140 (2013)

Carlsen Games

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Wii U · Xbox One

3.33 from 117 ratings

1048 members have it in their collection · 8 playing now · 582 backlogged · 31 wish listed

How long? Main story 2h · with extras 2h · 100% 2h (from 6 logged playthroughs)

140 is an indie 2D rhythm puzzle-platformer. The game features high interactivity between the soundtrack and the environment around the player, and how the player must traverse this unwieldy environment.
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Release dates

  • Oct 16, 2013 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Aug 30, 2016 (Worldwide) Xbox One
  • Aug 30, 2016 (North_America) Xbox One
  • Sep 01, 2016 (North_America) Wii U
  • Sep 01, 2016 (Worldwide) Wii U
  • Sep 06, 2016 (Worldwide) PlayStation 4
  • Sep 08, 2016 (Europe) Wii U
  • Jan 08, 2020 (Europe) Nintendo Switch
  • Jan 09, 2020 (Worldwide) Nintendo Switch
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Rating distribution

5 stars
12
4 stars
41
3 stars
42
2 stars
18
1 star
4
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Community All Reviews Statuses

EjKejEj

Status EjKejEj Feb 3, 2022

Minimalistic music (not rhythm) platform indie about timing your movements/jumps to the music, which elements of a map are synchronized to. Levels get progressively harder as you collect spheres, which add a new part of the music. At the end of each stage are very creative "end bosses"; each "fight" is different, with different mechanics used each time. Very short …

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Minimalistic music (not rhythm) platform indie about timing your movements/jumps to the music, which elements of a map are synchronized to. Levels get progressively harder as you collect spheres, which add a new part of the music. At the end of each stage are very creative "end bosses"; each "fight" is different, with different mechanics used each time. Very short and fun (although mirrored levels are not worth it).

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