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Slay the Spire

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Slay the Spire

Jan 23, 2019

Main game

4.16 average rating based on 2108 ratings

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We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Release Dates
Jan 23, 2019 (North_America)
Linux, Mac, PC (Microsoft Windows)
Jan 23, 2019 (Worldwide)
Linux, Linux, Mac, Mac, PC (Microsoft Windows), PC (Microsoft Windows)
May 21, 2019 (North_America)
PlayStation 4
May 21, 2019 (Europe)
PlayStation 4
Jun 06, 2019 (North_America)
Nintendo Switch
Aug 14, 2019 (North_America)
Xbox One
Aug 14, 2019 (Worldwide)
Xbox One
Nov 14, 2019 (Europe)
Nintendo Switch
Jun 13, 2020 (Worldwide)
iOS
Jan 22, 2021 (Worldwide)
Android
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User Stats
5985
In Collection
413
Wish Listed
320
Playing
1745
Backlogged
How Long Is Slay the Spire?
Main story: 37.6 hours
Main + extras: 74.2 hours
100% completion: 80.0 hours
Total completions: 24
DucksOnQuack
DucksOnQuack gave Sep 27, 2020
DucksOnQuack gave Sep 27, 2020
The best game that I cannot recommend.

I'll make this as short as possible because I have yet to beat the game as every character. DO NOT PLAY THIS GAME. This game is a fucking drug. I made it worse for myself by getting it on my iPad so that I can play it anywhere. In my car, in my bed at 1 AM, in the bathroom for at least 30 minutes because I died to the Act 3 boss for the millionth time. I'm hooked. I love this game. I can't get enough of it. I have the feeling of selling my iPad for $5k on eBay or even the black market because I still have [REDACTED] installed and so I can be sober. Don't be like me and don't get Slay the Spire.

FINAL RATING: STAY THE HELL AWAY FROM THIS GAME (YOU'LL GET HOOKED)

FredLobster
FredLobster gave Sep 2, 2019
FredLobster gave Sep 2, 2019
One... more... encounter...

I used to have a Dominion problem. You know, Dominion, the late-2000's smash card game hit where you played a bunch of competing old-timey fancy lords trying to gather the most land and prestige? Real good game, I highly recommend it. Anyway... I used to have a problem where I always wanted to play it. It offered a randomized setup where every game seemed new, and you wound up needing to figure out how to make the best deck engine you could out of the cards available. Deck efficiency was king! Eventually though, everyone I knew who loved it moved away, and those who stayed did so only after I promised to stop trying to pull the game out at parties.

Which brings us to Slay the Spire, a game which is superior in one crucial way: I don't need traitorous friends to play it.

Slay the Spire is a bit of an unlikely concept, a one-player deck building roguelike. Two great nerdy flavors that go great together. In it, you choose one of three character archetypes - swordy shieldy person, stabby sneaky person, or broken exploding robot - and barge into a very tall Spire so that …

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I used to have a Dominion problem. You know, Dominion, the late-2000's smash card game hit where you played a bunch of competing old-timey fancy lords trying to gather the most land and prestige? Real good game, I highly recommend it. Anyway... I used to have a problem where I always wanted to play it. It offered a randomized setup where every game seemed new, and you wound up needing to figure out how to make the best deck engine you could out of the cards available. Deck efficiency was king! Eventually though, everyone I knew who loved it moved away, and those who stayed did so only after I promised to stop trying to pull the game out at parties.

Which brings us to Slay the Spire, a game which is superior in one crucial way: I don't need traitorous friends to play it.

Slay the Spire is a bit of an unlikely concept, a one-player deck building roguelike. Two great nerdy flavors that go great together. In it, you choose one of three character archetypes - swordy shieldy person, stabby sneaky person, or broken exploding robot - and barge into a very tall Spire so that you might reach the top and Slay it. Along the way, you can fight monsters to gain gold and expand your deck, encounter random events that might gift you rare relics, open treasure chests, visit merchants, challenge elite monsters for even bigger prizes... and at the end of each portion of the Spire, you face a big bad mega boss that keeps you from progressing further. There's not too much story to it, but hell, it's a card game roguelike. If that sounded appealing to you, you weren't hoping for Dickens.

Anyway, the game is at its heart all about resource management in the face of randomized events and loot. You do have some control over how your character develops, but each run offers a different set of relics and cards for you to choose from. While each of the game's arcs always contains the same set of normal enemies, the Elites and Bosses vary, and can penalize or reward particular deck builds tremendously. But what I like about this game very much is that it doesn't feel as stuffy and number-crunching as it really is. Exploring the Spire offers atmosphere and character: some of the enemies make witty banter as you fight, and all of the random events are charming in a Baby's First D&D Campaign kinda way. And in battle, making the most of each hand you're dealt involves gambling, and creativity, and when you lay down an exploding robot combo that deals 200+ damage in a single turn, it feels good in a way Maths never should.

As soon as I acquired this puppy, I played the hell out of it for a good week, and I enjoyed pretty much every step of it. Unfortunately, my love for it faded a bit near the end. Without getting into spoilers too much, the End Game Content becomes demanding in a very un-fun sort of way. What was once a game about making the most of what the RNG gives you mutated into a game about praying the RNG doesn't shaft you into wasting the last few hours making it this far, all for naught... But it's not fair to blame it too hard for that. This is all bonus silliness that shouldn't be held against the base game, which is a right good fantasy mash-em-up if ever there was one.

Slay the Spire! It's a no-brainer, a solid, cheap noodle-scratcher that will distract you from pretty much everything else in your life for a solid week or more. You could get it on sale like I did, or hell, just pay full price. I'd say these assholes have earned it.

...Oh, and apparently you serve a giant beached whale? I don't know if that does anything for you, but it's probably worth mentioning.

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nomoiman
nomoiman gave Apr 13, 2018
nomoiman gave Apr 13, 2018
Too much RNG

My favorite part of this game was building the deck and trying out different builds. But when the build you're trying to make requires a few or even one specific card it becomes a lottery grind of restarting playthroughs over and over in the hope that you will pick up those cards early.

In short, the game doesn't let you build the deck you want but instead gives you a random selection of cards (with some leeway, given that you can select 1/3 in chests and buy cards in the shop) and asks you to make the best of it. While I'm sure there's an audience for that kind of thing (just look at Hearthstone's draft mode) it's just not for me.

Toupaloops
Toupaloops gave Mar 27, 2024
Toupaloops gave Mar 27, 2024
Addictive and perhaps the best "Idle" game

Sunk over 100 hours in this bad boy and it felt like 20. Now that's the mark of a good game. I did get sick of it though after I finally slayed the spire and got all the unlocks. Highly recomment. Especially as a game to have on in the background while working or listening to podcasts.

V1CGaming
V1CGaming gave Jul 16, 2020
V1CGaming gave Jul 16, 2020
Highly addictive!
This review is for the PC (Microsoft Windows) version

Fun, challenging, and rather addictive. Someone rushing through the game can have just as much fun as the person treating it like chess, taking a few solid minutes before every move. Knowing the mechanics makes the game easier, but is by no means a cheat code to winning. Luck is most certainly a rather necessary aspect to this game, but it's very unlikely that you'll keep losing because of it. Risk is rewarded just as much as being cautious is. Balanced gameplay, decent sound design, and one of the only card-based strategy games that I've actually enjoyed playing. Modding support also livens this game up plenty, but I've had my fair share of fun without modding the game whatsoever; so, to make it clear, modding is not necessary to enjoy the game, just another way of doing so. Worth a play for those who enjoy card-based strategy games.

ElizabethTheWicked
ElizabethTheWicked gave Jun 15, 2020
ElizabethTheWicked gave Jun 15, 2020
Fun While it Lasts, Fairly Random
This review is for the PlayStation 4 version

On the sliding scale of card game complexity, this falls somewhere beneath hearthstone and far away from MTG. The card game aspect is mostly a formality, a reason to inject some strategy into a procedurally generated rogue like turned based dungeon crawl. here are the things i wish i knew before I got it: you don't keep anything between runs. every run is fresh and likely to be brief. There are 4 character classes of different play styles (slightly different) each receives different cards in their play through and has a different innate skill that changes how you play a bit. you start with a few attack and defense cards and through events you build your deck as you go. you can steer toward what events you want (battles that will reward a card but risk your total hp carried between events, a chance to heal or upgrade effectiveness of cards, a shop where you spend gold on cards and relics (relics have passive buffs or sometimes debuffs) the arrangement is random. Cards are limited to dealing raw damage, adding defense to withstand damage for a turn, or some small amount of stat change, status inflicting. There's no very deep …

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On the sliding scale of card game complexity, this falls somewhere beneath hearthstone and far away from MTG. The card game aspect is mostly a formality, a reason to inject some strategy into a procedurally generated rogue like turned based dungeon crawl. here are the things i wish i knew before I got it: you don't keep anything between runs. every run is fresh and likely to be brief. There are 4 character classes of different play styles (slightly different) each receives different cards in their play through and has a different innate skill that changes how you play a bit. you start with a few attack and defense cards and through events you build your deck as you go. you can steer toward what events you want (battles that will reward a card but risk your total hp carried between events, a chance to heal or upgrade effectiveness of cards, a shop where you spend gold on cards and relics (relics have passive buffs or sometimes debuffs) the arrangement is random. Cards are limited to dealing raw damage, adding defense to withstand damage for a turn, or some small amount of stat change, status inflicting. There's no very deep or varied strategy to it. Don't expect it to feel like any legitimate multiplayer card game. within battle you can strategize your turns but there's a lot of luck involved. RNG is mostly what will be determining your runs, with a little input from you navigate what you're dealt. there is a little bit to unlock. just by playing at all you earn points for the class you chose. you unlock further cards to be added to the game as possible. there isn't many of these and very quickly you'll unlock everything. you "win" by beating all three acts as each class, then beating an unlocked fourth act on a subsequent run. Overall it feels like a mobile game. shallow, simplistic, random, but a little bit of fun

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fiovi
fiovi gave May 26, 2024
fiovi gave May 26, 2024
Retry, learn and enjoy
This review is for the PlayStation 4 version

I just finished Slay the Spire -including chapter 4- and I enjoyed a lot learning to play through repetition, trying and failing. Great turn based game with A LOT of depth, multiple choices and configurations. Super enjoyable for fans of card games, roguelikes and rpgs in general

itamar
itamar gave Apr 20, 2024
itamar gave Apr 20, 2024
On the edge of unfairness
This review is for the PC (Microsoft Windows) version

StS is one part card building game, one part rogue like and one part mystery game, the mystery being "what the hell is going on". Who are these nameless characters? Why is there a spire? what do all these relics do?

I really dig this game. It can be a total bastard and throw curve balls at you, while also giving you unexpected perks and many many close calls. The difference in play styles with the different characters makes the game more interesting and while frustration can run high with the Nth failure, I keep going back to try one more time, hoping to be able to prune and supplement my deck "properly, this time".

I've completed the game with the Whisperer and intend to some day do it with the other characters.

tudor.ciurea
tudor.ciurea gave Sep 18, 2023
tudor.ciurea gave Sep 18, 2023
tudor.ciurea's review of Slay the Spire

I had some fun with it, but ultimately the more I played the less I liked it, mostly because it's too RNG-dependant, especially with the other two characters besides the Ironclad.

WerqKween
WerqKween gave Apr 11, 2022
WerqKween gave Apr 11, 2022
WerqKween's review of Slay the Spire
This review is for the PlayStation 4 version

I've completed three runs so far, one with the first guy, and two with the Silent. Currently stuck on the robot.

I've tried a good deal now, and I hate rogue-lite-likes. The experience isn't growing on me. The main reason being that they, at least these turn based, card-driven ones, replace skill and practice with luck and addiction. What drives me to play is that it feels like gambling, that whole "one more run" feeling. Unlike most other games, or, you know, life, you don't improve with practice. There's very little skill. You win by having good luck. It took me forever to get through a run with The Silent. Then, I had good luck with relic drops and preserving armor and energy between turns, and won two runs in a row.

The thing with rogue-li*es is, it doesn't really matter how much work goes into it, the gimmick outweighs any gameplay they come up with. The game addicts you to come back, and no amount of practice nets you more skill, and no amount of skill improves your chances.

spaceybirdie
spaceybirdie gave Nov 3, 2024
spaceybirdie gave Nov 3, 2024
Slay the Spire is built for my brain, not for my heart

I will preface this by saying that I play this game a lot. The dopamine cycles are very rewarding, especially because of the absurd loops you can exploit throughout the game. Another large part of how rewarding Slay the Spire is comes from how deeply, deeply frustrating the game can be. The possibilities are wide and impersonal, playing out a savage world which destroys you until you outsmart it.

This impersonality is the crux, however, of what fails to compel me about the game. I am sure, if I were intrigued by the lore in any way, I would retain some information from the opportunities to learn about it. I have, however, spent around 400 hours in the game without developing any fondness for a single one of the characters, talkative shopkeeper included. This is because, between runs of the game, nothing changes in response to your character, choices and progression through the story. Of course, mechanics change in order to increase the difficulty, but the world doesn't develop or respond to you, the player's, continued presence. Even despite the meta subtext (which I've half-heartedly gathered from the hours upon hours of clicking through repetitive events) there is no character …

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I will preface this by saying that I play this game a lot. The dopamine cycles are very rewarding, especially because of the absurd loops you can exploit throughout the game. Another large part of how rewarding Slay the Spire is comes from how deeply, deeply frustrating the game can be. The possibilities are wide and impersonal, playing out a savage world which destroys you until you outsmart it.

This impersonality is the crux, however, of what fails to compel me about the game. I am sure, if I were intrigued by the lore in any way, I would retain some information from the opportunities to learn about it. I have, however, spent around 400 hours in the game without developing any fondness for a single one of the characters, talkative shopkeeper included. This is because, between runs of the game, nothing changes in response to your character, choices and progression through the story. Of course, mechanics change in order to increase the difficulty, but the world doesn't develop or respond to you, the player's, continued presence. Even despite the meta subtext (which I've half-heartedly gathered from the hours upon hours of clicking through repetitive events) there is no character who speaks to you personally, comments on your stats or achievements, or retains any information about you between runs.

This may seem like a strange thing to critique in a roguelike, but in every other roguelike I've played, there is some response, some entity - some world outside the repeated runs. Slay the Spire has an entity like this, but doesn't use it to engage with the player whatsoever between runs. The complexity and detail of the gameplay is astonishing, and stands in stark contrast to the game's lack of narrative awareness. It is a little like being given a bunch of expensive toys, and being left completely alone to play with them.

I am glad that Slay the Spire has been so successful in finding an audience of people who enjoy nothing more than an unforgiving puzzle. Being one of those people, I am grateful to this game for providing something which can occupy my brain - and I'm very grateful for the game's fast mode. Still, I struggle to see what the game would lose if it had put a fractional percentage of its mechanical effort into some kind of overarching narrative progression. I still have yet to feel any sense of satisfaction upon beating the game. Perhaps, after all, this is what keeps me playing.

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Kolesne
Kolesne gave May 7, 2024
Kolesne gave May 7, 2024
Kolesne's review of Slay the Spire

Muito bom quebrei 2 teclados.

Normalcy1
Normalcy1 gave Jan 14, 2024
Normalcy1 gave Jan 14, 2024
Normalcy1's review of Slay the Spire

Game #49/200 With my first daughter's due date rapidly approaching, I was glad to fit 30 hours of Slay the Spire in ~10 days before the idea of that much gaming in so short a period becomes inconceivable. In that time span, I unlocked about 50% of the unlockables, beat the game as each of the 4 characters, and (to my surprise) won the true ending -- that final, final boss is DIFFICULT. Interestingly, I had already accumulated 60 hours in StS from when the game was in early access over 5 years ago. As I recall, nothing like this game existed before it (meaning a roguelike deckbuilder), so I was enthralled even when there were only 2 characters and some less content. For the most part though, the game is exactly as I remember it. The main appeal in my opinion is the "build" aspect, which includes not only building a deck whose cards synergize with another, but also with relics that you acquire that often change the game in meaningful ways that can either be small or large depending on your build. Add the extra layer of unique character mechanics and this game is insanely replayable, even with …

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Game #49/200 With my first daughter's due date rapidly approaching, I was glad to fit 30 hours of Slay the Spire in ~10 days before the idea of that much gaming in so short a period becomes inconceivable. In that time span, I unlocked about 50% of the unlockables, beat the game as each of the 4 characters, and (to my surprise) won the true ending -- that final, final boss is DIFFICULT. Interestingly, I had already accumulated 60 hours in StS from when the game was in early access over 5 years ago. As I recall, nothing like this game existed before it (meaning a roguelike deckbuilder), so I was enthralled even when there were only 2 characters and some less content. For the most part though, the game is exactly as I remember it. The main appeal in my opinion is the "build" aspect, which includes not only building a deck whose cards synergize with another, but also with relics that you acquire that often change the game in meaningful ways that can either be small or large depending on your build. Add the extra layer of unique character mechanics and this game is insanely replayable, even with only 3 floors. It's actually nice because there's a good enough variety of bosses/enemies where you have the mechanics of each one memorized but it doesn't become stale. If I had to put another 30 hours into this game for some reason, I easily could, even if I didn't care about unlockables or the true final ending. The intrinsic joy of running one more back is enough. I find the mechanics so wonderfully deep, while not being surprised by the enemies or relics after a while, I am constantly learning new strategies or synergies with my character's deck. Granted, each character does have a gimmick and you can get a pretty good feel for what should/should not work, yet each run is so addicting and it can be hard not to dive into a new one after dying just to see how you can utilize a card in a new way. I never found anything overly "broken" or overly difficult. I was actually pretty amazed at how fair the difficulty balance is despite the many options for playing the game. And dying on the first floor was not awfully uncommon either, but I never felt overly punished. The vast majority of my deaths could be attributed to foolish gameplay decisions (how I spent gold, making a hasty choice to fight a sub-boss while unprepared, making a bad decision at a "?" location, etc.). It's also clear how much influence this game had on subsequent titles like Monster Train and Wildfrost. Having played Wildfrost recently, and finding it quite good, I have to say that StS blows it out of the water in terms of gameplay balance and build options. The moment-to-moment gameplay is probably similar in quality though (I may even edge it to Wildfrost). And it's interesting, because as I reflect on this title, I don't feel like there's a need to say much about the meat of the gameplay (the game's battles). They are a lot of fun, and they put your deck to the test, and they are strategic and require some math and thinking in advance, but I guess this type of gameplay has become pretty standard in the genre by now. I am looking forward to seeing if anything in the roguelike deckbuilder world can top this one for me. I have head positive things about... what was it called.... something with pirates! I may take a peek at that on YouTube now and get back to it in a later review.

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Lolvide
Lolvide gave Jan 6, 2024
Lolvide gave Jan 6, 2024
It's good...

...but i liked Monster train better, it's almost the same gameplay but more refined and interesting. I'm still giving it 4 stars out of respect, given Inscryption and Monster Train, both games that i love, are based on this (as far as i'm concerned), but in my honest opinion if you play this after the other two you're gonna feel like it's a 3/5. At least it scratched the itch.

chaiinchomp
chaiinchomp gave Mar 19, 2022
chaiinchomp gave Mar 19, 2022
Hundreds of hours, still not bored
  • Year played: 2019 and haven't stopped since
  • Playtime: hundreds of hours
  • Platform: PC and Switch

You can probably guess by the playtime that I really, really like this game. Even more than the number of hours I've played this game are the number of hours I've spent watching streamers play it. I'm not usually a big roguelike fan, but to me, Slay the Spire is the shining example of what I wish every roguelike was. My favorite thing about the game is that you are given all of the information for every decision. You can see the intent of every enemy in a fight, so you know whether you need to block an attack - or if you choose not to, you know exactly how much health that decision will cost you. This makes the game a series of strategic tradeoffs and management of your resources (energy, health, cards, potions, relics, and gold).

The game has four characters that all play significantly differently, and yet it's balanced well enough that no character feels more overpowered than the other three. The cards are varied and combine in interesting ways, and the relics provide unique buffs ranging from mundane …

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  • Year played: 2019 and haven't stopped since
  • Playtime: hundreds of hours
  • Platform: PC and Switch

You can probably guess by the playtime that I really, really like this game. Even more than the number of hours I've played this game are the number of hours I've spent watching streamers play it. I'm not usually a big roguelike fan, but to me, Slay the Spire is the shining example of what I wish every roguelike was. My favorite thing about the game is that you are given all of the information for every decision. You can see the intent of every enemy in a fight, so you know whether you need to block an attack - or if you choose not to, you know exactly how much health that decision will cost you. This makes the game a series of strategic tradeoffs and management of your resources (energy, health, cards, potions, relics, and gold).

The game has four characters that all play significantly differently, and yet it's balanced well enough that no character feels more overpowered than the other three. The cards are varied and combine in interesting ways, and the relics provide unique buffs ranging from mundane to this-feels-so-brokenly-overpowered (with some relics falling into both the former and the latter category, depending on which deck you pair them with). The switch is the perfect platform for this game, it's great for pick-up-and-play or to sit down and seriously focus to climb into higher ascension levels.

I think I can't really talk enough about how much I love this game, but it's safe to say it has secured a place on my list of favorite games of all time, and I don't see myself stopping playing it any time soon.

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Vakil
Vakil updated their status May 29, 2026
Vakil updated their status May 29, 2026

I’ve made it to Act 3 a few times but in about 25 runs, I’ve still not managed to beat the game. How many runs did you have to do before you won for the first time?

GigaDeathNullGolem
GigaDeathNullGolem updated their status Nov 12, 2025
GigaDeathNullGolem updated their status Nov 12, 2025

After a week or so of playing.. I've completed several runs and unlocked all the characters (i think) but haven't done the quest to 'do the thing..' and invest in their keys and stuff is it really worth it? Fun game, but doesn't quite last as long as I was led to believe (i know someone who has been hooked on this forever which seems insane!)

Man the Sensei archetype character was pretty impressive conceptually. I had a realy tough time with that one, but was pretty woo'ed when i got a wining build!

Yaru
Yaru updated their status Oct 24, 2025
Yaru updated their status Oct 24, 2025

A friend gifted this game for me because I was in search of quick casual games to play on breaks and they said it's a good "jump in, play for ten minutes, go do something else".

I... have been playing for an hour straight.

Help

DucksOnQuack
DucksOnQuack updated their status Sep 23, 2025
DucksOnQuack updated their status Sep 23, 2025

Never in my life did I ever expect see official merchandise of a mod of a game. One of the coolest video game related merchandise I've seen all year.

Slay The Spire: The Board Game - Downfall

QueerCityWitch
QueerCityWitch updated their status May 5, 2025
QueerCityWitch updated their status May 5, 2025

Grinding through to try to beat the heart, it’s hard to get good with anything but my favorite character. I think I just haven’t found out their good combos yet.

WerqKween
WerqKween updated their status Feb 7, 2025
WerqKween updated their status Feb 7, 2025

enter image description here

https://youtooz.com/collections/slay-the-spire

These are cute. If only this wasn't so awful.

Bluespade
Bluespade updated their status Nov 26, 2024
Bluespade updated their status Nov 26, 2024

I didn't understand this game. I played it ten hours over a bunch of sessions and never quite won a run, and found most of the buildup to the later areas kinda boring. Lately, I've been playing Dominion, one of the most iconic deck building card games, and it completely changed the way I went about this game. I picked Slay the Spire back up after many months away and immediately had more fun and succeeded in a run for the first time, first try. Playing a physical game where I have to slow down and think and physically perform each action is much better for teaching me than playing a video game.

Strawhat
Strawhat updated their status Oct 3, 2024
Strawhat updated their status Oct 3, 2024

Reptomancer AKA "Run-Ender"

I keep encountering this Elite on Act 3 with The Defect and I almost always get stomped.

enter image description here

Strawhat
Strawhat updated their status Oct 1, 2024
Strawhat updated their status Oct 1, 2024

Played a lot today! Beat up to Ascension level 5 with the Ironclad and the Silent, and tomorrow I'll be trying the Defect for my first Ascended run!

Definitely one of my favorite games of the year! Really scratches the tactical itch I've had.

Some say that no amount of practice and playtime will make you better at the game since it's too luck-based. But I highly disagree. The more I play, and the more I learn the synergies, enemies, cards, etc., the less "bad" runs I have. It's all about adapting to the cards you've been dealt, and you learn to adapt better by getting more experience with the ins and outs of the game.

Strawhat
Strawhat updated their status Sep 29, 2024
Strawhat updated their status Sep 29, 2024

I finally understand why my friend has put over 4000 hours into this game. It's really, really, really addicting.

Strawhat
Strawhat updated their status Sep 29, 2024
Strawhat updated their status Sep 29, 2024

Anyone got any tips? I've had three serious runs so far, and I always just barely make it to the third act, just to be absolutely destroyed. I'm only using The Ironclad at the moment.

And side question: does the game get any easier? Or do you just have to git gud?

Chovus
Chovus updated their status Sep 27, 2024
Chovus updated their status Sep 27, 2024

Played on xbox game pass core and beat the basic run with all 4 characters, but not the secret heart boss. I took a break for months in the middle of playing this because I was not really enjoying it. I could only stand a couple runs or so at a time. This was not my kind of game, mainly due to the random nature of card games. It annoyed me that I often did not have the correct cards in hand to deal with a situation, and it often felt like losing was due to sheer RNG. This was why I always went for the runic pyramid, which allowed cards to be kept in hand between turns. It would have been better if there were permanent upgrades to grind in order to make runs easier; like improved max hp, energy or better cards available right from the start. I also found the maps for each act to be too much information to process at once. It was exhausting to have to evaluate the entire map at the beginning of each act in order the plan the desired route. This would have been much better with a hidden map that …

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Played on xbox game pass core and beat the basic run with all 4 characters, but not the secret heart boss. I took a break for months in the middle of playing this because I was not really enjoying it. I could only stand a couple runs or so at a time. This was not my kind of game, mainly due to the random nature of card games. It annoyed me that I often did not have the correct cards in hand to deal with a situation, and it often felt like losing was due to sheer RNG. This was why I always went for the runic pyramid, which allowed cards to be kept in hand between turns. It would have been better if there were permanent upgrades to grind in order to make runs easier; like improved max hp, energy or better cards available right from the start. I also found the maps for each act to be too much information to process at once. It was exhausting to have to evaluate the entire map at the beginning of each act in order the plan the desired route. This would have been much better with a hidden map that only revealed branches when you came to them; spread the decision making out.

I struggled to get much done in the standard mode so I went to custom mode to give myself every possible advantage; weaker enemies, free bonus relics, start off with powerful cards including cards from the other classes, flight to ignore the map. This mode disabled achievements so I could not unlock the other classes, but was a great way to learn the mechanics and grind unlocks. Eventually I looked up a guide online to improve my ability. There was strategy for each boss and tough enemy though I already beat everything in custom overpowered mode. The crux of what I learned was to prioritize elite fights in act 1 for easy relics, ?s in act 2, and to avoid elites in act 3. Using this rule of thumb I was finally able to beat the game as the ironclad. It was mainly because of the intangible ? from act 2 combined with barricade, which allowed block to persist between turns. With intangible reducing all damage to 1 and a number of high block cards I was able to easily crush every battle through the principle of the best offense being such a high defense that nothing could ever stop me.

Next I played the Silent, who was a rogue type. I actually made it to the act 3 boss easily but did not have enough survival to win. When I finally did win it was again thanks to that intangible ? The Silent was a more offensively oriented class with a lot of front loaded damage, cards that created multiple low damage shivs, and benefits for discarding cards in hand. So this class synergized well with temporary str boosts, relics that boosted low damage cards, and NOT taking the relic that limited the number of cards that could be played. After I won I did custom runs to grind her unlocks and had the best run ever when she started off with 10 backstab cards. Backstab was automatically put in the starting hand every battle, cost 0, and did high damage, so she killed almost every battle in 1 turn. Another favorite card of hers was corpse explosion, which did that enemy's max hp in damage to all other enemies upon its death. I abused the shit out of that. Her ultimate wraith form card sucked though because while it granted nice intangible, it debuffed dex every turn for the entire battle. Not just a 1 time penalty, but a penalty that became worse every turn and quickly made block cards entirely useless. This made it only worth using for short battles, unlike every other form card.

The defect class was like a mage, with orbs being an entirely new mechanic unique to this class. He had normal cards that functioned like those of the other characters, and others that directly interacted with orbs. He started off with 3 orb slots, which could be expanded with higher end cards. At the end of each turn each orb did a minor effect, or cards could spend orbs for a larger effect. Lightning did damage, which was not considered as coming from the character so it ignored things like thorns. Ice did block and gave the character a base amount of block every turn regardless of cards. Plasma gave bonus energy and dark did nothing passively other than buff the amount of damage it did when spent, so you could set up massive damage combos. My favorite thing about this class was the card that gave bonus energy based on how many cards I had yet to play, and combing that with "invoke X lighting" or "invoke X times". That latter was insanely powerful with a dark orb. Another great card was buffer, which was even better than intangible because it reduced damage to 0 and could be stockpiled rather than just lasting 1 turn. Melter was another favorite because it ignored all block.

The last character, the watcher, was clearly the most powerful. She had multiple cards that were automatically retained in the hand between turns, even having some that powered up when left in hand, and scrying that allowed me to look at the next cards to be drawn and discard some. Both of these mechanics partially negated the annoying random nature of the card game. She also had the unique stance mechanic, which added a new layer of play. Wrath stance was berserker mode, which caused her to deal double damage while also taking double damage. Tranquil stance gave an energy boost upon ending, and there was a super powerful divine stance that I never tried. Wrath stance was incredibly powerful but could easily result in game over, so I made sure to stockpile cards that ended stance or caused tranquil. It was fun setting up big combos like; tranquil, wrath, bunch of damage cards, then end wrath before ending turn. There was even a card that forced the enemy to skip their turn, potentially allowing 2 turns of double damage. This was also the character where I reset scummed the most, to make sure any wrath gambles did not screw me over. I got to the heart secret boss twice and 1st try got him below 50%. 2 other times I died at the battle before. I am sure I could eventually beat it with the appropriate combination of RNG, but I do not enjoy the game enough to bother, nor to master the mechanics and play on higher difficultly.

Despite me not particularly enjoying this type of game I can recognize how well it was made. There was some interesting atmosphere and writing, and the mechanics had a lot of depth. I would enjoy the game more if there was more player agency as opposed to randomness. Save scumming to go back to before each branch and the start of each act would help too.

7.5/10

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georgeypoorgey
georgeypoorgey updated their status May 16, 2024
georgeypoorgey updated their status May 16, 2024

This is Civ V levels of just-one-more-turn. Good God!

Lolvide
Lolvide updated their status Apr 10, 2024
Lolvide updated their status Apr 10, 2024

Hell yeah, i can't wait! enter image description here

kotenoru
kotenoru updated their status Nov 22, 2023
kotenoru updated their status Nov 22, 2023

Maldita sea. Dejé de jugarlo un tiempo y ahora sigo reenganchado. Ascensión 9 con el ironclad y no puedo dejar de jugar.