Slay the Spire (2019)

Mega Crit Games

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

4.15 from 2117 ratings · #243 top rated on Grouvee

6004 members have it in their collection · 322 playing now · 1746 backlogged · 414 wish listed

How long? Main story 38h · with extras 74h · 100% 80h (from 24 logged playthroughs)

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

Release dates

  • Jan 23, 2019 (North_America) Linux, Mac, PC (Microsoft Windows)
  • Jan 23, 2019 (Worldwide) Linux, Linux, Mac, Mac, PC (Microsoft Windows), PC (Microsoft Windows)
  • May 21, 2019 (North_America) PlayStation 4
  • May 21, 2019 (Europe) PlayStation 4
  • Jun 06, 2019 (North_America) Nintendo Switch
  • Aug 14, 2019 (North_America) Xbox One
  • Aug 14, 2019 (Worldwide) Xbox One
  • Nov 14, 2019 (Europe) Nintendo Switch
  • Jun 13, 2020 (Worldwide) iOS
  • Jan 22, 2021 (Worldwide) Android

Featured in lists

Rating distribution

5 stars
847
4 stars
843
3 stars
351
2 stars
60
1 star
16

Community All Reviews Statuses

taptwo

Review taptwo 3/5 · Feb 5, 2026

Good game, gets kind old fast though.

Not sure I understand the addiction to this one. The runs take a long time and it seems you either get a broken deck or a boring one. It's a good game, but didn't love up to the hype. Inscryption did it better.

Vencel

Review Vencel 5/5 · Feb 16, 2025

Slay the Spyre (PS4)

Cada poco tiempo vuelvo a este juego, pero esta vez ha sido el platino. Ha sido un viaje de redescubrir un juego magnífico y profundizar en cada carta, sus mecánicas y combinaciones. 10/10, el baluarte del género. Lo seguiré jugando durante mucho tiempo.

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gurbaser

Review gurbaser 5/5 · Dec 7, 2022

Deborah Hours

  • Plataforma: Switch, ios (en ambas es un 10 el control)

  • Resumen: Rogue like singleplayer de creación de mazos, elección de caminos, estrategia...

  • Duración: Infinito

  • Unico pero: Hay un factor suerte en la creación de mazos, pero en general muy satisfactorio

  • Graficos: No me flipan del todo

  • Jugabilidad: 10

  • Nota: 8.93

Grimug

Review Grimug 3/5 · Oct 23, 2022

Addicting but frustratingly random at times

It's a great rouge like deck builder and super addicting. My go to game to play in the background.

My biggest problem is that it relies to much on RNG so some runs it just feels like your screwed no matter what. Especially since there aren't many moves that heal and you don't always draw blocks. While it feels great …

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It's a great rouge like deck builder and super addicting. My go to game to play in the background.

My biggest problem is that it relies to much on RNG so some runs it just feels like your screwed no matter what. Especially since there aren't many moves that heal and you don't always draw blocks. While it feels great when you get the perfect run, i feel there's more restarts than perfect runs.

Overall it's addicting and i do recommend but if your not a fan of massive RNG and grind i would stay away.

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Quillshott

Review Quillshott 3/5 · Aug 1, 2022

A few hours, or countless hours, depending on your wants

I came late to Slay the Spire after it was made available on PS Plus. I'm a huge fan of deck-builders but harder to please when it comes to roguelikes, so my anticipation for playing this one fell somewhere between interest and apprehension. Turns out it was a solid and fun challenge, but for me and my tastes, didn't last …

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I came late to Slay the Spire after it was made available on PS Plus. I'm a huge fan of deck-builders but harder to please when it comes to roguelikes, so my anticipation for playing this one fell somewhere between interest and apprehension. Turns out it was a solid and fun challenge, but for me and my tastes, didn't last longer than a handful of hours.

The story

More or less non-existent, as far as my playthroughs could decipher. You choose 1 of 4 hero archetypes (that can be unlocked after successive playthroughs) and you're trying to make it to the end of the dungeon. There's very little in the way of exposition in flavour text or reasoning as to why you're in the dungeon.

The gameplay

Great as far as deck builders go! Lots of card variety for each player archetype and some great implementation of this or that mechanics, like sacrificing health to gain a new card, or choosing to upgrade a good card at the cost of losing two cards. It made for some really fun and tense situations as I was nearing the end of a run, trying to min/max in my mind what's the best chance of getting me across the finish line.

The replay value

This is where my opinion may be an outlier. I really enjoyed playing a couple of the archetypes but a few of the others were lacklustre to me. Also, the deck and build variety can probably be seen as a great challenge for some players, but I found myself wanting to just keep building the same poison deck with the thief rather than trying something new. I can't say that's a knock against the game though, more about my personal playstyle. So that being said, the drive to continue playing the same style over and over wore off quick.

The conclusion

As far as PS Plus games go, this was a huge winner. It made for a really enjoyable afternoon and I can see how certain gamers will dump hundreds of hours into this trying to chase all the trophies or master every deck build for every archetype. While that wasn't my style, I was still content with my time with Slay the Spire.

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WildScallion

Review WildScallion 4/5 · Mar 8, 2022

Addictive Cardbuilder

I can finally write a review as I beat the heart with one of the characters (Ironclad). I'm not a min-max player and I feel like the folks who get really into this game take a really strategic and holistic view to their deck. I never gamed out what the level 3 boss would be like with early card picks, …

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I can finally write a review as I beat the heart with one of the characters (Ironclad). I'm not a min-max player and I feel like the folks who get really into this game take a really strategic and holistic view to their deck. I never gamed out what the level 3 boss would be like with early card picks, but just went for easy synergy. Similarly, I'm awful at skipping card rewards which bit me in the ass with huge decks at the end of the game.

I'll probably keep playing from ttime to time to see if I can get my other characters past the end game, but I won't be shooting for 100% achievements. Some seem damn near impossible and sadistic, like beating the game with 1 relic or just common cards. Not my idea of fun.

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aokay

Review aokay 4/5 · Jun 25, 2021

slay the spider

very fun deckbuilding roguelike. super replayable, funny big numbers go haha, and steam workshop mods make this game even MORE replayable and funny so like if you get this anywhere definitely get it on steam

GrumpyM

Review GrumpyM 5/5 · Dec 14, 2020

The classic

Perfect blend of roguelike and card combat. Really awesome, recommended!

totalbehaved

Status totalbehaved Apr 27, 2020

04/27/20

I got 6 hours in, and unfortunately this game's just not for me. I'm not a big fan of turn-based combat, let alone when it makes up the entirety of a game. In my defense, I bought this game blind.

I've read that it's a good game to play while listening to podcasts, or audiobooks in the background. I …

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04/27/20

I got 6 hours in, and unfortunately this game's just not for me. I'm not a big fan of turn-based combat, let alone when it makes up the entirety of a game. In my defense, I bought this game blind.

I've read that it's a good game to play while listening to podcasts, or audiobooks in the background. I might try that sometime, and see if I can warm up to it.

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maeday

Status maeday Apr 14, 2020

I did it, finally. After half a year, using primarily The Silent, I defeated Slay The Spire. Now onto the next characters!

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Untuvakana

Status Untuvakana Feb 8, 2020

40 hours in and I beat the last(?) boss for first time! Now for excuse me I will go to cry in shame.

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maeday

Status maeday Jan 18, 2020

FINALLY managed to beat Act 2, holding out with 2 meager HP on the final boss, and am now heading into Act 3, which I've never played before. I've just got a very good run right now and I'm hoping that somehow I manage to beat Act 3 and eventually unlock the new character. This game has absolutely no right …

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FINALLY managed to beat Act 2, holding out with 2 meager HP on the final boss, and am now heading into Act 3, which I've never played before. I've just got a very good run right now and I'm hoping that somehow I manage to beat Act 3 and eventually unlock the new character. This game has absolutely no right being this perfect.

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Rokal

Review Rokal 5/5 · Dec 30, 2019

Deck-Building Perfection

I picked this up during early access based on how promising the concept looked, a rogue-like deck-builder, and finally checked it out when it officially released this year. It’s fantastic. Each run feels exciting and new thanks to the huge variety of items, random events, enemies, and bosses. More importantly, each run feels different due to the great variety of …

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I picked this up during early access based on how promising the concept looked, a rogue-like deck-builder, and finally checked it out when it officially released this year. It’s fantastic. Each run feels exciting and new thanks to the huge variety of items, random events, enemies, and bosses. More importantly, each run feels different due to the great variety of cards and possible ways to build out your deck with each of the 3 current characters. Even within a single character the game succeeds here and you might have one “Silent” character run focused around poisoning enemies to slowly defeat them and another focused around card draw and defeating enemies with massive combos. Hell, even if you focused around poison in multiple runs with the Silent character, the way you are poisoning enemies and the overall feel of your deck will still be different. An average run takes ~2 hours and the time goes by in an instant. I think the game is basically perfect and I enjoy it so much that when I did a run the other day, a few months after “finishing” the game (by completing a run on each character), to refresh my memory for this write up I ended up playing for another 10 hours and am looking forward to playing it more over the holidays to unlock all the cards and try for the true ending.

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maeday

Status maeday Dec 13, 2019

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Look, this is rude, alright. I'm already playing your game. You didn't need to subtly insult me.

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Kory

Status Kory Nov 23, 2019

Hasn't left my Switch since I bought it. About to start something else to preemptively keep myself from burning out on it but I see myself playing it for a long time. Beat the game with each character and reached ascension 3 with the Ironclad. The first two characters have very different play styles, but the third one feels almost …

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Hasn't left my Switch since I bought it. About to start something else to preemptively keep myself from burning out on it but I see myself playing it for a long time. Beat the game with each character and reached ascension 3 with the Ironclad. The first two characters have very different play styles, but the third one feels almost like an entirely new combat system. An amazingly deep and varied game, especially impressive as a team of less than 10 people's first game.

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Kory

Status Kory Nov 16, 2019

Reminds me of what I tried of Darkest Dungeons with less resource management and card based combat. Played one run so far which lasted a few hours and really enjoyed it. Looking at the compendium it seems I've only discovered a small portion of the cards in the game, and from what I've heard each playable class really changes the …

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Reminds me of what I tried of Darkest Dungeons with less resource management and card based combat. Played one run so far which lasted a few hours and really enjoyed it. Looking at the compendium it seems I've only discovered a small portion of the cards in the game, and from what I've heard each playable class really changes the feel of things, not just different starter decks. Excited to explore further.

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C_M_

Status C_M_ Nov 13, 2019

Ascension 15 on just one character, let alone all three, was enough to make me tired of this game. The the ratio of RNG to meaningful choices is slightly too skewed in favor of RNG + the time investment required to see through the few meaningful choices that you are given (mainly path selection) is far too great to make …

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Ascension 15 on just one character, let alone all three, was enough to make me tired of this game. The the ratio of RNG to meaningful choices is slightly too skewed in favor of RNG + the time investment required to see through the few meaningful choices that you are given (mainly path selection) is far too great to make for an incredibly satisfying, "just one more run" type of rogue-lite. As it stands, it's just satisfying, which is by no means a bad thing. Let me get this out of the way, the game is fantastic, no two ways about it.

I realize that my issues may sound somewhat vague, or not like issues at all but rather just a matter of "git gud," but they're hard to clarify without getting into an exhaustive level of detail about the various situations that you're presented with and why, no matter how much you may struggle, and how much you may think really hard, RNG will almost always (at least beyond the first few ascensions) play a bigger role in determining the outcome of your run.

Of course there are strategies to mitigate your losses, but by pursuing them, you end up sacrificing a large amount of what the game has to offer. Essentially, there are a lot of potentially viable builds—aka winnable builds—but some of them require a ludicrous amount of RNG to piece together, but are technically speaking, no more powerful than the less RNG heavy strategies (what I mean by this is that a win is a win, it doesn't matter if you barely scraped by the last boss with only a few HP left while using a "safe" strategy vs. completely destroyed it without getting hurt using a "risky" RNG blessed strategy—when given an unlimited amount of time to think about the very few choices you're given, the less skill matters and the more RNG matters); what all of this does is force you to always go for the same few strategies rather than, say, try and build off of that one potentially interesting relic or rare card synergy that you got early in the game—you're almost always better off ignoring it in favor of the few higher win % strategies, which quite frankly, becomes pretty boring.

Despite all of my whining, I really, reaalllly liked this game. I complain because I care, and because I see this game as having the potential to rival The Binding of Isaac in terms of longevity. Just a few tweaks to the amount of player choice would open up more potentially viable build options without reducing the required skill to clear the game.

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KP_Neato_Dee

Status KP_Neato_Dee Oct 14, 2019

Just tried a couple rounds of this for the first time. Pretty neat! I like how it's got all the mechanics of a CCG without the inherent pay-to-win aspect.

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maeday

Status maeday Oct 5, 2019

Sometimes I see the reviews for a game on Steam and wonder how someone could play so many hours of something. This was definitely the case for Slay The Spire. Now I understand, because GODDAMN is that addictive.

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Torgo

Status Torgo Sep 11, 2019

New character available on the beta branch! :O

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I had a fiddle around with her. Really interesting mechanics, you have different "stance" modes like Nioh, and also there's a lot of stuff with "retaining" cards, and you can scry. Very cool. Can't wait til they finish all the art/animations; I've been looking for an excuse to dive back in in …

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New character available on the beta branch! :O

enter image description here

I had a fiddle around with her. Really interesting mechanics, you have different "stance" modes like Nioh, and also there's a lot of stuff with "retaining" cards, and you can scry. Very cool. Can't wait til they finish all the art/animations; I've been looking for an excuse to dive back in in deep.

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Hades

Status Hades Aug 29, 2019

I've been playing Slay on and off since June and while I really like it. I think the fact that it is both a Rogue-like and a card game really hurts it. It's so random, in so many ways and the "?" areas are the worst offender of this. Don't give me a limited health pool that I can only …

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I've been playing Slay on and off since June and while I really like it. I think the fact that it is both a Rogue-like and a card game really hurts it. It's so random, in so many ways and the "?" areas are the worst offender of this. Don't give me a limited health pool that I can only refill a limited number of times and then MAKE me lose health just randomly. It DOES add another layer of difficulty to the game. But it doesn't really need it and it just feels cheap every time you experience it.

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Torgo

Status Torgo Aug 16, 2019

A lot of my friends have recently picked up Slay the Spire (it's part of the current Humble Monthly thing, go grab it!), so it has been fun to fight them for leaderboard positions over the last couple weeks!

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Competition has been fierce. Love this game, have put around 200 hours into it over the last year or two. Will …

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A lot of my friends have recently picked up Slay the Spire (it's part of the current Humble Monthly thing, go grab it!), so it has been fun to fight them for leaderboard positions over the last couple weeks!

enter image description here

Competition has been fierce. Love this game, have put around 200 hours into it over the last year or two. Will def grab this for Switch next time I have to travel anywhere. Probably my favourite game of 2018, and I generally don't like card games or deck building games, but this one is fantastic.

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Torgo

Status Torgo Aug 6, 2019

In this 2019 GDC talk, Mega Crit Games' Casey Yano shares the process and thoughts on adding value to a game, building a community, and how various decisions factored into making Slay the Spire one of the top-selling indie games of 2018.

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dparncutt

Review dparncutt 4/5 · Feb 11, 2019

Solid strategy game. Soundtrack and the graphics occasionally leave a little to be desire - I would have enjoyed a little more world building - but considering the budget price it's a bargain.