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Dust: An Elysian Tail

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Dust: An Elysian Tail

Aug 15, 2012

Main game

3.52 average rating based on 1040 ratings

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immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization … More
immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past. Less
Release Dates
Aug 15, 2012 (Worldwide)
Xbox 360
May 24, 2013 (Worldwide)
PC (Microsoft Windows)
Dec 17, 2013 (Worldwide)
Linux, Mac
Oct 07, 2014 (North_America)
PlayStation 4
Oct 08, 2014 (Europe)
PlayStation 4
Oct 08, 2015 (Worldwide)
iOS
Sep 10, 2018 (North_America)
Nintendo Switch
Sep 10, 2018 (Worldwide)
Nintendo Switch
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User Stats
4471
In Collection
253
Wish Listed
93
Playing
1956
Backlogged
How Long Is Dust: An Elysian Tail?
Main story: 12.4 hours
Main + extras: 16.0 hours
100% completion: 19.5 hours
Total completions: 35
LightningAlex50
LightningAlex50 gave Jul 15, 2021
LightningAlex50 gave Jul 15, 2021
If you think...
This review is for the PC (Microsoft Windows) version

Calling this game a metroidvania is like calling Metroid 2 a metroidvania. It's area based, and the areas are pretty much linear with a few branching paths.

Calling this game furry is like calling Tom & Jerry furry. Sure, anthropomorphic animals are the main characters, but it's absolutely clean.

Depending on who you are, each of the two statements above can be considered good or bad. That being said, here's a list of pros and cons.

Pros

  • Pretty graphics;
  • Fun gameplay;
  • Not too long, not too short;
  • The occasional funny moment;

Cons

  • Cringy dialogue;
  • Combat gets repetitive with time;

I found the story mediocre at best. However, don't let that put you off - a lot of people have enjoyed it. It's a subjective thing. I did like the ending, though. A lot. Very nicely done.

gedrickdelfuego
gedrickdelfuego gave Apr 9, 2019
gedrickdelfuego gave Apr 9, 2019
Fantastic game, fun to 100% complete until the very end

Excellent game with great visuals, addicting combat, and fun exploration elements. You'll actually want to do everything in-game - it won't take more than about ~12 hours to grab all the treasures and 100% everything, and you'll only be bummed out that it's all over.

Couple frustrating bits regarding the menu and crafting systems that could have been solved with a bit of explanation, but if you like Metroid games (ie. "oops, I can't get past this obstacle" ... "hey I found an item / learned a skill, now I can get past that obstacle!") you'll love this one. It's really fun collecting blueprints and crafting new gear that boosts your stats. You can really feel the stat changes as well.

The longer you play, the more skilled you get at controlling Dust, which adds to the addictive element. Moving through screens as fast as possible becomes second nature and you can feel yourself getting better every hour.

This is an excellent title that I bought completely on a whim from LimitedRunGames, and I highly recommend it to all who enjoy 2D platformers / fast-paced beat-em-ups!

schmittafk
schmittafk gave Sep 5, 2019
schmittafk gave Sep 5, 2019
We NEED a sequel

enter image description here

My trinity of Metroidvanias has been completed: Hollow Knight, Axiom Verge and Dust.

My gods, what is it that I just played? Look, like Metroidvania, I think Dust doesn't do as well as Hollow Knight or Axiom Verge, because his world is very limited and doesn't have as many secrets or extreme difficulty mastering the controls to achieve anything. However, his differential is that he mixes all this with elements of Hack N 'Slash and is RIDICULOUSLY fun. Anything you hit is a different satisfying sensation and if you had a training doll in this game (those to train skills), it would be endless entertainment.

Dust: An Elysian Tail tells the story of a rabbit/fox/ninja who wakes up one day with amnesia and goes out to find out what happened to him. The journey is a lot of fun and with a great world of fantasy and charismatic characters (for the first time I saw a Navi clone that I loved, it's the best character in the game). The story too, even though it has its plot peak at the end, during the game continues to captivate you by the atmosphere of mystery created around it. And as expected, it's …

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enter image description here

My trinity of Metroidvanias has been completed: Hollow Knight, Axiom Verge and Dust.

My gods, what is it that I just played? Look, like Metroidvania, I think Dust doesn't do as well as Hollow Knight or Axiom Verge, because his world is very limited and doesn't have as many secrets or extreme difficulty mastering the controls to achieve anything. However, his differential is that he mixes all this with elements of Hack N 'Slash and is RIDICULOUSLY fun. Anything you hit is a different satisfying sensation and if you had a training doll in this game (those to train skills), it would be endless entertainment.

Dust: An Elysian Tail tells the story of a rabbit/fox/ninja who wakes up one day with amnesia and goes out to find out what happened to him. The journey is a lot of fun and with a great world of fantasy and charismatic characters (for the first time I saw a Navi clone that I loved, it's the best character in the game). The story too, even though it has its plot peak at the end, during the game continues to captivate you by the atmosphere of mystery created around it. And as expected, it's accompanied by an impeccable soundtrack.

I recommend this game to everyone, and consider it a spectacular gateway to the Metroidvania genre, as it avoids the complexity of it. Its simplicity is the brilliance of the whole work and definitely one of the most fun things I've ever played.

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Krauzer
Krauzer gave Nov 4, 2025
Krauzer gave Nov 4, 2025
Krauzer's review of Dust: An Elysian Tail

This title is a visually stunning 2D action-RPG with strong Metroidvania influences. The game immediately stands out with its hand-painted backgrounds, fluid character animations, and richly detailed environments, which give it a distinctive, almost storybook-like aesthetic. Every area feels vibrant and alive, from lush forests to eerie caves, and the attention to visual detail demonstrates the dedication from the development team. The OST complements the visuals beautifully, offering melodic themes that enhance both exploration and combat, creating a captivating atmosphere throughout the journey.

As for the combat, it is responsive and satisfying, featuring a combination of melee attacks, magic, and the assistance of Fidget, a small, flying companion who adds an extra layer of strategy. Early encounters feel engaging, and the progression system allows you to unlock new abilities and upgrades, giving the gameplay a sense of growth. The game is also accessible, with controls that feel intuitive, making it easy for newcomers to dive in without feeling overwhelmed. The pacing is generally well-balanced, alternating between exploration, platforming, and combat encounters to keep the experience fresh.

The narrative follows Dust, a mysterious warrior on a journey to uncover his past, accompanied by Fidget and other colorful characters. While the story …

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This title is a visually stunning 2D action-RPG with strong Metroidvania influences. The game immediately stands out with its hand-painted backgrounds, fluid character animations, and richly detailed environments, which give it a distinctive, almost storybook-like aesthetic. Every area feels vibrant and alive, from lush forests to eerie caves, and the attention to visual detail demonstrates the dedication from the development team. The OST complements the visuals beautifully, offering melodic themes that enhance both exploration and combat, creating a captivating atmosphere throughout the journey.

As for the combat, it is responsive and satisfying, featuring a combination of melee attacks, magic, and the assistance of Fidget, a small, flying companion who adds an extra layer of strategy. Early encounters feel engaging, and the progression system allows you to unlock new abilities and upgrades, giving the gameplay a sense of growth. The game is also accessible, with controls that feel intuitive, making it easy for newcomers to dive in without feeling overwhelmed. The pacing is generally well-balanced, alternating between exploration, platforming, and combat encounters to keep the experience fresh.

The narrative follows Dust, a mysterious warrior on a journey to uncover his past, accompanied by Fidget and other colorful characters. While the story provides enough context to drive the adventure, some may find the writing and voice acting uneven. Though in my opinion, this is an acceptable level of quality due to the fact that this title was developed by a single person. Dialogue can occasionally feel forced or simplistic, and certain plot points are predictable, but the character designs and world-building help maintain engagement. Side quests and hidden areas encourage exploration. I encourage this game to be played 100% since it isn't very long and there aren't a lot of side-quests, so each and every single one of them is a significant and worthwhile experience.

For an indie game developed primarily by one person, the ambition, polish, and charm are remarkable, making it a standout in its genre. Overall, this game is a beautifully crafted, engaging action-platformer that combines fluid combat, gorgeous visuals, and a charming world. While it may not challenge hardcore people with deep mechanics or complex level design, it offers a highly enjoyable experience for fans of 2D adventure games and indie titles. Its accessibility, style, and polished presentation make it a memorable journey that is well worth experiencing.

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QuilDewIvy
QuilDewIvy gave Feb 27, 2020
QuilDewIvy gave Feb 27, 2020
Dust An Elysian Tail - Quick Review
This review is for the PC (Microsoft Windows) version

There is a certain charm to a game that's ultimately a culmination of Newgrounds flash games and beginning internet overlap with sections of the furry fandom, but that charm itself is far from cushioning a game that has certainly not aged well.

You can really pick and choose which parts of Dust to analyze and you'll see cracks if not the entire foundation fall apart. The hack and slash combat turns into mashing after about an hour, a moveset that seems fun to utilize the first few times but eventually turns into your most optimal move, slashing through enemies with such relative ease that boss fights don't do much at all to alleviate. They do throw a curveball near the end of the game with armored enemies but those also have endemic problems, because parrying before followup is just as easy to do and if anything adds more annoyance to the equation.

The metroidvania structure is barebones, with not a single bit of interesting level design or backtracking that doesn't just feel like outright padding. Exploring mostly leads to more of the same boring combat, which ultimately means more wasted time spent. This extends to the gameplay of the sidequests …

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There is a certain charm to a game that's ultimately a culmination of Newgrounds flash games and beginning internet overlap with sections of the furry fandom, but that charm itself is far from cushioning a game that has certainly not aged well.

You can really pick and choose which parts of Dust to analyze and you'll see cracks if not the entire foundation fall apart. The hack and slash combat turns into mashing after about an hour, a moveset that seems fun to utilize the first few times but eventually turns into your most optimal move, slashing through enemies with such relative ease that boss fights don't do much at all to alleviate. They do throw a curveball near the end of the game with armored enemies but those also have endemic problems, because parrying before followup is just as easy to do and if anything adds more annoyance to the equation.

The metroidvania structure is barebones, with not a single bit of interesting level design or backtracking that doesn't just feel like outright padding. Exploring mostly leads to more of the same boring combat, which ultimately means more wasted time spent. This extends to the gameplay of the sidequests too, which honestly I'd recommend outright skipping.

The aesthetic is.... well there's a lot to unpack there. The music is probably one of the better components here but the art style doesn't really work for very long before it becomes very tiring and not really that interesting. The best things you'll see on offer here in terms of a feast for the eyes is in the first couple hours.

The most damning thing however, is the story. It's a self-insert narrative tied around weak characters with a VA production far below even a 80s cartoon affair. It doesn't work, if anything it can lead to some jokes at the game's expense but I don't think a single hour passed where a few lines whether by writing or voice acting took me completely out of the game and into high orbit wincing all the way.

Dust: An Elysian Tail is, other than its timely charm, basically a subpar metroidvania and hack and slash that ultimately is better left forgotten about. (3/10)

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MrSpanky
MrSpanky gave Dec 15, 2019
MrSpanky gave Dec 15, 2019
Charming and entertaining
This review is for the PC (Microsoft Windows) version

Great game. Colorful world and enemies. Balanced difficulty. Fun combat mechanics.

Basic story, functional, but nothing memorable.

Cons: the furry design will throw off some players. Some crafting interface is a bit lacking in the comparison options. The last unlocked material takes a lot of grinding and merchant restock waiting.

OptimusCrime612
OptimusCrime612 gave Aug 31, 2022
OptimusCrime612 gave Aug 31, 2022
Metroidvania Lite
This review is for the PlayStation 4 version

I starting playing Dust way back in October 2014, sometime around when it became a PS+ game. I played it for about 2.5 hours then I put it down for 8 years. I picked it back up about 2 weeks ago, started the game anew and plowed my way through this fine game, getting pretty much 100% completion (according to the game I had 117% completion even before I went to beat the final boss), as well as the Platinum Trophy on PS4.

The game takes you on a journey with the titular named Dust, a talking sword and a little Tails like sidekick named Fidget. Dust has amnesia and you go about the side scrolling world fighting monsters and saving villages all coming to a head against Dust's past.

It's a pretty game with passable voice acting and some good looking animated cut scenes, which kind of look like an HD version of "Chip and Dale" if the creatures were all at war in a medieval age.

The battle system isn't anything you're going to tell you family about but it's not awful either. You got a hack and slash button so you can smack the hordes of monsters …

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I starting playing Dust way back in October 2014, sometime around when it became a PS+ game. I played it for about 2.5 hours then I put it down for 8 years. I picked it back up about 2 weeks ago, started the game anew and plowed my way through this fine game, getting pretty much 100% completion (according to the game I had 117% completion even before I went to beat the final boss), as well as the Platinum Trophy on PS4.

The game takes you on a journey with the titular named Dust, a talking sword and a little Tails like sidekick named Fidget. Dust has amnesia and you go about the side scrolling world fighting monsters and saving villages all coming to a head against Dust's past.

It's a pretty game with passable voice acting and some good looking animated cut scenes, which kind of look like an HD version of "Chip and Dale" if the creatures were all at war in a medieval age.

The battle system isn't anything you're going to tell you family about but it's not awful either. You got a hack and slash button so you can smack the hordes of monsters around along with a special "Storm" ability that allows you to use projectiles that your little buddy Fidget throws out to do mass damage to the enemies. I found Storm + Fidget ability not very useful in the early game but as I upgraded that through level up it became more viable in the later game (there is also a super annoying necromancer enemy in the Sorrowing Meadows later in the game that can only be hurt/killed with this combo).

One major gripe I have regarding the battle system is that you don't really feel yourself getting hit by an enemy and generally you are fighting a large amount of them at once. When Dust is in the middle of the fray and the only way I could really know i got hurt was seeing that my health was blinking red or that my combo ended because of being hit. It just doesn't ever FEEL like you get hit and I think the developers could have given this a little bit more love and time.

RPG elements are also baked into this game where when you level up you can allocate a skill gem to one of four attributes (HP, DEF, ATTACK & FIDGET). You also can find and equip a couple different items including Armor, a weapon boosting item, two rings and a pendant. In the later game you can find and craft (via the blacksmith) items that are so strong that the game will become laughably easy. NOTE: I was playing on the Tough difficulty which I believe is one above normal but one below the hardest difficultly called Hardcore.

Dust is a metroidvania at heart with various areas not accessible until you unlock other abilities such as a double jump or a ground slide. All the areas aren't particularly big but you can only enter or exit from one of the ends of the area maps so when backtracking to pick up missed treasure you will have to grind through the level until you get to the proper room (this is probably another reason why I was so overpowered once I reached the final boss since I can't just skip enemies...they all must die before I can move on). There are a couple well hidden rooms which you will only find either by reading through notes you will find along the way which hint and kneeling before a grave for example. I discovered one of those hidden rooms naturally by remembering that I had read about a grave in an earlier note, decided to kneel down and then i was being magically whisked away by a Tornado ala Dorothy.

There is also 12 characters locked in cages throughout the game that are from various other indie games like super meat boy, the bastion kid, some ducks that are DJs and others I didn't recognize that you can save and receive an HP boost for each one you release from their small steel prison. Why? I have no idea. The game never explains why these characters are here.

All in all not a bad game by any means. Pretty middle of the road Metroidvania w/ a good (not great) story, good (not great) battle system and some bits fun exploration mechanics. Unless you've drained your Metroidvania pool and you're just a dry mouthed beggar looking for another fix then I think you can find a better game in the genre to spend your time with. It is a pretty easy platinum for those of you just looking for a 15-18 hour game to ping that dopamine injection if you're a sicko like myself.

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Tarfuin
Tarfuin gave Jun 23, 2014
Tarfuin gave Jun 23, 2014
Tarfuin's review of Dust: An Elysian Tail


It’s interesting what time and a different mindset can do to your impression of a game. I played Dust: An Elysian Tail for the first time over a year ago, and I didn’t like it at all. I ended up filing my game under the “Shelved” category of my Steam library, which is where I put games that I’ve played but don’t particularly want to finish. Most games never make it back from that dreaded place. It was interesting, then, when I spoke with two separate people whose opinions I trust. Each of them said they quite enjoyed Dust, and I certainly thought it was visually appealing, so I dusted (hehe) it off and loaded it back up.


Get it? Because his name is Dust. ……

To be quite honest I’m having trouble remembering why I stopped playing in the first place, because I breezed through this latest playthrough of Dust: An Elysian Tail (AET) and thoroughly enjoyed it. I always was a huge fan of the visual style and animation of the game, and this time I was drawn right in by the story and atmosphere. It’s a beautiful game in every sense of the word. It’s not the …

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It’s interesting what time and a different mindset can do to your impression of a game. I played Dust: An Elysian Tail for the first time over a year ago, and I didn’t like it at all. I ended up filing my game under the “Shelved” category of my Steam library, which is where I put games that I’ve played but don’t particularly want to finish. Most games never make it back from that dreaded place. It was interesting, then, when I spoke with two separate people whose opinions I trust. Each of them said they quite enjoyed Dust, and I certainly thought it was visually appealing, so I dusted (hehe) it off and loaded it back up.


Get it? Because his name is Dust. ……

To be quite honest I’m having trouble remembering why I stopped playing in the first place, because I breezed through this latest playthrough of Dust: An Elysian Tail (AET) and thoroughly enjoyed it. I always was a huge fan of the visual style and animation of the game, and this time I was drawn right in by the story and atmosphere. It’s a beautiful game in every sense of the word. It’s not the best game, but it’s beautifully made.

For a 2D game, Dust has a great deal of visual depth. the foreground moves independent of the background, which combines with nice Depth-of-Field work to create an almost 3D effect. The motion animations and the way the air seems to bend around a fast moving weapon give a real substance to the setting. All this is the window dressing on an art style that is very artfully done and really makes it feel like you’re playing through a Japanese animation.


And the game runs smoother than this Non Sequitur.

You play as Dust, a hero who suffers for everyone’s favourite plot-device/mental-disability, Amnesia! He is immediately joined by a talking sword and fairy-like creature who serve as spiritual guide and comedic relief respectively and off we go with all the minimum standards for a story. The writing really sells itself short with such a contrived opening, but things get much more interesting as we move along.

You’re thrust right into the action, where villages are being pillaged by monsters and a big boss is murdering villagers. Seems pretty black and white, but all along the way this seed of doubt is fed int every event that makes you think maybe the monsters aren’t all that bad, and maybe you’re not all that good. Add in the systematic genocide of an entire race of people, and things actually get very dark quickly.


Genocide? Boy, I bet you’re feeling guilty about that Furry joke you had in your head now, right?

Gameplay-wise Dust: AET is a hack’n’slash beat-em-up style game with definite MetroidVania elements. You build up your combo meter by stringing combinations of attacks together without getting hit. Things can definitely get pretty button-mashy, as I found that performing the same 2-3 combinations of abilities worked the best. I didn’t really notice any penalty for doing the same attacks over and over, so I didn’t bother changing it up much. You can equip gear that will improve your stats, but I found that most of my money was spent on healing items. It would have been nice if the crafting and gear system was a little deeper, but then again it’s not a long game.

The main story moves forward in a pretty linear way, but there’s a bunch of side quests to do. That’s great and all, but I didn’t do any of them. In fact, I think trying to do a bunch of them is what made me quit playing Dust the first time. Finding where to go and what to do in side quests is pretty annoying, and in terms of rewards you rarely get more than a pat on the back and a hearty thank you. In the realm of video game side quests, there are only two reasons I will want to 100% complete your game. Either a) The side quests are legitimately engaging and fun, with unique story and character development (Mass Effect) or b) the side quests give me meaningful rewards (Saints Row IV).


That’s the only time I’m going to compare Saints Row IV to a Japan-inspired ARPG.

That’s the draw of Dust, the story. The combat is decent, but repetitive. The visuals are absolutely stunning, but that’s not enough to carry a game. The RPG elements are fine, but shallow. It’s the story that sets Dust apart, and the story is entirely contained within the main questline. Once I realized that and disregarded the side quests, I had a MUCH more enjoyable time. This is a lesson that needs to be learned by more game developers. More is not always better. Sometimes the focus should be on making less content but making sure that every ounce of available content is engaging and worthwhile. Dust does itself a disservice by having fetch quests. It’s better than that. It really is.

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iguanaDitty
iguanaDitty gave Nov 4, 2013
iguanaDitty gave Nov 4, 2013
iguanaDitty's review of Dust: An Elysian Tail

Very pretty and good combat. Story was ok-to-bad. Went on a bit too long.
A metroidvania, sure, but nowhere near as good as the best in that category.

SuperFieroStatus
SuperFieroStatus gave Apr 26, 2013
SuperFieroStatus gave Apr 26, 2013
SuperFieroStatus's review of Dust: An Elysian Tail

My first Metroidvania style game since failing miserably at the original Metroid as a kid. Really fun. A few particularly uncool difficulty spikes (Floating Necromancers in The Sorrowing Meadows, for example), but other than a couple stopping points I loved it. Lots of character, heartfelt whimsy, self-aware jokes ("Did you just put a sheep in your inventory? How did you do that?"), and fun combat. Combat could have been a little more varied, but it was still fun. If the game was 2-3 hours longer it would have worn far more thin. Its current running time is perfect.

ludaman21
ludaman21 updated their status Jan 12, 2025
ludaman21 updated their status Jan 12, 2025

I enjoyed the game but it wasn't great. The combat became very repetitive button mashing pretty quickly. It did a much better job of story than most Metroidvania games, but I still barely finished it after getting distracted by a more interesting titles

Sadaharu_TR
Sadaharu_TR updated their status Aug 5, 2019
Sadaharu_TR updated their status Aug 5, 2019

Game is great.

But there is something missing i can not name it.