Fez (2012)

Polytron Corporation

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · Xbox 360 · iOS

3.68 from 1720 ratings

6264 members have it in their collection · 184 playing now · 2687 backlogged · 474 wish listed

How long? Main story 7h · with extras 13h · 100% 13h (from 39 logged playthroughs)

Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene … Read more
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way. Read less

Release dates

  • Apr 13, 2012 (Worldwide) Xbox 360
  • May 01, 2013 (Worldwide) PC (Microsoft Windows)
  • Sep 11, 2013 (Worldwide) Linux, Mac
  • Mar 25, 2014 (Worldwide) PlayStation 3, PlayStation 4, PlayStation Vita
  • Aug 20, 2014 (Japan) PlayStation 3, PlayStation 4, PlayStation Vita
  • Dec 13, 2017 (Worldwide) iOS
  • Apr 14, 2021 (North_America) Nintendo Switch
  • Apr 14, 2021 (Europe) Nintendo Switch

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Rating distribution

5 stars
412
4 stars
581
3 stars
522
2 stars
165
1 star
39

Community All Reviews Statuses

Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

8/10 Ce jeu est révolutionnaire !! Le gameplay a clairement inspiré Tunic.

cakeatjobs

Review cakeatjobs 5/5 · Feb 11, 2023

Fez in a post-Tunic world

I tried playing this when the Switch port released, and didn't get super far into it. I liked the spinning 2D/3D platforming mechanic a lot, it reminded me of that 3DS launch title CRUSH3D, but I wasn't thinking about it like a puzzle game and my exploration got hindered pretty early. As I've had a Tunic-sized hole in my heart …

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I tried playing this when the Switch port released, and didn't get super far into it. I liked the spinning 2D/3D platforming mechanic a lot, it reminded me of that 3DS launch title CRUSH3D, but I wasn't thinking about it like a puzzle game and my exploration got hindered pretty early. As I've had a Tunic-sized hole in my heart since I finished playing it I decided to give this another go, and it was a WAY better experience this time. I went in with a pen and paper handy and a mindset for hidden languages and codes and I found a super enjoyable experience. I will say I was not QUITE as motivated to stay away from guides on this, just because as opposed to Tunic where the secrets usually opened up new pathways and felt a little more linear to find, this was a lot of collecting cubes which was ever so slightly less exciting. I hit the end credits but I'm about to jump back in and keep searching. Also, the soundtrack absolutely rips.

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Lygodesma

Review Lygodesma 4/5 · Jan 2, 2023

Changing your point of view is always fun

FEZ' formula is the protoype of a quintessential indie game: take a traditional genre (platformer), add one single but innovative mechanic to it (perspective change) and you can shine by well made design rather than with things that require high production cost.

FEZ has a sweet, quirky look and beautiful soundtrack, a low key interesting small narrative attachement but as …

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FEZ' formula is the protoype of a quintessential indie game: take a traditional genre (platformer), add one single but innovative mechanic to it (perspective change) and you can shine by well made design rather than with things that require high production cost.

FEZ has a sweet, quirky look and beautiful soundtrack, a low key interesting small narrative attachement but as the title says, what really makes it stand out is that continuosly pressing the buttons to change perspective never gets old and feels nice and fresh the entire short duration of the game.

The simple yet brilliant idea to add the third dimension to the traditional 2D-platformer without actually turning it into a 3D-platformer is almost genius and enough to make FEZ a very special experience.

Fortunately, not only the idea is good, it is executed well. The game organically turns the otherwise often way too stressful platformer genre into a riddle game.

The only critique I can come up with is that the almost metroidvany non-linearity of the world is actually quite unnecessary and confusing. I managed to find my way eventually, but when I had to retrack everything to get the full 32 cubes FEZ overstayed its welcome, frankly.

Oh, and FEZ was one of the first platformers without the backtrack after death penalty. Hence, it helped erase on of the most terrible game meachnics in the genre, once established by Mario Bros.

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Kleytonamor

Review Kleytonamor 4/5 · Jun 5, 2022

Loved it

Loved this game, it is so cute and also really silly. The idea of a 2D platformer that ends up with a 3D aspect to it was awesome. It made the game more challenging and fun to try and figure out the puzzles or how to get from one place to the next. Recommend a playthrough of this game.

kingbk83

Review kingbk83 4/5 · Jun 20, 2021

A Truly Unique Affair

I played the Switch version of Fez and was quite impressed with this game. You play Gomez who goes around an isometric world solving all sorts of puzzles to collect cubes. Why? Who knows, and honestly, who cares. This isn't a game that's meant to be played for the story. It's a game meant to solve puzzles and figure out …

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I played the Switch version of Fez and was quite impressed with this game. You play Gomez who goes around an isometric world solving all sorts of puzzles to collect cubes. Why? Who knows, and honestly, who cares. This isn't a game that's meant to be played for the story. It's a game meant to solve puzzles and figure out the solutions to different areas. What's really cool about this game is there is zero violence or concept of "lives" or "health." You will never see a game over screen and you will never "fight" an enemy. However, while that might sound lame, it's really not. Instead, your "enemies" are the secrets hidden in each new area you explore, and your task is to figure out the solutions so you can turn the border of the area on the map gold. The game might have the best balance of challenge I've ever seen in a video game. It's not too hard and it's not too easy. Some puzzles are very perplexing, but with enough time and patience, almost all of them can be cracked. The creator of the game, Phil Fish, has been criticized for being verbose and abrasive, and "retired" from gaming after a fight with a member of the media, but this is a gem he created. If you haven't played it yet (it was initially released over 10 years ago), I'd highly recommend playing it on the Switch. It fits like a glove on this magnificent console.

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V1CGaming

Review V1CGaming 4/5 · Jan 19, 2020

Beautiful pixels.

Fez is all about beautiful bright colored pixel art and great retro-ish music but unfortunately I can't praise the gameplay. Fez is a 2D puzzle platformer with an unique twist that let's you "change your point of view". This means that the world is in 3D but you can look at it from one side at a time. This allows …

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Fez is all about beautiful bright colored pixel art and great retro-ish music but unfortunately I can't praise the gameplay. Fez is a 2D puzzle platformer with an unique twist that let's you "change your point of view". This means that the world is in 3D but you can look at it from one side at a time. This allows for great puzzle elements but gets stale quite quickly, after all there's just a little that you can do aside from jumping and there are only few collectibles and even those are only for completionists since they offer no new mechanics to the game. For me it feels that all the effort has been in developing this neat trick of 2D/3D but it's not enough to carry the whole game.

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aelli7

Review aelli7 5/5 · May 4, 2019

I don't know what to say!

This game moved me quite a bit. I debated docking it a point over a few things I thought held it back a bit (tedious backtracking mostly, but also some puzzles that are a bit too cryptic for their own good), but by Grouvee standards, I "loved it", hence the 5 stars.

I'm fairly convinced that Fez impacted me first …

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This game moved me quite a bit. I debated docking it a point over a few things I thought held it back a bit (tedious backtracking mostly, but also some puzzles that are a bit too cryptic for their own good), but by Grouvee standards, I "loved it", hence the 5 stars.

I'm fairly convinced that Fez impacted me first and foremost by its soundtrack, secondly by its gameplay, and thirdly by its world. In fact, the world, nor the pacing of the game, would be the same without the soundtrack, which to me is one of the best soundtracks in video games. It imbued me with a sense of loneliness and wonder as I wandered through countless worlds and dimensions steadily progressing, and plenty of times I paused to soak in the musical atmosphere as I pondered the meaning of it all. And the ending. Goodness.

The "meaning" of the game could be considered a hit or miss depending on the player. A lot of things are extremely esoteric, and while I have no shame in the fact that I looked up a guide on how to decipher the codes (props to those willing to take the time to decipher themselves), I did deeply enjoy thinking about why certain things in the game were the way they were (don't want to be more specific for fear of spoiling the game for those who haven't played). You learn to be more comfortable with the confusion.

The gameplay, also, is quite fun. Even if you aren't the type of person who enjoys seeking out and decoding hidden messages, the game can still be completed primarily as a puzzle-platformer. The main gimmick of shifting perspective stays fresh throughout the entire game and is thoroughly engaging. Lastly, the level design is stellar!

Check this game out, especially if you're into VGM.

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theWellRedMage

Review theWellRedMage 3/5 · Sep 19, 2017

FEZ (2012) reviewed by the Well-Red Mage

“There are things known and there are things unknown, and in between are the doors of perception.” -Aldous Huxley

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FEZ is a game which has interested me for some time and my interest in it has only grown in recent days. This is because when I first purchased a PlayStation 4 and brought myself kicking and screaming into the …

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“There are things known and there are things unknown, and in between are the doors of perception.” -Aldous Huxley

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FEZ is a game which has interested me for some time and my interest in it has only grown in recent days. This is because when I first purchased a PlayStation 4 and brought myself kicking and screaming into the current generation, one of the first games I watched a friend demo via the share play feature was FEZ. My comrade-in-games knew I gravitated toward pixel art and friendlier atmospheres so this was right up my alley. However, it would be more than a year later before a convenient sale on PSN furnished me with my own copy of the puzzle-platformer to plow through.

With the purchase came the inevitable critique and analysis. With research for this analysis came the inevitable discovery of controversy surrounding the creator of FEZ. With that came the loss of that beautiful bliss of ignorance. I have to ask myself: would I rather live without knowledge and happily enjoy things like FEZ or would I instead want to fully realize the controversy of the designer of this indie game, and risk having that color my experience of it? FEZ is a game about perception and now has my perception of it changed?

Another set of questions to ask, and important ones in our day and age, is can a creation be enjoyed separately from the character of its creator(s)? Can the persona behind a project be denounced while the project itself be praised? Or by purchasing and enjoying the project are you condoning all behaviors of its creator(s)? To what extent must the sins of the creator be distinct from the triumphs of their product before the product can be enjoyed? Do the moral failings of a given individual behind the development of a game really create not only the opportunity but the ethical necessity to cease and desist from enjoying their game, if indeed you purchased it in the first place? If so, then at what point and in what quantity do a creator’s moral failings equate the necessity of a boycott? Which moral failings must be present in order to reject their project? Which moral failings are acceptable in order for their project to still be enjoyed? What is the general consensus which must be reached in order for it to be deemed socially acceptable or unacceptable to participate in enjoying the project in question, if social pressure is even a relevant factor?

Okay, take a deep breath. It’s actually a lot more fun to talk about this than it seems.

Click here for the full review... https://thewellredmage.com/2017/09/19/fez/

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kefuwa

Review kefuwa 5/5 · Jul 20, 2015

Gorgeous Game

Great console game... best played with a gamepad.

Such prettiness!

Need to actually finish this one day...