Main game
2.89 average rating based on 114 ratings
This is a really hard one to rate.
It's easy to be good in games where you don't have to worry about starvation, or where a convenient quest will pop up whenever you're low on funds. ASM doesn't have those mechanics, and it really drives home the message that it's easy to be a saint in paradise. I appreciated that it forced me out of my comfort zone and made me think about how I play.
And yet, I appreciated it and also didn't like it. I think part of it is that the game badly needed options for the protagonist's growth to take them in other directions, and to let them have a "good" ending without having to take one particular route to get there. None of the options rang true for me at the end of the game.
But mostly, my problem with ASM is that I felt that the message I was supposed to take away is that life sucks and then you die. That will appeal to some people, but I work in behavioral health and I need a little hope in my gaming to balance out the misery I see. I don't regret playing it, …
This is a really hard one to rate.
It's easy to be good in games where you don't have to worry about starvation, or where a convenient quest will pop up whenever you're low on funds. ASM doesn't have those mechanics, and it really drives home the message that it's easy to be a saint in paradise. I appreciated that it forced me out of my comfort zone and made me think about how I play.
And yet, I appreciated it and also didn't like it. I think part of it is that the game badly needed options for the protagonist's growth to take them in other directions, and to let them have a "good" ending without having to take one particular route to get there. None of the options rang true for me at the end of the game.
But mostly, my problem with ASM is that I felt that the message I was supposed to take away is that life sucks and then you die. That will appeal to some people, but I work in behavioral health and I need a little hope in my gaming to balance out the misery I see. I don't regret playing it, but don't feel the need to pick up the sequel. Three out of my customary four stars.
I like the graphics and the art design is fine for a small team, but, so many quality of life things I really wanted through the entire game, like, I wanted to control the speed of the text, I wanted the scroll button to be different from the select button so I would not keep auto-selecting things when I was just trying to scroll through text.
Also, and this may only be a PS4 issue, there were real performance issues. It would slow down and freeze a lot of the game when running more than 10 minutes at a time.
Finally, the writing is so faux-woke and the most dated part of the entire thing. I appreciate what it is going for but it does NOT work, like, AT ALL! Sometimes it is funny but mostly it is very groan-worthy or offensive.
An interesting concept ruined by poor direction and juvenile dialogue.
Synopsis:
Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Pros:
Cons:
Scores:
Final Opinion:
Congratulations to the creators for creating something incredible. I can not believe this was done with RpgMaker software. As soon as I saw the announcement of the game in steam I fell in love soon, I'm crazy about this kind of genre.
It is undoubtedly a simulator of real life, each choice has consequences, good or bad. If you like love story this is definitely worth playing.
I can not wait for the "Sometimes Always Monsters"
So I do recommend it.
Note: 8/10
Sometimes Always Monsters is an odd indie game that is essentially a JRPG with a distinctly Western tone. It's a bit unpleasant in the sorts of experiences and dealings you go through and has an 'adult' tone to it. The game is... interesting (despite some of the unpleasant experiences in it) in some ways reminded me of Actual Sunlight. The city environments feel a tad bit like the beginning of Earthbound (or maybe that's the Westernized aspect of it) There's no combat, and dialgoue is limited. You can make choices to a certain extent and a lot of them leave you feeling a bit 'guilty' i think it is for the most part linear or there are one or two unlockable routes to proceed with the main linear quest at the time you are on.
the
Sometimes Always Monsters is an odd indie game that is essentially a JRPG with a distinctly Western tone. It's a bit unpleasant in the sorts of experiences and dealings you go through and has an 'adult' tone to it. The game is... interesting (despite some of the unpleasant experiences in it) in some ways reminded me of Actual Sunlight. The city environments feel a tad bit like the beginning of Earthbound (or maybe that's the Westernized aspect of it) There's no combat, and dialgoue is limited. You can make choices to a certain extent and a lot of them leave you feeling a bit 'guilty' i think it is for the most part linear or there are one or two unlockable routes to proceed with the main linear quest at the time you are on.
the
If you liked Actual Sunlight you might enjoy this. AS was okay imo, and i felt neutral on it. It is at least, short. This isn't. it also has the guise of JRPG with some elements i dont like (like the absence of combat or stimulating game-like elemnts) and i feel the experience being in the guise of a JRPG ups the suffer factor, despite not really playing like one.
I've found four circles of hell in games: bad intrinsically flawed or designed games (bugs, etc) Hard for the sake of hard games (like DS) compettive multi games (like mobas, mmos or shooters) and the JRPG. :D
I found it rather charming truth be told... lel... and dat soundtrack... insta-ringtone!
Recommended for those who are into the genre... i.e. stuff like 'To The Moon'... choose your own adventure-y stuff... etc.
Only played a couple of minutes so far. Annoyed that I can't get it to go full screen, read that you can hack at the .ini file and make it work, will try it next time. Also annoying that my gamepad doesn't seem to work on the menu screen but does work in game.
So far the best thing about the game is the music, great old school SNES style tunes. The gameplay so far seems like it might be promising - a role playing game that appears to be all about how different choices can affect your life. So far the concept is interesting, but held back a bit by the writing, which seems to fall a bit on the genric side of stereotypical. We'll see.