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Always Sometimes Monsters

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Always Sometimes Monsters

May 21, 2014

Main game

2.89 average rating based on 114 ratings

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Always Sometimes Monsters is a unique role-playing game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped … More
Always Sometimes Monsters is a unique role-playing game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it. Less
Release Dates
May 21, 2014 (Worldwide)
PC (Microsoft Windows)
Jan 10, 2015 (Worldwide)
Linux, Mac
May 27, 2015 (Worldwide)
Android
May 28, 2015 (Worldwide)
iOS
Oct 10, 2017 (Worldwide)
PlayStation 4
Apr 08, 2021 (Europe)
Nintendo Switch
Apr 08, 2021 (North_America)
Nintendo Switch
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User Stats
1308
In Collection
51
Wish Listed
11
Playing
755
Backlogged
How Long Is Always Sometimes Monsters?
Main story: 7.0 hours
100% completion: 17.0 hours
Total completions: 2
Jeslie
Jeslie gave Sep 27, 2021
Jeslie gave Sep 27, 2021
Jeslie's review of Always Sometimes Monsters
This review is for the PC (Microsoft Windows) version

This is a really hard one to rate.

It's easy to be good in games where you don't have to worry about starvation, or where a convenient quest will pop up whenever you're low on funds. ASM doesn't have those mechanics, and it really drives home the message that it's easy to be a saint in paradise. I appreciated that it forced me out of my comfort zone and made me think about how I play.

And yet, I appreciated it and also didn't like it. I think part of it is that the game badly needed options for the protagonist's growth to take them in other directions, and to let them have a "good" ending without having to take one particular route to get there. None of the options rang true for me at the end of the game.

But mostly, my problem with ASM is that I felt that the message I was supposed to take away is that life sucks and then you die. That will appeal to some people, but I work in behavioral health and I need a little hope in my gaming to balance out the misery I see. I don't regret playing it, …

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This is a really hard one to rate.

It's easy to be good in games where you don't have to worry about starvation, or where a convenient quest will pop up whenever you're low on funds. ASM doesn't have those mechanics, and it really drives home the message that it's easy to be a saint in paradise. I appreciated that it forced me out of my comfort zone and made me think about how I play.

And yet, I appreciated it and also didn't like it. I think part of it is that the game badly needed options for the protagonist's growth to take them in other directions, and to let them have a "good" ending without having to take one particular route to get there. None of the options rang true for me at the end of the game.

But mostly, my problem with ASM is that I felt that the message I was supposed to take away is that life sucks and then you die. That will appeal to some people, but I work in behavioral health and I need a little hope in my gaming to balance out the misery I see. I don't regret playing it, but don't feel the need to pick up the sequel. Three out of my customary four stars.

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Eerp
Eerp gave Jan 24, 2019
Eerp gave Jan 24, 2019
Dated in the wrong ways...

I like the graphics and the art design is fine for a small team, but, so many quality of life things I really wanted through the entire game, like, I wanted to control the speed of the text, I wanted the scroll button to be different from the select button so I would not keep auto-selecting things when I was just trying to scroll through text.

Also, and this may only be a PS4 issue, there were real performance issues. It would slow down and freeze a lot of the game when running more than 10 minutes at a time.

Finally, the writing is so faux-woke and the most dated part of the entire thing. I appreciate what it is going for but it does NOT work, like, AT ALL! Sometimes it is funny but mostly it is very groan-worthy or offensive.

anarchistica
anarchistica gave Jan 7, 2019
anarchistica gave Jan 7, 2019
Age Restriction: 16-

An interesting concept ruined by poor direction and juvenile dialogue.

MyChaos
MyChaos gave May 5, 2018
MyChaos gave May 5, 2018
Always Sometimes Monsters

Synopsis:

Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.

Pros:

  • History
  • Soundtrack
  • Various Characters where the player can choice
  • Every decision there is a sequence

Cons:

  • Sometimes you do not know what to do next.

Scores:

  • History - 7/10
  • Music - 8/10
  • Graphics - 8/10
  • Contents - 8/10
  • Gameplay - 8/10

Final Opinion:

Congratulations to the creators for creating something incredible. I can not believe this was done with RpgMaker software. As soon as I saw the announcement of the game in steam I fell in love soon, I'm crazy about this kind of genre.

It is undoubtedly a simulator of real life, each choice has consequences, good or bad. If you like love story this is definitely worth playing.

I can not wait for the "Sometimes Always Monsters"

So I do recommend it.

Note: 8/10

GigaDeathNullGolem
GigaDeathNullGolem gave Nov 5, 2016
GigaDeathNullGolem gave Nov 5, 2016
Not my thing

Sometimes Always Monsters is an odd indie game that is essentially a JRPG with a distinctly Western tone. It's a bit unpleasant in the sorts of experiences and dealings you go through and has an 'adult' tone to it. The game is... interesting (despite some of the unpleasant experiences in it) in some ways reminded me of Actual Sunlight. The city environments feel a tad bit like the beginning of Earthbound (or maybe that's the Westernized aspect of it) There's no combat, and dialgoue is limited. You can make choices to a certain extent and a lot of them leave you feeling a bit 'guilty' i think it is for the most part linear or there are one or two unlockable routes to proceed with the main linear quest at the time you are on.

the collector indie game card easter eggs scattered throughout the world were actually really nice and fun idea. the setting and tone of the game is also really cool and different (i suppose it's considered 'black') and really reminds me of earthbound even. despite the freshness here, in general the game has this nasty icky grimey feeling that i can't quite shake off and just …

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Sometimes Always Monsters is an odd indie game that is essentially a JRPG with a distinctly Western tone. It's a bit unpleasant in the sorts of experiences and dealings you go through and has an 'adult' tone to it. The game is... interesting (despite some of the unpleasant experiences in it) in some ways reminded me of Actual Sunlight. The city environments feel a tad bit like the beginning of Earthbound (or maybe that's the Westernized aspect of it) There's no combat, and dialgoue is limited. You can make choices to a certain extent and a lot of them leave you feeling a bit 'guilty' i think it is for the most part linear or there are one or two unlockable routes to proceed with the main linear quest at the time you are on.

the collector indie game card easter eggs scattered throughout the world were actually really nice and fun idea. the setting and tone of the game is also really cool and different (i suppose it's considered 'black') and really reminds me of earthbound even. despite the freshness here, in general the game has this nasty icky grimey feeling that i can't quite shake off and just dont feel a need to return to. i think i'm done with this. i can't bring myself to finish it. loved and hated it at once. however tbh, as a JRPG it isnt that enging or 'fun' to play despite it's novelties. For one, there is no combat or leveling or any kind of chracter building. it's narrative driven and you can make a few decisions a day that supposedly influence the outcome or perhaps paths. This is actually more along the lines of stardew valley/harvest moon in your time allocation, but there is little gameplay. there is light puzzle solving and questing. the simplicity is nice in this sense (the questing is not confusing and you do not really get stuck) but it feels a bit nonengaging to me and almost borders a kind of very deadpan interactive fiction that unrolls itself at a slow pace. i'm maybe 15-25% into the game and so far the most engaging bit was the picture i posted of working at a meat packing plant. Joy. Actual Sunlight had a similiar kind of depressing tone and plays/unfolds in a similiar kind of way. curious as i am to hear how the story in ASM ends (it's actually somewhat interesting and mysterious in a strange way, and has enough characters to keep you on the ride) but i can't bring myself away from a game like TES Skyrim (which is truly engaging) to justify my curiosity.

If you liked Actual Sunlight you might enjoy this. AS was okay imo, and i felt neutral on it. It is at least, short. This isn't. it also has the guise of JRPG with some elements i dont like (like the absence of combat or stimulating game-like elemnts) and i feel the experience being in the guise of a JRPG ups the suffer factor, despite not really playing like one.

I've found four circles of hell in games: bad intrinsically flawed or designed games (bugs, etc) Hard for the sake of hard games (like DS) compettive multi games (like mobas, mmos or shooters) and the JRPG. :D


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kefuwa
kefuwa gave Jul 20, 2015
kefuwa gave Jul 20, 2015
Really enjoyed this for some strange reason...

I found it rather charming truth be told... lel... and dat soundtrack... insta-ringtone!

Recommended for those who are into the genre... i.e. stuff like 'To The Moon'... choose your own adventure-y stuff... etc.

Jeslie
Jeslie updated their status Sep 7, 2021
Jeslie updated their status Sep 7, 2021

I'm pretty sure this is going to turn out to be one of those games where I appreciate it without actually liking it.

GigaDeathNullGolem
GigaDeathNullGolem updated their status Oct 14, 2016
GigaDeathNullGolem updated their status Oct 14, 2016

work sucks... and life is shit man...

cliff.johnson
cliff.johnson updated their status Sep 6, 2015
cliff.johnson updated their status Sep 6, 2015

Only played a couple of minutes so far. Annoyed that I can't get it to go full screen, read that you can hack at the .ini file and make it work, will try it next time. Also annoying that my gamepad doesn't seem to work on the menu screen but does work in game.

So far the best thing about the game is the music, great old school SNES style tunes. The gameplay so far seems like it might be promising - a role playing game that appears to be all about how different choices can affect your life. So far the concept is interesting, but held back a bit by the writing, which seems to fall a bit on the genric side of stereotypical. We'll see.