Main game
3.82 average rating based on 134 ratings
Arx Fatalis, for PC
Rating: 8.3/10; Great
Played 2020
Highly recommended; a classic despite some jank
Arx is a first person action rpg very similar to the Elder Scrolls series but delivering a more focused experience. The entire game takes place in a large interconnected dungeon in a world where nuclear winter has forced everyone underground and racial tensions between the humans, trolls, goblins and ratmen run high. The game lore paints a picture of an entire city moving underground and each race setting up on a different floor, with the ratmen and dwarves already being there, but the actual experience is slightly underwhelming because the game areas are small with only a handful of npcs. There is not much suspension of disbelief that there are actually 100s or 1000s of people there, such as having panoramic backgrounds and inaccessible paths to give the indication of a much larger world. But this is only a minor atmospheric nitpick. The rest of the game is great.
The game starts with character creation where you allocate points to 4 base attributes that roughly correspond to: warrior, thief, mage and survival. Most weapons and armor have minimum strength requirements to use, …
Arx Fatalis, for PC
Rating: 8.3/10; Great
Played 2020
Highly recommended; a classic despite some jank
Arx is a first person action rpg very similar to the Elder Scrolls series but delivering a more focused experience. The entire game takes place in a large interconnected dungeon in a world where nuclear winter has forced everyone underground and racial tensions between the humans, trolls, goblins and ratmen run high. The game lore paints a picture of an entire city moving underground and each race setting up on a different floor, with the ratmen and dwarves already being there, but the actual experience is slightly underwhelming because the game areas are small with only a handful of npcs. There is not much suspension of disbelief that there are actually 100s or 1000s of people there, such as having panoramic backgrounds and inaccessible paths to give the indication of a much larger world. But this is only a minor atmospheric nitpick. The rest of the game is great.
The game starts with character creation where you allocate points to 4 base attributes that roughly correspond to: warrior, thief, mage and survival. Most weapons and armor have minimum strength requirements to use, while only 1 or 2 weapons require dexterity and there are no intelligence requirements for magic. Points are also allocated to the skills, which again are divided into warrior, thief and mage. You will not get enough skill points to master everything but you can mix and match to create the character you want. The skills may not be the most balanced as some are far more useful than others, but the game is not so difficult that you need an optimized build. Afterwards you start off in a goblin jail cell and must scrape your way out using bones as improvised clubs, slowly working your way up from nothing to being a legendary hero. The game ran mostly fine for me on windows 10 with default settings, but the framerate dropped significantly when both the inventory and character sheet were open. Not a big deal but it does suck that the game does not pause when you look at your sheets; stats, spellbook, map or journal. The inventory shows at the bottom of the screen with a backpack of slots, where items with variable size and stacking are placed. The inventory can be expanded but items cannot be rotated to fit sideways and everything has to be picked up and moved around with the mouse; a carpal tunnel inducing control scheme that is almost as bad as Ultima Online. This is used to creative effect though with you able to move objects to find hidden things, drop or throw items to trigger pressure plates and dropping meat near a fire to cook. Thankfully there are keyboard hotkeys for putting items into the inventory, equipping, and using common items like torches and potions. The other way of interacting with the world is double clicking on an item or world object and then clicking on another. This can be used for things like: lighting things on fire, poisoning weapons, carving wooden stakes, mixing potions, digging with the pickaxes (the shovel uses the equip button for some reason) and tying rope.
The character moves along at a plodding pace, which can be annoying when you are backtracking or shopping in town. He can crouch, jump and sneak, and yes there is some platforming. Stealth seems to be based on your stealth skill, line of sight, darkness level and sound you make, but I cannot be sure because I did not play a sneaky character. Combat is simple but fun with clicking the mouse to attack. Hold the button to charge up a more powerful attack and move around to try to avoid attacks, but beware that enemies are not stupid and will hold attacks to strike you the next time you get close. They will also flee when hurt and scream for help, potentially getting you overwhelmed. You can do a stab, slash or chop depending on the way you are moving when you press the attack button. The main significance seems to be whether you hit the walls or other objects, which can quickly wear down the durability of your weapons. I would have preferred a more intuitive way to control attack type because stabs and chops are far superior in the tight quarters you will most often be fighting. Equipment is deleted from the game upon reaching 0 durability so be sure to repair at the blacksmith or use the object knowledge skill to repair on your own. The smith fixes things perfectly for gold while you will degrade the maximum durability each time you fix something yourself, and the value of an item depends on both current and max durability. There are more than enough weapons to get through the game, it is fairly simple to enchant an item with indestructible and there is plenty of money, so you can choose how you want to deal with durability.
The technical skill allows you to use tool kits to pick locks. Important locks have keys to be found, which can all be stored on a key ring item to save inventory space. I was disappointed that I could not smash wooden chests and most wooden doors, and that a couple chests looked small enough to pick up and lug back to town, yet of course you can't pick them up. I felt I was being ripped off for not investing in lockpicking but can accept that it is just for optional loot. At least there is no silly minigame! The minigame comes with the magic system, which is intriguing. You have to collect rune items that form a kind of alphabet for magic. Combinations of 2 to 4 runes make up specific spells. The spellbook lists most spells you can currently cast while some are hidden. The kicker is you have to draw each rune on the screen to cast spells. The spellbook shows how to draw each rune and can put a single recipe on the top of the screen to help you cast. Needless to say, spell casting requires player memory and drawing skills, which can make pulling off magic under the duress of combat very difficult. To help with this there are 3 slots where you can store already casted spells to unleash with a simple button press. The magic system is the most interesting aspect of the game but it can be a handicap for players who lack the specific skillset, especially when compared with the simplicity of melee combat.
Outside combat there are story and side missions with fully voiced dialogue, simple and intricate puzzles, metroidvania style goodies to come back for (the pickaxe, telekinesis and levitation are examples), and systems for brewing potions and baking. The game does not hold your hand for any of this and it can be difficult to figure out what to do; especially with the more intricate puzzles. An important hint is that anything that can be clicked on to use, be an initiator or target for double clicking, or be picked up, will glow and display a name when moused over. There are books to read with obscure details that you may be expected to know, and one hidden spell for fast travel is mentioned in a conversation that is not repeated.
Arx is a moderate length game that lacks the vastness of Daggerfall or Morrowind, or the sheer number of battles found in Jrpgs, but makes up for it with incredible detail and immersion. The melee combat could have been more interactive with blocks, parries and dodges, and archery could have played like a first person shooter, but there are plenty of other innovative mechanics to keep you enthralled. A fascinating setting that I would absolutely love to further explore with the almost physics based magic and item manipulation systems. There is just something highly satisfying about dropping a piece of meat on a fire to roast or dropping a rock on a pressure plate to safely disable a trap. Here's a wish for future Arx games to be made!
Intro
Arx Fatalis is a RPG similar to Morrowind or Oblivion that takes place in various levels of an underground world. You explore, fight, talk and solve puzzles.
The Good
The atmosphere in this game is quite good, with great environmental music and a decent alternative fantasy setting.
The magic system based on drawing lines with the cursor works terribly but is a neat idea.
The Arx Libertatis mod is fantastic, making the game run without a hitch in Windows 10 and improving it in various ways.
The Bad
The Ugly
Intro
Arx Fatalis is a RPG similar to Morrowind or Oblivion that takes place in various levels of an underground world. You explore, fight, talk and solve puzzles.
The Good
The atmosphere in this game is quite good, with great environmental music and a decent alternative fantasy setting.
The magic system based on drawing lines with the cursor works terribly but is a neat idea.
The Arx Libertatis mod is fantastic, making the game run without a hitch in Windows 10 and improving it in various ways.
The Bad
The Ugly
Conclusion
This is the first Arkane game i didn't like. So many elements of the game just don't work well. Too much time is spent on walking between places and the payoff just isn't satisfying enough. I stopped after 7 hours and just didn't care to continue. Back in the day i might've liked it more but would probably have gotten stuck somewhere. Arx Fatalis compares poorly even to older games like Deus Ex or Morrowind. Open-world RPGs are probably my favourite games and i still didn't like this.
I picked up Arx Fatalis for a dollar or two on steam. Looking on the internet there's hardly any information about it, very few reviews/LPs, but I had heard good things. I started playing a couple days ago and my jaw dropped.

This game is really something else; it's the game I've been searching for for years. After Looking Glass Studios went under I've felt a hole in my heart; I've wished for more games like System Shock 2 or Thief 1 or 2, but no developer has managed to capture that Looking Glass Studios magic. The new "Thief" was a disaster, increasing my hunger for a worthy contender.
This game is really unique and it's inconceivable that it was released in 2002. It has a great story, quests and puzzles, NPCs and dialogue. It also has deep crafting and enchanting systems, stealth system. Combat is visceral and satisfying, and the gestural spell system is fascinating. There's lots of quests, branching paths, secrets, exploration, character building and useful loot. It's so feature-packed, it's like Skyrim or something, except from 2002. It's quite an achievement for the time.
The entire game is set underground. The story is about a post-apocalypse world …
I picked up Arx Fatalis for a dollar or two on steam. Looking on the internet there's hardly any information about it, very few reviews/LPs, but I had heard good things. I started playing a couple days ago and my jaw dropped.

This game is really something else; it's the game I've been searching for for years. After Looking Glass Studios went under I've felt a hole in my heart; I've wished for more games like System Shock 2 or Thief 1 or 2, but no developer has managed to capture that Looking Glass Studios magic. The new "Thief" was a disaster, increasing my hunger for a worthy contender.
This game is really unique and it's inconceivable that it was released in 2002. It has a great story, quests and puzzles, NPCs and dialogue. It also has deep crafting and enchanting systems, stealth system. Combat is visceral and satisfying, and the gestural spell system is fascinating. There's lots of quests, branching paths, secrets, exploration, character building and useful loot. It's so feature-packed, it's like Skyrim or something, except from 2002. It's quite an achievement for the time.
The entire game is set underground. The story is about a post-apocalypse world where the denizens all migrant to these underground cities, but of course a great evil has been summoned from the depths and it's up to you to figure it out. The game actually has some Metroid/Castlevania elements: as you progress you make friends with different factions, get new abilities (like levitate or teleport) and unlock areas, allowing you to travel deeper into the "dungeon." Though the game certainly isn't just a big maze of monster-filled hallways, a lot of the areas are filled with friendly NPCs with gameplay consisting of exploration, puzzle solving, quests and dialogue. There's even underground cities filled with taverns, shops, other characters. So it's a bit like a level-based dungeon crawler but with a twist.
Overall my favourite part is the atmosphere of the game. It just feels like a Looking Glass game, those eerie tunnels and chambers, the rich sound design, the deep immersion and intelligent game mechanics. I can't believe this game is so obscure, it's truly ground breaking even for today. Often when I go back and play an old game from 20 years ago it's a bit painful and boring but this game is just really fun, it's like System Shock 2's game mechanics, set in a Thief universe.
To anyone who misses the old Looking Glass games, or who wants to try a new slightly-casual RPG I would highly recommend it. If you can look past the dated graphics this game is truly a masterpiece, better than most modern RPGs and brilliantly unique in its own way. And it usually only costs around $1 on GOG or Steam.

Edit: After some more research it turns out that many people from Looking Glass indeed ended up working on Arx Fatalis. Also, the studio went on to create Dishonored so that explains the style and quality of this game. The devs also made a game called 'Dark Messiah of Might and Magic' I'll have to try it.
Maybe It's a successful game for its time, but today it's a game that can only be played by installing a bunch of mods and pushing yourself to ignore the dated gameplay. I also don't think the spell casting mechanics in the game make much sense, trying to learn the mechanics seems like a huge chore. Arx Fatalis expects the player to do too much but rewards them too little in return. An interesting story alone is not enough motivation for me to put up with such bad gameplay.
Completely engrossing, from the horribly narrated opening sequence to the pulse-pounding excitement of the final encounter. What Arx Fatalis lacks in innovation and polish, it more than makes up for in rich atmosphere.
Ultima Underworld's spiritual successor - one of the best gaming atmospheres I ever experienced.
Beat. I did not get this game for free this year because I had already purchased it a couple years ago, but the fact that I did see it available for free made me want to play it soon. I made my guy start with 12 str and con, 8 int and dex. I put most skill points into melee and defense, and a smaller amount in ranged and spellcasting. The early game was very exciting as I scraped by with a dagger, then a club, then a shortsword until finally getting the longsword. I used magic arrow sometimes. I hoarded everything and soon had too much stuff and wondered how much longer until I got to a shop. When I finally got to the town proper I ended up making a few trips to pick up every bit of loot and made my stash in the 4 barrels just below the entrance to town. I freely took everything that was out in the open and no one minded. Got a plate helm, tall shield, metal shield and some longswords, axes and hammers. I decided to go with a longsword + metal shield set up, the magic leather chest and …
Beat. I did not get this game for free this year because I had already purchased it a couple years ago, but the fact that I did see it available for free made me want to play it soon. I made my guy start with 12 str and con, 8 int and dex. I put most skill points into melee and defense, and a smaller amount in ranged and spellcasting. The early game was very exciting as I scraped by with a dagger, then a club, then a shortsword until finally getting the longsword. I used magic arrow sometimes. I hoarded everything and soon had too much stuff and wondered how much longer until I got to a shop. When I finally got to the town proper I ended up making a few trips to pick up every bit of loot and made my stash in the 4 barrels just below the entrance to town. I freely took everything that was out in the open and no one minded. Got a plate helm, tall shield, metal shield and some longswords, axes and hammers. I decided to go with a longsword + metal shield set up, the magic leather chest and chain legs I had found, and a hammer and dagger for backup. I used the dagger to kill rats to spare my sword and liked how the hammer only took up a single space. The plan was to horde weapons and repair them myself to cut overall costs. I did end up paying the smith to repair a few things though.
I followed the story and got a saber. By the time of the 1st boss in the cult temple my saber was in poor condition so I had to beat it entirely using a hammer. Also I had found enough runes to cast fire field and used that to completely wreck everything I fought. Reminds me of the good old days of Ultima Online as fire field was my go to spell as a newb. The lack of magic annoyed me. I had heal and armor in my book, but I was confused by the runes and did not realize until the late game that I did in fact have the runes to cast those spells. I also really wanted levitate and telekinesis because I seen so many places to use them, and instead kept notes on everything I could not get yet. I eventually got those spells and went around doing everything; got a full set of magic plate armor and a 2 handed axe, so I decided to go around like that doing the entire crypt, the final few levels of the world and killing my 1st yslide (nothing fancy, I cast speed on myself and ran away until his wore off then chugged healing potions). Liches were pretty annoying and I used the magic negate spell while killing them with the axe or saber; both of which seen a lot of use and had terrible max durability from my repairs. Near the end game I went around killing all the yslides, including the ones in the final area before I was even supposed to be there. I had 2 rings of protection with my magic plate for the best possible armor, that tall shield enchanted to be indestructible (that poor old metal shield had the same fate as my axe) and bejeweled or force longswords with poison applied. The best way I found to kill them was to set up my spells of paralyze, harm and lower armor. Paralyze them when they draw their weapon and that breaks their AI to cast speed, so they never cast it. Then just duke it out kiting backwards and stabbing until they die; takes about full mana. I managed to get 2 stuck; killing 1 with fire field and the other was below me and could not be hit with spells so I killed him entirely with archery. Otherwise I did not find archery all that useful, though I could have lured more to get stuck in that same place. I got Inut's sword and went around killing stuff with that, but I was disappointed that I never got to try it on any yslides. I then got stuck and could not figure out how to end the game. Need 5 stones to open the door. Where the hell is the 5th? I went back and forth to town and the cult places looking for it before I realized from a walkthrough that I was supposed to have enchanted the final weapon, which I had not yet done because I wanted to try out both the 2 handed and 1 handed variety. Go outside and get that done; settled on the 1 handed. Then fought the final boss. Only spell I used was magic negate and I drank a few mana potions to keep it going; also drank a couple healing potions. Was not a difficult battle.
My final stats and gear:
Level 9 (44000xp to go) 15 str (with +5 from armor) 15 con 10 dex 9 int 101 melee skill 117 defense skill (some of that is a bonus) 37 ranged skill 70 object knowledge 50 spellcasting (minor penalty from armor) Full yslide armor with Poxellis' helmet 67000 gold
I never put any points whatsoever into any other skills. I was not able to open most locks and was very annoyed that I could not smash them. Should be able to smash any locked wooden thing and at least a couple metal chests were small enough to pick up and carry back to town. I also had to check a walkthrough quite often to figure out what to do. There were a few other minor annoyances but the game is overall excellent and I would have liked more. Oh and I struggled to use magic because I suck at drawing straight lines with a mouse.

This is free on the Bethesda launcher until 31-5:
https://bethesda.net/en/hub/arkane20
You have to sign up for the newsletter. Also note that the game hasn't shown up for me and some others yet.
NB: Read this comment to get a fan port that fixes bugs, adds DX9 and improves graphics. You also don't need the Bethesda launcher to play this, you only have to use it to install the game so the fan port can grab the required files. This may actually work with the Steam demo too.
So I've been crashing in a guest room in the king's palace. I ran out of space in the chests so I've just been haphazardly leaving less-valuable items on the floor/bed. I don't think the king would be pleased if he knew about the dead chickens, vegetables and bloody weapons strewn everywhere.
Always best to have a couple spare leeks and carrots laying around, you know, just in case it's required for a future side quest.. :D
