140 box art

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140

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140

Oct 16, 2013

Main game

3.32 average rating based on 118 ratings

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140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.
Release Dates
Oct 16, 2013 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Aug 30, 2016 (Worldwide)
Xbox One
Aug 30, 2016 (North_America)
Xbox One
Sep 01, 2016 (North_America)
Wii U
Sep 01, 2016 (Worldwide)
Wii U
Sep 06, 2016 (Worldwide)
PlayStation 4
Sep 08, 2016 (Europe)
Wii U
Jan 08, 2020 (Europe)
Nintendo Switch
Jan 09, 2020 (Worldwide)
Nintendo Switch
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User Stats
1048
In Collection
31
Wish Listed
8
Playing
581
Backlogged
How Long Is 140?
Main story: 2.0 hours
Main + extras: 2.0 hours
100% completion: 2.0 hours
Total completions: 6
Drynwynn
Drynwynn gave Apr 12, 2019
Drynwynn gave Apr 12, 2019
Amusing for a little bit of fun.

I bought this game years ago in a Humble and finally got around to playing it on a quiet night. It's your standard platformer with timed jumps and quick puzzles but with a catch beat to it.

I beat the 'main' game (very quick) and a couple of the extra levels. I definitely got what I wanted out of this game and I appreciated that. A few hours of mindless fun while tapping my toes to a beat (which was definitely necessary for the jumps ;) ).

If you're an avid platformer I imagine you'll get even more fun out of this game playing through in it's entirety.

tylerisrandom
tylerisrandom gave Dec 28, 2018
tylerisrandom gave Dec 28, 2018
Pristine but Uneven
This review is for the PC (Microsoft Windows) version

As a designer, I really appreciate this game's minimalism. It's like playing a more geometric Kandinsky painting, which is awesome.

I wish I found the gameplay more fun. The challenges are timing-based, so your brain won't be solving puzzles in quite the same way as the similarly minimalist Thomas Was Alone. You have infinite retries, but those never feel quite as seamless and speedy as they do in games like Bit Trip Runner. This, combined with the music, gives the platforming sections a somewhat leisurely (and occasionally monotonous) feel... which makes the boss sequences all the more jarring for their sharp difficulty spikes. After my tenth or eleventh attempt at beating the second boss I decided I'd played enough.

If you appreciate minimalist visuals, you like rhythm games and challenging boss fights, and you have a good sound system, 140 may be up your alley. But if you tend to need a lot of extra motivation to weather difficulty spikes in other games, this one may test your patience.

cliff.johnson
cliff.johnson gave Jan 27, 2017
cliff.johnson gave Jan 27, 2017
140 is Such a Great Rhythm Game!

I first played 140 at the Xbox @ ID event on the Microsoft campus a couple of months ago. Even in the short time I had to play the demo I was hooked. I had meant to pick it up for the last couple of months, but just never got around to it, until I saw it go on sale for 90% off and just couldn’t resist. I will say this though, it’s well worth the $5 it will cost you on Steam when it’s full price.

140 is a platformer with a big rhythm component. You start off each level with just a backbeat, but as you progress through the level and pick up additional spheres, you continue to add different musical components to the soundtrack. Meanwhile, the entire level is moving in sync with the beat (that presumably is running at 140 bpm, as per the game’s title). So if a platform is moving, it slides into place with the beat. If an impassible wall appears and disappears, it does it with the beat. The effect is a game world that moves with you and becomes interestingly predictable, but not any easier.

The game only has three levels, …

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I first played 140 at the Xbox @ ID event on the Microsoft campus a couple of months ago. Even in the short time I had to play the demo I was hooked. I had meant to pick it up for the last couple of months, but just never got around to it, until I saw it go on sale for 90% off and just couldn’t resist. I will say this though, it’s well worth the $5 it will cost you on Steam when it’s full price.

140 is a platformer with a big rhythm component. You start off each level with just a backbeat, but as you progress through the level and pick up additional spheres, you continue to add different musical components to the soundtrack. Meanwhile, the entire level is moving in sync with the beat (that presumably is running at 140 bpm, as per the game’s title). So if a platform is moving, it slides into place with the beat. If an impassible wall appears and disappears, it does it with the beat. The effect is a game world that moves with you and becomes interestingly predictable, but not any easier.

The game only has three levels, so it’s relatively short. I’ve played all the way through level one and made it to the “boss fight” at the end of level two and can’t wait to go back and finish it out. Five bucks might seem a little steep for 60-80 minutes of game time, but when the game is this interesting and innovative, there are significantly worse ways to spend your money.

Read Less
raize221
raize221 gave Jun 12, 2016
raize221 gave Jun 12, 2016
raize221's review of 140

Enjoyed the music and rhythm-based platforming and loved the way the game introduced new mechanics. However, a couple sharp difficulty spikes put the final "boss" section just past my abilities and left me with a bit of a sour aftertaste.

Guran
Guran gave Jun 27, 2015
Guran gave Jun 27, 2015
Guran's review of 140

A puzzle platformer who's relies on letting the music teach you how to play. The music is awesome and is the best reason for playing 140. It's very short, I finished it in a little more than an hour. It also varies alot in difficulty and can be frustrating from time to time. But the last "boss fight"/puzzle is brilliant!

EjKejEj
EjKejEj updated their status Feb 3, 2022
EjKejEj updated their status Feb 3, 2022

Minimalistic music (not rhythm) platform indie about timing your movements/jumps to the music, which elements of a map are synchronized to. Levels get progressively harder as you collect spheres, which add a new part of the music. At the end of each stage are very creative "end bosses"; each "fight" is different, with different mechanics used each time. Very short and fun (although mirrored levels are not worth it).