a lot. The dopamine cycles are very rewarding, especially because of the absurd loops you can exploit throughout the game. Another large part of how rewarding Slay the Spire is comes from how deeply, deeply frustrating the game can be. The possibilities are wide and impersonal, playing out a savage world which destroys you until you outsmart it.
This impersonality is the crux, however, of what fails to compel me about the game. I am sure, if I were intrigued by the lore in any way, I would retain some information from the opportunities to learn about it. I have, however, spent around 400 hours in the game without developing any fondness for a single one of the characters, talkative shopkeeper included. This is because, between runs of the game, nothing changes in response to your character, choices and progression through the story. Of course, mechanics change in order to increase the difficulty, but the world doesn't develop or respond to you, the player's, continued presence. Even despite the meta subtext (which I've half-heartedly gathered from the hours upon hours of clicking through repetitive events) there is no character who speaks to you personally, comments on your stats or achievements, or retains any information about you between runs.
This may seem like a strange thing to critique in a roguelike, but in every other roguelike I've played, there is some response, some entity - some world outside the repeated runs. Slay the Spire has an entity like this, but doesn't use it to engage with the player whatsoever between runs. The complexity and detail of the gameplay is astonishing, and stands in stark contrast to the game's lack of narrative awareness. It is a little like being given a bunch of expensive toys, and being left completely alone to play with them.
I am glad that Slay the Spire has been so successful in finding an audience of people who enjoy nothing more than an unforgiving puzzle. Being one of those people, I am grateful to this game for providing something which can occupy my brain - and I'm very grateful for the game's fast mode. Still, I struggle to see what the game would lose if it had put a fractional percentage of its mechanical effort into some kind of overarching narrative progression. I still have yet to feel any sense of satisfaction upon beating the game. Perhaps, after all, this is what keeps me playing.