Status killerstar Aug 23, 2025
This game's rough. It feels generally unpolished and clunky. In some cases it's hard to say why; is more like a gestalt thing. The way the animations are slightly floaty, how the menus lack juice. Sometimes is more obvious, like the bugs that crashed my game the first time I died or the one that drops free infinite xp if …
This game's rough. It feels generally unpolished and clunky. In some cases it's hard to say why; is more like a gestalt thing. The way the animations are slightly floaty, how the menus lack juice. Sometimes is more obvious, like the bugs that crashed my game the first time I died or the one that drops free infinite xp if I rest at a specific checkpoint.
Enemy balance is extremely uneven. You can stunlock regular enemies, so most of the time you can bash light attack and get out of fights without a scratch. And then some enemies don't flinch with your attacks, but still do little damage so it's easy to tank them.. except when they get all supersaiyan and gain elemental damage, when they two-shot you.
There's an extremely overly-complex rock-paper-scissor style elemental system which I just ignore completely because it's impossible to understand and because just light attack and parry are enough. There is also the loadout system that I'm also ignoring because I don't see the point of changing weapons or stats.