de Blob (2008)

BlitWorks, Blue Tongue Entertainment, Universomo

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Wii · Xbox One · iOS

3.20 from 184 ratings

602 members have it in their collection · 10 playing now · 215 backlogged · 70 wish listed

How long? · with extras 12h (from 2 logged playthroughs)

de Blob is a 3D platformer where players maneuver their hero, de Blob. Equal parts amorphous blob of paint, struggling artist, revolutionary and juvenile delinquent, de Blob's goal is to replace the drab, lifeless gray coloring that the I.N.K.T. Corporation has imposed on Chroma City and its inhabitants, the Raydians, with a range of vibrant life-giving colors, all the while avoiding and battling the gray-clad forces of the Inkies.
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Release dates

  • Jul 08, 2008 (Worldwide) iOS
  • Sep 22, 2008 (North_America) Wii
  • Sep 25, 2008 (Australia) Wii
  • Sep 26, 2008 (Europe) Wii
  • Nov 13, 2008 (Japan) Wii
  • Apr 27, 2017 (Worldwide) PC (Microsoft Windows)
  • Nov 14, 2017 (North_America) PlayStation 4
  • Nov 14, 2017 (Worldwide) PlayStation 4, Xbox One
  • Nov 17, 2017 (Europe) PlayStation 4
  • Jun 26, 2018 (Worldwide) Nintendo Switch
  • Jun 26, 2018 (North_America) Nintendo Switch

Also available on

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Rating distribution

5 stars
11
4 stars
54
3 stars
83
2 stars
33
1 star
3
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Community All Reviews Statuses

tylerisrandom

Review tylerisrandom 4/5 · Nov 10, 2023

I found a complete Wii copy of de Blob for $5 at a used game store I happened to be passing by… a bargain considering how much I ended up enjoying it.

I'll get the game's controls out of the way: They're odd. The titular blob will stick a bit to walls, which can be frustrating when you're trying to …

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I found a complete Wii copy of de Blob for $5 at a used game store I happened to be passing by… a bargain considering how much I ended up enjoying it.

I'll get the game's controls out of the way: They're odd. The titular blob will stick a bit to walls, which can be frustrating when you're trying to jump to a platform but end up perpendicular to its edge instead. The flick-to-jump mechanic works fine when locked on to a target, but normal jumping (or attempting to chain a jump to a lock-on) can feel pretty unreliable.

Normally, that'd be a dealbreaker for a what is essentially a platformer. But the game is surprisingly well-designed around these limitations. The various missions often encourage a particular route, which minimizes those issues and feels satisfying to discover. And there's a natural easing of difficulty should you repeatedly fail a mission, as most of your paint and enemy progress is retained between attempts. Hardcore platforming fans may find the combination of imprecise controls and modest difficulty off-putting, but it's a nice, relaxing mix if your tastes skew more casual.

Once you find your way with the game's mechanics, the process of playing de Blob's large and varied levels is really fun. The game's soundtrack and visual design do a tremendous job of conveying your progress, as the drab grayness and spartan acoustics swell with color and funk in response to your accomplishments. (I was surprised how much the aesthetic seemed to predict Splatoon's: My partner thought that's what I was playing at first.)

de Blob's quirky controls keep it from becoming an all-time fave, as does its horrendously tedious 100% criteria (thankfully there's no gated content for that). But I think it earns its status as a hidden gem: I'll definitely pick up the sequel next time it's on sale.

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Please...callmeYork

Review Please...callmeYork 3/5 · Feb 5, 2022

blob

There is something novel about being able to play de Blob on anything. THQ Nordic love rereleasing games, and despite this not necessarily being the title most deserving of that treatment, this oddball Wii gem lives on. Every console is a de Blob machine.

de Blob isn’t great. It’s genesis as a Wii title resulted in camera and control limitations …

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There is something novel about being able to play de Blob on anything. THQ Nordic love rereleasing games, and despite this not necessarily being the title most deserving of that treatment, this oddball Wii gem lives on. Every console is a de Blob machine.

de Blob isn’t great. It’s genesis as a Wii title resulted in camera and control limitations that subsequent releases have not corrected. Its timer-based gameplay should feel fast and fluid, but it’s a bona fide clunkfest. I want to be ping-ponging between surfaces and rolling up buildings, but its platformer DNA requires you find the correct route when ascending, rotate the excruciatingly slow camera, and then miss your jump and start over.

You get used to it, and it doesn’t really matter because it’s only de Blob. After a level or two you have seen everything it has to offer. You body slam some paint-bots, getting all nasty and slippery, and then splatter yourself around the city, turning it from drab to delightful. You complete challenges such as painting buildings specific colours, or defeating non-threatening enemies, or converting enemy buildings to friendly ones. You’ll do these challenges again and again in slightly different environments. Thankfully you’ll be doing all of this while listening to one of the most joyous soundtracks in the history of gaming.

Between levels are some nicely produced cg cutscenes. They have serious Minions energy, but are short and painless, helping to break up the repetitive gameplay. You’ll also unlock bonus challenge levels and there is some form of multiplayer mode if you want to de Blob with loved ones. It’s worth noting that there aren’t any checkpoints in the levels themselves – they take 15-40 minutes depending on how thorough you are, so plan accordingly. This is only an issue if you are about to exit a level in which you had painstakingly painted a city, only for a blackout to occur, and you're just left sitting there on the couch with your ps4 controller flashing impotently in your hands as you’re forced to examine your life.

I don’t usually pay attention to trophies, but it is depressing to see the drop-off in percentages. Less than 30% completed the first level, with only 2.3% completing the story mode (9 or 10 levels in total). It’s an elite club to be part of. New members are welcome.

You shouldn’t play de Blob, but you should probably buy it. It’s cheap, on a system you own, and will most likely be our only form of currency once society collapses. I'll give you three de Blobs for a dozen eggs. Fair trade.

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lil_pushkins

Review lil_pushkins 4/5 · Feb 3, 2019

So I want to say bad stuff first cause I don't like that this game has flaws. Controls are clunky and frustrating and detract from just how original the concept is. If the controls and scoring system were more on point, this would feel like a whole new genre, which I think it still technically is. World is great, design …

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So I want to say bad stuff first cause I don't like that this game has flaws. Controls are clunky and frustrating and detract from just how original the concept is. If the controls and scoring system were more on point, this would feel like a whole new genre, which I think it still technically is. World is great, design could be a little more out there given the tone, but at the end of the day it's fun, delightful, and admittedly, right up my alley. Not interested in what most other people would have to say about it but am definitely interested in having everbody else listen to me talk about it for a whole playthrough (Another game that tells me, "hey, you should make a twitch stream." This means it's very dangerous and mean).

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gedelgo

Review gedelgo 3/5 · Sep 9, 2014

I remember trying to 100% complete this one level where I was 30+ minutes in and managed to get stuck between two walls. I never touched the bloody game again.

Still, it's a unique concept with a great aesthetic. I wish that it could have been more polished and not use motion controls, but there you go.