Main game
3.34 average rating based on 32 ratings
I played through Mighty Goose and it was ok. The game was fun, but it also barely had any interesting ideas, and the rest was just recycling the same content from other games in the Run N' Gun genre. Yeah, you'll have fun, but every minute you're playing this you're just thinking "Man, I wish I was playing metal slug instead".

I will admit, though, that the game is well made. The movement is tight and the momentum your bullets give you is very fun. I also really liked the store mechanic where you can just buy any gun in the game on-demand from the pause menu. However, the enemies were annoying, and there are way too many levels with few differences between them, so in the end they all start to blend together.
The game has a few branching paths and secrets, but all you'll find in these is collectibles and a few hidden vehicles you can take through the rest of the level. Vehicles in particular are extremely clunky, they're not the badass engines of destruction like they are in Metal Slug, but more like changing characters for a few seconds to one that controls worse.
The …
I played through Mighty Goose and it was ok. The game was fun, but it also barely had any interesting ideas, and the rest was just recycling the same content from other games in the Run N' Gun genre. Yeah, you'll have fun, but every minute you're playing this you're just thinking "Man, I wish I was playing metal slug instead".

I will admit, though, that the game is well made. The movement is tight and the momentum your bullets give you is very fun. I also really liked the store mechanic where you can just buy any gun in the game on-demand from the pause menu. However, the enemies were annoying, and there are way too many levels with few differences between them, so in the end they all start to blend together.
The game has a few branching paths and secrets, but all you'll find in these is collectibles and a few hidden vehicles you can take through the rest of the level. Vehicles in particular are extremely clunky, they're not the badass engines of destruction like they are in Metal Slug, but more like changing characters for a few seconds to one that controls worse.
The game does feature a bit of cutsomization, primarily in the form of your assistant, an NPC that just follows you around and shoots once every few seconds, and a secondary ability, something I actually liked a lot. There's also upgrades you can activate, but they don't amount to much.

Presentation-wise i thought the sprite art was nice, however the game suffers from the biggest slowdown problem you'll ever see in any videogame. Obviously the game does this on purpose, because what you want the most in an action Run n' Gun is for the game to go into slow motion at least once a minute. (You can disable this in the options btw)
Level design, like the rest of the game, is unremarkable. There's an extra level that shows up once you beat the boss, I'm guessing it was added as DLC after the game launched, and it's definitely the best part of the game. I'm happy the developers are at least learning something neat they can apply to their next videogame.
In conclusion: The game was fine. There's nothing remarkable about this game, and the only ideas it brings to the table are mostly lackluster. However it's still a well-made game, and it's pretty short as well so that's always good. 5/10
As a fan of classic arcade shooters, the Metal Slug series has always held a place in my heart for its intensity, variety, and explosive fun. Take this formula and throw in selectable upgrades and helpers to turn your hero into a hero and you've got Mighty Goose! Expect a variety of powerful weapons, vehicles that increase damage (and fun), power-ups and tough boss fights along the way, and explosions almost everywhere. That sometimes comes at the expense of clarity. It's meant to emulate the classic Metal Slug series and Mighty Goose does just that, and it's a good time to boot.