Slay the Spire (2019)

Mega Crit Games

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

4.15 from 2117 ratings · #243 top rated on Grouvee

6004 members have it in their collection · 322 playing now · 1746 backlogged · 414 wish listed

How long? Main story 38h · with extras 74h · 100% 80h (from 24 logged playthroughs)

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

Release dates

  • Jan 23, 2019 (North_America) Linux, Mac, PC (Microsoft Windows)
  • Jan 23, 2019 (Worldwide) Linux, Linux, Mac, Mac, PC (Microsoft Windows), PC (Microsoft Windows)
  • May 21, 2019 (North_America) PlayStation 4
  • May 21, 2019 (Europe) PlayStation 4
  • Jun 06, 2019 (North_America) Nintendo Switch
  • Aug 14, 2019 (North_America) Xbox One
  • Aug 14, 2019 (Worldwide) Xbox One
  • Nov 14, 2019 (Europe) Nintendo Switch
  • Jun 13, 2020 (Worldwide) iOS
  • Jan 22, 2021 (Worldwide) Android

Featured in lists

Rating distribution

5 stars
847
4 stars
843
3 stars
351
2 stars
60
1 star
16

Community All Reviews Statuses

totalbehaved

Status totalbehaved Apr 27, 2020

04/27/20

I got 6 hours in, and unfortunately this game's just not for me. I'm not a big fan of turn-based combat, let alone when it makes up the entirety of a game. In my defense, I bought this game blind.

I've read that it's a good game to play while listening to podcasts, or audiobooks in the background. I …

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04/27/20

I got 6 hours in, and unfortunately this game's just not for me. I'm not a big fan of turn-based combat, let alone when it makes up the entirety of a game. In my defense, I bought this game blind.

I've read that it's a good game to play while listening to podcasts, or audiobooks in the background. I might try that sometime, and see if I can warm up to it.

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maeday

Status maeday Apr 14, 2020

I did it, finally. After half a year, using primarily The Silent, I defeated Slay The Spire. Now onto the next characters!

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Untuvakana

Status Untuvakana Feb 8, 2020

40 hours in and I beat the last(?) boss for first time! Now for excuse me I will go to cry in shame.

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maeday

Status maeday Jan 18, 2020

FINALLY managed to beat Act 2, holding out with 2 meager HP on the final boss, and am now heading into Act 3, which I've never played before. I've just got a very good run right now and I'm hoping that somehow I manage to beat Act 3 and eventually unlock the new character. This game has absolutely no right …

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FINALLY managed to beat Act 2, holding out with 2 meager HP on the final boss, and am now heading into Act 3, which I've never played before. I've just got a very good run right now and I'm hoping that somehow I manage to beat Act 3 and eventually unlock the new character. This game has absolutely no right being this perfect.

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maeday

Status maeday Dec 13, 2019

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Look, this is rude, alright. I'm already playing your game. You didn't need to subtly insult me.

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Kory

Status Kory Nov 23, 2019

Hasn't left my Switch since I bought it. About to start something else to preemptively keep myself from burning out on it but I see myself playing it for a long time. Beat the game with each character and reached ascension 3 with the Ironclad. The first two characters have very different play styles, but the third one feels almost …

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Hasn't left my Switch since I bought it. About to start something else to preemptively keep myself from burning out on it but I see myself playing it for a long time. Beat the game with each character and reached ascension 3 with the Ironclad. The first two characters have very different play styles, but the third one feels almost like an entirely new combat system. An amazingly deep and varied game, especially impressive as a team of less than 10 people's first game.

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Kory

Status Kory Nov 16, 2019

Reminds me of what I tried of Darkest Dungeons with less resource management and card based combat. Played one run so far which lasted a few hours and really enjoyed it. Looking at the compendium it seems I've only discovered a small portion of the cards in the game, and from what I've heard each playable class really changes the …

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Reminds me of what I tried of Darkest Dungeons with less resource management and card based combat. Played one run so far which lasted a few hours and really enjoyed it. Looking at the compendium it seems I've only discovered a small portion of the cards in the game, and from what I've heard each playable class really changes the feel of things, not just different starter decks. Excited to explore further.

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C_M_

Status C_M_ Nov 13, 2019

Ascension 15 on just one character, let alone all three, was enough to make me tired of this game. The the ratio of RNG to meaningful choices is slightly too skewed in favor of RNG + the time investment required to see through the few meaningful choices that you are given (mainly path selection) is far too great to make …

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Ascension 15 on just one character, let alone all three, was enough to make me tired of this game. The the ratio of RNG to meaningful choices is slightly too skewed in favor of RNG + the time investment required to see through the few meaningful choices that you are given (mainly path selection) is far too great to make for an incredibly satisfying, "just one more run" type of rogue-lite. As it stands, it's just satisfying, which is by no means a bad thing. Let me get this out of the way, the game is fantastic, no two ways about it.

I realize that my issues may sound somewhat vague, or not like issues at all but rather just a matter of "git gud," but they're hard to clarify without getting into an exhaustive level of detail about the various situations that you're presented with and why, no matter how much you may struggle, and how much you may think really hard, RNG will almost always (at least beyond the first few ascensions) play a bigger role in determining the outcome of your run.

Of course there are strategies to mitigate your losses, but by pursuing them, you end up sacrificing a large amount of what the game has to offer. Essentially, there are a lot of potentially viable builds—aka winnable builds—but some of them require a ludicrous amount of RNG to piece together, but are technically speaking, no more powerful than the less RNG heavy strategies (what I mean by this is that a win is a win, it doesn't matter if you barely scraped by the last boss with only a few HP left while using a "safe" strategy vs. completely destroyed it without getting hurt using a "risky" RNG blessed strategy—when given an unlimited amount of time to think about the very few choices you're given, the less skill matters and the more RNG matters); what all of this does is force you to always go for the same few strategies rather than, say, try and build off of that one potentially interesting relic or rare card synergy that you got early in the game—you're almost always better off ignoring it in favor of the few higher win % strategies, which quite frankly, becomes pretty boring.

Despite all of my whining, I really, reaalllly liked this game. I complain because I care, and because I see this game as having the potential to rival The Binding of Isaac in terms of longevity. Just a few tweaks to the amount of player choice would open up more potentially viable build options without reducing the required skill to clear the game.

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KP_Neato_Dee

Status KP_Neato_Dee Oct 14, 2019

Just tried a couple rounds of this for the first time. Pretty neat! I like how it's got all the mechanics of a CCG without the inherent pay-to-win aspect.

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maeday

Status maeday Oct 5, 2019

Sometimes I see the reviews for a game on Steam and wonder how someone could play so many hours of something. This was definitely the case for Slay The Spire. Now I understand, because GODDAMN is that addictive.

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Torgo

Status Torgo Sep 11, 2019

New character available on the beta branch! :O

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I had a fiddle around with her. Really interesting mechanics, you have different "stance" modes like Nioh, and also there's a lot of stuff with "retaining" cards, and you can scry. Very cool. Can't wait til they finish all the art/animations; I've been looking for an excuse to dive back in in …

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New character available on the beta branch! :O

enter image description here

I had a fiddle around with her. Really interesting mechanics, you have different "stance" modes like Nioh, and also there's a lot of stuff with "retaining" cards, and you can scry. Very cool. Can't wait til they finish all the art/animations; I've been looking for an excuse to dive back in in deep.

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Hades

Status Hades Aug 29, 2019

I've been playing Slay on and off since June and while I really like it. I think the fact that it is both a Rogue-like and a card game really hurts it. It's so random, in so many ways and the "?" areas are the worst offender of this. Don't give me a limited health pool that I can only …

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I've been playing Slay on and off since June and while I really like it. I think the fact that it is both a Rogue-like and a card game really hurts it. It's so random, in so many ways and the "?" areas are the worst offender of this. Don't give me a limited health pool that I can only refill a limited number of times and then MAKE me lose health just randomly. It DOES add another layer of difficulty to the game. But it doesn't really need it and it just feels cheap every time you experience it.

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Torgo

Status Torgo Aug 16, 2019

A lot of my friends have recently picked up Slay the Spire (it's part of the current Humble Monthly thing, go grab it!), so it has been fun to fight them for leaderboard positions over the last couple weeks!

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Competition has been fierce. Love this game, have put around 200 hours into it over the last year or two. Will …

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A lot of my friends have recently picked up Slay the Spire (it's part of the current Humble Monthly thing, go grab it!), so it has been fun to fight them for leaderboard positions over the last couple weeks!

enter image description here

Competition has been fierce. Love this game, have put around 200 hours into it over the last year or two. Will def grab this for Switch next time I have to travel anywhere. Probably my favourite game of 2018, and I generally don't like card games or deck building games, but this one is fantastic.

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Torgo

Status Torgo Aug 6, 2019

In this 2019 GDC talk, Mega Crit Games' Casey Yano shares the process and thoughts on adding value to a game, building a community, and how various decisions factored into making Slay the Spire one of the top-selling indie games of 2018.

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